Creating a solid from a google earth terrain
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Hi folks,
I'm experienced with AutoCAD but new to sketchup, I want to use a slicer plugin for sketchup to cut a google earth terrain into 3mm slices which can then be sent to a laser cutter to build a real life scale model.
The trouble is the google earth terrain is an irregular surface and the plugin needs it to be a solid.What is the quickest/ easiest way to create a solid volume underneath the terrain surface?
Help much appreciated!
Thanks.
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Click the red button Plugin Index at the top of this page.
Search for author sdmitch
He has a plugin terrain skirt.
Or go here
And you see a video of it in action
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The GE terrain is imported in a locked state so first unlock it. then open it for editing and draw some vertical lines down and connect them with horizontal lines.
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@dave r said:
The GE terrain is imported in a locked state so first unlock it. then open it for editing and draw some vertical lines down and connect them with horizontal lines.
Isn't GE non planar. There was a discussion on this before. The older solution was TIG's EEbyV then intersect a flat plane etc...
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Thanks Rich, worked perfectly!
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@unknownuser said:
@dave r said:
The GE terrain is imported in a locked state so first unlock it. then open it for editing and draw some vertical lines down and connect them with horizontal lines.
Isn't GE non planar. There was a discussion on this before. The older solution was TIG's EEbyV then intersect a flat plane etc...
The terrain may be non planar but you should still be able to draw vertical lines down from the corners to get the faces. I don't have access to 7 at the moment but that's the way I've done it in the past.
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No problem
I'm saying that the imported terrain isn't always rectangular/square even though it's selected that way. I've tried in the past to make it solid using that method but it usually fails to skin.
Jeff Hammond has a video on making it solid but then Sam just wrote a script that negates all that fudging around. I just wish GSU would tweak it so it skinned easily.
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Maybe it varies from selection to selection. I don't know. Is the Google Maps import different now?
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Indeed it's not perfectly rectangular and often one or more sides do not want to skin. You can alway intersect with some faces and then get it skin easier.
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