Fredo6 plugins and High-Resolution / Retina screens

Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Tue Jul 04, 2017 11:13 am

I am trying to address the problem, as I don't think Sketchup will do it anytime soon.

I don't have a high-resolution screen myself, so I can only do simulation on my small screen.

High resolution Retina palettes.png


In principle, I have done a set of generic changes in LibFredo6 v7.7 that should address the button palettes and other visual elements. Then I'll probably have to go through individual plugins to make other adjustments.
LibFredo6 77 - Support Param HiRes.png



The support of high-Resolution screens should be as follows:

1) Sketchup version < 16: No real support. The only thing possible is to enlarge the button palettes, but not the characters (since not supported by the Sketchup Ruby API)

2) Sketchup 2016: you'll have to specify the scaling factor of the resolution (usually 2)

3) Sketchup >= 2017: This should be automatic

At this stage, I would like to hear from users about the issues encountered, in particular, whether the line thickness of visual elements drawn in the viewport are visible enough or should be thickened. For instance, in RoundCorner, I am talking about the green and red lines used to highlight selected edges.

High Resolution lines.png


Please use this thread to report all issues.

Thanks to all

Fredo
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Last edited by fredo6 on Sun Jul 09, 2017 11:47 pm, edited 2 times in total.
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby pbacot » Tue Jul 04, 2017 6:38 pm

Thanks for addressing this! Yes I think the indicator lines in the drawing area could be a little thicker, though they are already better than SketchUp highlights.
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Tue Jul 04, 2017 8:38 pm

pbacot wrote:Thanks for addressing this! Yes I think the indicator lines in the drawing area could be a little thicker, though they are already better than SketchUp highlights.

Thanks. Could you tell me what is your screen resolution. If you have Sketchup 2017, just type UI.scale_factor in the Ruby console.

Fredo
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Tue Jul 11, 2017 9:17 pm

By the way, anyone with a Hi-res screen who could test the new LibFredo6 v7.7?

Fredo
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby pbacot » Tue Jul 11, 2017 9:29 pm

Is the LibFredo6 v7.7 available on Sketchucation Plugin? Is it compatible with v. 2016?
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby TIG » Tue Jul 11, 2017 9:52 pm

pbacot wrote:Is the LibFredo6 v7.7 available on Sketchucation Plugin? Is it compatible with v. 2016?
The briefest search of the PluginStore... https://sketchucation.com/pluginstore?pln=LibFredo6
I'd expect some backwards compatibility - but you alone can test it ;)
Read the text in the recent post viewtopic.php?p=622575#p622575
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Tue Jul 11, 2017 10:36 pm

pbacot wrote:Is the LibFredo6 v7.7 available on Sketchucation Plugin? Is it compatible with v. 2016?

V7.7 has been published.

In Su2016, you have to go to the LibFredo6 Default Parameters and
- Check "Enable High-res screen support"
- Enter the scale factor of your screen (say 2)

LibFredo6 77 - Support Param HiRes.png


The 3rd parameter deals with the thickness of lines drawn in the viewport. By default they are thickened in hi-res. But if this is too much, just disable this option.

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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Sun Jul 23, 2017 9:42 pm

Strange. Apparently nobody reported that the support of hi-res screens with LibFredo6 7.7 does work or does not work!

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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby peerman » Wed Aug 02, 2017 8:25 am

Hi Fredo, I think a lot of people are on holiday :) Anyway I just saw your post and tried it out on my 5k iMac. It works perfectly!
Thank you!

Best,

Peter
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Wed Aug 02, 2017 9:42 am

peerman wrote:Hi Fredo, I think a lot of people are on holiday :) Anyway I just saw your post and tried it out on my 5k iMac. It works perfectly!
Thank you!

Best,

Peter

Peter,

Thank you for this feedback.

One question I have is about the thickness of lines drawn in the viewport (red and green for RoundCorner). On hi-res screen, I also increase the width of these lines (there is a flag in Default Parameters to disable the feature). Is it necessary?

Thanks

Freo
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby nickchun » Wed Aug 02, 2017 10:26 am

I do not have a high resolution screen however I am getting a frequent bugsplat with Thru Paint which I don't know if is related to this issue, but has only started happening a couple of weeks ago. When I activate the Thru Paint tool, the tool tip briefly changes to the SU native bucket tool then SU crashes. I have tested it on my start up template which has very few materials in it. The tool tip still changes briefly to the bucket but does not crash, it only crashes with models that have a lot more textures. I have tried activating the tool by shortcut keys, the toolbar and the Fredo tools menu and it happens with all of them....?
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby fredo6 » Wed Aug 02, 2017 12:58 pm

nickchun wrote:I do not have a high resolution screen however I am getting a frequent bugsplat with Thru Paint which I don't know if is related to this issue, but has only started happening a couple of weeks ago.

This is not related at all to the question of hi-res screen.
Actually, I detected myself this bugsplat situation long time ago, and was surprised that no user did signal it.

In the latest version of FredoTools, I have made some changes and no longer have the bugsplat. But since this is a random problem coming from the timing between observers, it may happen or not depending on the environment.

So, do you have the problem with the latest FredoTools?

Fredo

PS: the issue with Thrupaint is that when you open the paint bucket dialog box, Sketchup automatically switches to the native Paint tool. So in ThruPaint, I have to switch back to ThruPaint tool. The problem is in the switching and tool observer.
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby nickchun » Wed Aug 02, 2017 2:13 pm

I thought I had the latest version but it was the Libaray I had updated. Just updated Fredo Tools and it all seems to work well again now.
Thank you very much, very useful tool.
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby nickchun » Fri Aug 04, 2017 10:04 am

Unfortunately the problem is still occurring, even after the update...
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby petrusca » Mon Oct 14, 2019 6:45 am

hey fríen. despite i followed all steps tu install curvizard I can not see any fredo6 option in de windows menu in stketch, It seems that is not istalled…. i received the installation confirmations.so may some one help ?
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Re: Fredo6 plugins and High-Resolution / Retina screens

Postby Dave R » Mon Oct 14, 2019 12:33 pm

Did you also install the current version of LibFredo6?
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