[Plugin Beta] Curviloft 1.6a - 13 Aug 17 (Loft & Skinning)

[Plugin Beta] Curviloft 1.6a - 13 Aug 17 (Loft & Skinning)

Postby fredo6 » Thu May 27, 2010 12:00 am

From now on, the information on Curviloft is maintained on the Plugin Home Page of Curviloft. This is also where you can download the RBZ file.


If you land on this page and are unfamiliar with how to install Sketchup Extensions such as LibFredo6 or how to register on Sketchucation, please watch this video or refer to the Plugin page of LibFredo6.




Curviloft is a script dedicated to Loft and Skinning, that is, generation of surfaces from contours.
  • Loft by Spline joins separate contours, open or closed, by smooth splines
  • Loft along Path joins contours, along a given rail curve.
  • Skinning create surfaces bounded by 4 or 3 contiguous contours
Curviloft examples.png

Because there are many solutions to calculate Loft and Skinning geometries, the script offers various options to adjust parameters depending on the configuration of contours.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Rich O Brien » Thu May 27, 2010 12:06 am

Hi Fredo,

Great to hear it's getting close to release! The video is amazing :shock:

Will post back with examples for testing

Thanks for sharing

Rich
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Daniel S » Thu May 27, 2010 12:18 am

:sketchstatic: :sketchstatic: :sketchstatic:
Fredo!!!
you are a genius!!!

I don´t know if something like this one will work...
but here I attach a panton chair.

I have to see this video again and again :bounce: :bounce:

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Thu May 27, 2010 12:39 am

Daniel S wrote:I don´t know if something like this one will work...
but here I attach a panton chair.

Daniel S

Daniel,

I had to put some splitter (i.e. line) to get contours with 4 parts.
Here is the file and a short video.
Panton chair.gif


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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Daniel S » Thu May 27, 2010 12:55 am

Looks like it is the most powerful plugin ever made. :sketchstatic: :sketchstatic: :sketchstatic:

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby utiler » Thu May 27, 2010 1:04 am

I feel like a kid at christmas time who knows what he's getting but can't open his present yet!!!!

You never seem to amaze, Fredo!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby JClements » Thu May 27, 2010 3:33 am

WOW! Way to go!

Any chance, once a skin is made, that could be some axial controls that could be dragged to do stretching such that the skin would react like what is done in Soapskin and Bubbles where the forming edges are anchored and the skin stretches relative to the forming edges? Perhaps have a tightness parameter to control how close the skin conforms to a path or to the defining edges? Could the path be altered interactively to reshape the skin?

Tapering. Really would like to create Reduced Elbows for Piping or Ducting systems. Draw a "welded" curve for a path, place circle or "donut" tangential at each end of the path with specific radii/diameter and then form the skin of pipe (inner diameter as well as outer diameter too?). Have a means to minimize the amount a faces formed. Transitions of the ribbing of pipe would be linear versus what looks like an averaging method used in your video for "freeform" skins. It would be fantastic if the end diameters were parametric so user could change their values.

John
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby EscapeArtist » Thu May 27, 2010 3:38 am

Looks fantastic, really looking forward to seeing the finished product in operation.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby EarthMover » Thu May 27, 2010 3:51 am

Holy crap!!! Is that speed realtime? Looks amazing! Do the number of segments in the rails matter? Could this possibly be used to replace the standard from contours in the sandbox tools to create graded terrains?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby xrok1 » Thu May 27, 2010 5:18 am

WOW! i love how you ruby greats are dragging SU kicking and screaming into the realm of a "real" 3d modeling program! :ecstatic:
screw you google. if you won't give us proper tools someone will. :twisted:
thanks Fredo, and everyone; TIG, ThomThom, Chris, Jim, Dedier, Whaat... just to name a few. you guys ARE the real SU team. all we really need from google is poly support. you guys cover the rest.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby vidy » Thu May 27, 2010 7:19 am

BRAVO FREDO :bounce:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Panga » Thu May 27, 2010 7:46 am

Really big thanks for investing so much time to give us so niceeeee plugins !! I'll try to post a file to test it on terrain modelling, which is my main occupation in SU.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby thomthom » Thu May 27, 2010 7:47 am

Looking very nice. Can one edit the control splines afterwards?

1:24 - Float Pal window: is that done using view.draw* method?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby pilou » Thu May 27, 2010 8:14 am

The Fredo return! :fro:
What a teaser! :ugeek:

What about make a thickness to a surface?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Thu May 27, 2010 8:26 am

Pilou wrote:The Fredo return! :fro:
What a teaser! :ugeek:

What about make a thickness to a surface?

I guess this is a job for JPP. Curviloft only generates the thin surface.

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby pilou » Thu May 27, 2010 8:40 am

I guess this is a job for JPP. Curviloft only generates the thin surface.

JPP : the "Jean Pierre Papin des surfaces" ;)
( a famous French footballer ;)

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Thu May 27, 2010 8:43 am

thomthom wrote:Looking very nice. Can one edit the control splines afterwards?

1:24 - Float Pal window: is that done using view.draw* method?

Tom,

Yes the button palettes are all based on view.draw methods. And for Curviloft, I had to introduce the concept of a floating palette to allow edition of each of the individual sections, as shown on this small video:
Float palette.gif


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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby TIG » Thu May 27, 2010 9:12 am

Fredo

As ever, a "tour de force".
Can't wait to try your new tools...
Very impressive interface and speed.
:bounce:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby CadFather » Thu May 27, 2010 9:57 am

sugar.. everytime Fredo starts these things, it's like another copernican revolution! :lol:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby thomthom » Thu May 27, 2010 10:00 am

Fredo6 wrote:And for Curviloft, I had to introduce the concept of a floating palette to allow edition of each of the individual sections, as shown on this small video:
Float palette.gif



Is that adjustments one makes before you end the tool? Or can you take a shape you created earlier and readjust it? On other words, is it parametric?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Thu May 27, 2010 11:30 am

thomthom wrote:
Fredo6 wrote:And for Curviloft, I had to introduce the concept of a floating palette to allow edition of each of the individual sections, as shown on this small video:
Float palette.gif



Is that adjustments one makes before you end the tool? Or can you take a shape you created earlier and readjust it? On other words, is it parametric?

It's difficult to make things parametric in Sketchup, because all you have at the end is faces and edges.
My plan to help a little bit would be to attach some information to the Component created so that you can reedit later on.
also, and already working is the possibility to generate the juctions as curves so that when you move the profiles, then the shape deforms accordingly (something that is shown in Kirill's scripts).

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby thomthom » Thu May 27, 2010 11:34 am

Yea - it was something like that I was wondering if it would do. Very promising!

Once I get Vertex Edit out of the way I want to make Bezier Path modelling tools. The control points stored as attributes for later edit-ability. Of course, if the user was to edit the geometry with other tools that would be ignored.
If the observers behave better in the next SU I want to make modifiers that one can apply to groups/components. Stack them up and apply the modifications after the user edit the base shape.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby notareal » Thu May 27, 2010 11:45 am

Stunning! What a return.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Mike Lucey » Thu May 27, 2010 12:39 pm

I think I've figured out how Fredo is doing all this fantastic work ...... if you listen carefully to the video you will hear a lot of squeeking going on in the background ....... well these can only be Creative Gremlins! :thumb:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby olishea » Thu May 27, 2010 2:25 pm

wow :shock:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Jim Smith » Thu May 27, 2010 4:26 pm

Big thanks in advance for creating this plugin. :ecstatic: Frank Gehry will probably be switching to GSU pretty soon if Fredo keep this up :roll:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby shura » Thu May 27, 2010 4:29 pm

Omg, we are drowning in pleasant anticipation!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Rainie » Thu May 27, 2010 4:53 pm

Hi all,
where we can download this very helpful plugin!!! Thanks!!!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby thomthom » Thu May 27, 2010 5:10 pm

Rainie wrote:Hi all,
where we can download this very helpful plugin!!! Thanks!!!

When it is released. This was just a teaser. ;)
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby solo » Thu May 27, 2010 5:35 pm

Fredo strikes again!!

Looking forward to another true Gem.
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