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  • Rayscaper Alpha - A new rendering extension for SketchUp

    Rayscaper Alpha for SketchUp

    We are excited to see the release of Rayscaper for SketchUp into public alpha-testing. If you want to partake just download and install and give it a test.

    Still very earlier in development but already a robust and performative CPU based rendering solution made for SketchUp users. Easily add HDRIs and PBR materials from Polyhaven or load your own PBR materials.

    Download

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  • Import and Optimize 3D models in SketchUp with FluidImporter Pro

    Import and Optimize 3D models in SketchUp with FluidImporter Pro

    FluidImporter Pro is a SketchUp extension that quickly imports many different 3d model file formats into SketchUp.

    Need to import models at blazing fast speeds from Blender into SketchUp? Got a high polygon OBJ file you need to poly-reduce? Or maybe a Rhino file to you need to remesh?

    Read more...  
  • 1-Click Renderings with AmbientOcclusion

    Ambient Occlusion base render in SketchUp

    Creating compelling images in SketchUp using the latest AmbientOcclusion extension for SketchUp. One-click rendering or delve deeper for realism.

    If you are new to rendering in SketchUp or need a tool that integrates with SketchUp and is quick and easy then give it a try!

    Download Trial

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  • 7 Tips to get started with SketchUp Free

    Whether you’re a hobbyist wanting to use SketchUp for personal projects or a design professional wanting to try SketchUp Free before investing in SketchUp Pro, Go2School created a video to help you get started.

    In the video, they show you how to access the web-based SketchUp Free, the right way to use the drawing, editing & navigation tools, and how to avoid the things that often trip up self-taught SketchUp users.

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  • SketchPlus Released

    SketchPlus for SketchUp

    SketchPlus for SketchUp is an extension that adds a large number of easy-to-use tools, many of which are inspired by existing popular free plugins or are commonly found in other 3D modeling applications.

    Read on for all the details of SketchPlus or give it free 15 day trial.

    Free Trial

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  • New VR Plugin for SketchUp

    Simlab SketchUp VR Plugin

    SimLab Soft just released the new VR plugin for SketchUp, it allows the creation of interactive VR experiences from inside SketchUp, and to share them with others in one click.

    Read more...  
  • How to get started with FluidRay

    FluidRay for SketchUp

    Looking to try out some rendering in SketchUp. If you are new to rendering then FluidRay offers a forgiving and intuitive UI with powerful PBR based materials.

    Drag and drop, sliders, live reload and support for Rhino, 3DS Max and more. Make beautiful images of your designs in just a few clicks. FluidRay for SketchUp makes rendering easier than ever.

    Free Trial

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  • AI-Powered Interactive 3D Models from your SketchUp files

    Ambient Occlusion for SketchUp

    Bring together clients, co-workers, and collaborators around interactive 3D models for better, faster design decisions in augmented and virtual reality.

    Learn more

     
  • Vray for SketchUp 3.6 Released

    Vray for SketchUp 3.6 Released

    Chaos Group has released V-Ray 3.6 for SketchUp, the latest update to their professional rendering plugin. Built on Chaos Group’s industry-leading technology, V-Ray 3.6 for SketchUp simplifies the design process for architects and designers, offering photorealistic visuals and easy-to-use controls from concept to construction.

    Read more...  
  • SketchFX Ex for SketchUp Review

    SketchFX Ex for SketchUp

    Ever find yourself exporting static images from SketchUp and post-processing in PhotoShop? With SketchFX Ex for SketchUp, you can achieve the same result directly within the SketchUp viewport.

    Using the same layering approach as PhotoShop, SketchFX utilises a smart approach to stacking effects. The outcome has near infinite possibilities. But is it any good?

    Read more...

Subdividing the face(s)

UV-bending0

Our first step is to draw a single face or a rectangular prism that we want to "bend" as an arch later. We "subdivide" this face/prism simply by copying the bottom (or top) edge(s) in a linear array along the dace/prism, distributing the copies evenly. The reason we need to do this is that UV Toolkit need to have exactly the same amount of faces to copy - and then to paste - the UV informtion later so we have to have these faces prepared already before bending.

At this stage, we can already soften these dividing edges (like in the picture where you can see them dotted selected) but it can also be done at the end.

Remembering UV's

UV-bending1

Now select all the face(t)s, go to the Plugins menui > UV Toolkit > Remember UV menu item. This will make sure that adter the bending (and restoring the UV co-ordinates), the texture will "stick" to where it is now.

Bending the Arch

UV-bending2

Now use FredoScale Radial bending to bend the arch. Make sure that "Slicing" is off (right click with the tool and see the menu item there - or use the TAB key to launch the dialog). This is extremely important because if slicing is on, FredoScale will further subdivide the shape and we will end up with a different number of faces than what we began with and the UV Restore function will not work.

It is enough to bend 90 degrees as we can mirror the half arch later.

Restoring UV's

UV-bending3

At this point, our texturing does not show too much. We need to restore those UV co-ordinates that we "remembered" in Step 2. Select all the faces again, go to the Plugins menu > UV Toolkit > Restore UV. If everything goes well, you should end up with something like this:

UV-bending4

If you missed to subdivide the shape before applying the UV Toolkit plugin but have slicing turned off in FredoScale, your resulting shape and its texuring will look something like this:

UV-bending6

If you want to UV map some more complex shape like a tube, also make sure to even triangulate the faces after the initial subdivision as it is almost sure that some additional faces will be created during bending. There are several plugins to do this, like this one or this one for instance. Here is an example of a cylinder bent:

UV-bending7

Another example with a bent and twisted shape perfectly maintaining its UV mapping after restoring (triangulation is also needed here):

UV-bending8

Finally an example of a candy cane model in the 3D Warehouse (I think the stripes are a bit dense there but you get the idea).

Most rendering engines do not handle materials distorted in SketchUp and/or the exporters often "explode" these distorted materials into zillions of small pieces which makes it imposible to tweak them in 3rd party applications. If you are planning to render your model or export it as dae, fbx and such, make sure to always triangulate from the very beginning because this will export the materials in one, manageable piece.Twilight Render and Thea Render handles these distorted materaisl without any unnecessary triangulation however.


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