[Plugin] podium_texture+bumpmap script 20101211

[Plugin] podium_texture+bumpmap script 20101211

Postby TIG » Sat Dec 11, 2010 7:55 pm

See here for download http://forums.sketchucation.com/viewtop ... 77#p293677


TIG (c) 2010
All Rights Reserved.
THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.


podium_texture+bumpmap.rb


Loaded by SKMtools.rb in the ../Plugins/ folder.
Adds a new tool:
podiumtexturebumpmap(materialname, folder, boolean)
It requires other scripts - material.export_skm.rb plus
material.save_bumpmap.rb, material.save_bumpmapinverted.rb
and the associated .jar files for each of those scripts.
To run type
podiumtexturebumpmap("Brick66","C:\\Temp\\MyPodiumSKMs")
It finds the Model's Material named "Brick 66" and saves a SKM of it to the
specified folder [that must exist], with a bumpmap with the same name.
If the 3rd argument ['boolean'] is given 'true' the bumpmap is 'inverted'.
The SKM is name with a 'preffix' - 'PODIUM_Brick_66.skm' and the bumpmap as
'PODIUM_Brick_66-bumpmap.png', the Material.texture IF any is also made
named 'PODIUM_Brick_66.pjpg' [or .png as appropriate] - Note that this
name might not match the texture.name inside the SKM itself at all...
It returns a three element array:
[path_to_material.skm, path_to_bumpmap.png, path_to_texture]
The 2nd and 3rd elements might be nil if there is no texture associated
with the material [the bumpmap is little use on a 'flat' material!]


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Version:
1.0 20101206 First issue

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