This SketchUp tutorial is the first in the series about Gothic architecture. Now we shall only model the basic opening, the splayed embrasure, a basic frame and create the necessary components so that the window will cut holes into walls later correctly.
In this tutorial, we'll make special use of the Scale tool and its modification keys (namely the Ctrl key) to be able to model efficiently. The only plugin used are Weld by Rich Wilson.
We have seen how to build the "base" of our dome in this previous tutorial. There we got to the point where we established a so called "hanging dome" by various means of intersecting geometry.
In this current tutorial, we shall add different, further elements that have made great domes of architecture history what they are now although each has its functional role, too.
In this tutorial, we are going to use the very basic SketchUp tools like the Arc, Circle, Selection and PushPull tools only.
There are a wealth of different dome structures built during history. In this SketchUp tutorial, we shall examine the different steps towards developing a dome with (eventually) pndentives, a drum and a cuplola (in Part #2) as we can see them starting from Ancient and Medieval times up to the Classic revival (or Classicism) of the late 17th to the 19th centuries.
During the process, we'll use quite basic tools to build simple, basic shapes these magnificent structures are built up from.
In this SketchUp tutorial, we shall demonstrate the work-flow on how to model a cross-vault (in this case with semicircular vaults) or "groin vault" in an efficient way, avoiding problems that can occur as well as providing tips for more logical and efficient organization of the model.
Here the Solid tools cannot be used for boolean operation so all these things will be accomplished by the "traditional" Intersect tools, namely the "Intersect selected" operation only (as we are modelling with vault thickness).
In our latest tutorial, we showed how to use boolean operations when having to cut holes into curved surfaces. Back there, it was a simple, rectangular window - and also small enough not to cause problems with its parallel sides in a cylindrical wall.
In this tutorial, we shall demonstrate, how to add larger windows that "respect" the radial nature of a cylindrical wall in SketchUp - i.e. their sides and even the top will have a certain, widening shape. To make it more interesting, we'll add three windows at a time and they are arched.
In SketchUp, there are a few little tips and often "hidden gems" (even bugs or "nicer to say" unfavourable features) that we can exploit to our advantages. This is also the case with different shadow settings, SketchUp's incapability to display png transparency in shadows and a few others.
In this SketchUp tutorial, we are trying to demonstrate a few solutions with the Shadow tools and settings that are not as common as others and show a "fix" for an often misunderstood problem.
In an earlier tutorial this week, we demonstrated how to create a basic window (or in fact any component) that can cut a hole on a face. The drawback of a single component is that it can only cut a hole on a single face and walls for instance modelled with real world thickness, have two faces.
In this tutorial, we demonstrate how to create a component (more exactly a complex component) that can cut the holes on both the outer and inner faces of such a wall.
Ever need to add foreground trees to your rendered SketchUp scene? This quick tip is all you need.
Creating realistic foreground trees in SketchUp is difficult to achieve but using an image editor like PhotoShop makes the process much quicker and easier.
Here we will use simple cloning and erasing to transform your scene.