[Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Contour

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby bobpineo » Wed Aug 07, 2013 1:26 pm

Thanks Fredo.
Yes you are right, this was a dense a map, but I thought I would get as high a resolution as possible because I thought the denser mesh would provide finer resolution for up close shots.
The way I solved the problems showing up when I ran the plugin was to open the sketchup file twice, and arrange each one on my split screens. I ran Topo Shaper on one file, and where I noticed a particular problem on one of the contours I would spend some time on it figuring out what was going on.
In some cases there was an odd remnant that had to be removed, in other case I just deleted that entire line.
in the end, and once the problems where identified and fixed the mesh was created without any trouble.
Thanks so much for this plugin, its been wonderful.
Best.
BP
0
Bob Pineo, Design Develop LLC http://www.designdevelop.org.
User avatar
bobpineo 
Premium Member
Premium Member
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby fredo6 » Wed Aug 07, 2013 3:23 pm

Bob,

Glad to see that you finally found some workarounds.

My experience with the few contour maps I have been using for testing is that the resolution of the contours should always be put in perspective of the required mesh definition. Toposhaper is based on interpolation, which means that intermediate contours below the resolution of the mesh won't really be useful. In the case of your terrain, I think you needed a resolution above 300 x 200 to exploit all the details of your contours.

I still think there are some bugs left in TopoShaper and your contour map will be useful for me to track them (and hopefully fix them in a next release).

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby bobpineo » Wed Aug 07, 2013 3:27 pm

Thanks so much Fredo.
Best.
BP
0
Bob Pineo, Design Develop LLC http://www.designdevelop.org.
User avatar
bobpineo 
Premium Member
Premium Member
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby DOD3R » Tue Sep 03, 2013 4:32 am

Hi,
Thanks for this plugin, really helps a lot.
I was trying to do some landscape design and used toposhaper to make faces in my cad underlay, but all triangles did get unsmoothed. Is there any way how to prevent that ?
0

DOD3R 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby fredo6 » Tue Sep 03, 2013 6:45 am

I guess you just need to select the terrain as a group and then soften / smooth it via the SU dialog box.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby DOD3R » Tue Sep 03, 2013 2:06 pm

hi,
i am sorry my question wasn't precise enough. I want to all triangulated edges to be smoothened, but i want to keep my drawing edges visible. And i want to be able to select surfaces and read the area of streets gardens etc.
If i use your suggestion all edges will be smoothened.
Is there any setting that can do that or some workaround ?

thank you for this great plug in

D.
0

DOD3R 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby pbacot » Tue Sep 03, 2013 3:15 pm

Not sure what you did but the native (well, SandBox IS a plugin) SU way would be to create the terrain surface and then drape (Sandbox tools) your line work onto it. That way the line work will show as edges on a smoothed terrain.
0
User avatar
pbacot 
Top SketchUcator
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby DOD3R » Wed Sep 04, 2013 3:01 pm

Brief description what i did.
import dwg (mostly in one plane)
run toposhaper

what i hoped for = have a surface generate over dwg lines with separate surfaces for different parts of dwg. Like street, lawns, pavements would be one surface with selectable areas.
0

DOD3R 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby pbacot » Wed Sep 04, 2013 5:06 pm

I tried this and I got a flat surface with soften-smoothed triangulation--separate from the import.

This is not what toposhaper is developed for, but you could at that point "drape" the dwg lines onto it if you want with SandBox. Within the limitations of dwg import (often has problems) and the software (can't solve everything) you may get what you want.

I would recommend: 1. Remove all lines you really don't need in a terrain model before import. 2. Separate buildings and things that are not going to be molded with the terrain into groups before import and possibly group roads and landscape areas. 3. Clean up the dwg after you get it in. Intersections of curves for example will not be correct. You may wish to make faces in the dwg before going further.

Then use the Sandbox tools to make a terrain and drape the lines onto it. Alternately there are ways to just apply a terrain grid in specified areas like lawns. I'd try it with simpler shapes first. The whole dwg import may be too much for it.

My methodology would be to separate graded or sculpted terrain completely from buildings and most hardscape--merging or cutting only where it's useful.
0
User avatar
pbacot 
Top SketchUcator
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby DOD3R » Thu Sep 05, 2013 3:54 am

thanks i will look into it.
0

DOD3R 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby waloo83 » Tue Sep 10, 2013 4:33 pm

good
0

waloo83 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby Lana » Wed Sep 25, 2013 3:13 pm

:ecstatic: Very, very thank you. Fredo. You are the master!!! :fecstatic:
0
User avatar
Lana 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby Cubcrafter » Wed Sep 25, 2013 8:35 pm

To anyone that can help and guide me on this.

Attached is a grading plan of a piece of land that I am working with. I imported this from a 2d dwg file. I made a group of the contours and when I run the plugin I can't get it to show any grade variations and there are some extra lines that show up in red.

I don't follow why some lines are green and others are not.

The large flat open area is where I am placing a building and parking lot.

Just not sure how to go about this.

This file is saved as V8 but I am working in 2013Pro.

Thanks,

Larry
0

Cubcrafter 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby unearthed » Wed Sep 25, 2013 9:17 pm

cubcrafter - many of the lines have gaps in them (double click any line and normally you'd get the entire line; not the case with many of your lines) - get thee to http://www.smustard.com/script/StrayLines and you'll find a free tool to help you find them. Then you can join them manually by adding lines to the gaps, it's worth running this on any imported ACAD (or any dxf or dwg file) import.

OR this (US20.00) plugin helps you close them http://www.smustard.com/script/CloseOpens - well worth the money I'd say.

Here's a discussion on the issue http://sketchucation.com/forums/viewtopic.php?f=15&t=24427&p=211465&hilit=lines+joined+gaps#p211465
0
windows 7 64b, SU 8.0.16846

unearthed 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby davecoopstl » Thu Nov 07, 2013 5:10 pm

Is anyone else having the following problem with TopoShaper?...

When I click on my contour group, it goes into Cleansing mode, but the Cleansing dialogue box (across the top) is missing. It's just not there.

If I then Right-Click on the contours, and choose "Go to the Calculation and Preview of the Terrain", it runs the calculation and jumps into Preview mode, and the Preview dialogue box DOES show up.

Anyone know what's going on, or if there's a solution??

Thanks.
Dave.

PS - I'm using SU 2013 on Windows 7
0

davecoopstl 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby davecoopstl » Thu Nov 07, 2013 5:30 pm

Follow up to my above Post.

This happens on ANY model.

I opened the Ruby Console, and ran it again. The Ruby Console kind of went nuts, and just started scrolling the following over and over, until I Right-Clicked and choose "Go to the Calculation and Preview of the Terrain". Then it stopped scrolling, and the script functioned normally.

Error: #<NoMethodError: undefined method `option_hilltop_possible_on_selected?' for nil:NilClass>
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/TOPOSHAPER_Dir_10/TopoShaperTool.rb:1572:in `palette_floating_algo'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1877:in `call'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1877:in `button_check_hidden?'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1875:in `button_check_hidden?'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1857:in `button_track_changes'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1157:in `compute_multi'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1150:in `each'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1150:in `compute_multi'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1128:in `compute_button'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1229:in `compute_all'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1229:in `each'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1229:in `compute_all'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1975:in `list_visible'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:1988:in `locate_button'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:2048:in `onMouseMove'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/Fredo6_!LibFredo6/Lib6Palette.rb:2302:in `onMouseMove'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/TOPOSHAPER_Dir_10/TopoShaperTool.rb:813:in `onMouseMove'
C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/TOPOSHAPER_Dir_10/TopoShaperTool.rb:1572

Any ideas on what's happening??
0

davecoopstl 
 

Re: [Plugin] TopoShaper - v1.0b - 26 Apr 13 -Terrain & Conto

Postby fredo6 » Thu Nov 07, 2013 8:46 pm

Not sure what it is.
Could you re-upgrade to the latest version...

...or wait a little bit (Tomorrow) as I will publish a new version which includes an Altitude Editor.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby fredo6 » Fri Nov 08, 2013 12:14 am

NEW RELEASE: TopoShaper v1.1a - 07 Nov 13

This is a major release with the following evolutions:
  • Interactive Altitude Editor
  • Back Map, i.e. picture that can load and adjust to the contour map. This can be useful with high-resolution image for altitude edition
  • Generation of contour map with Altitude labels

These features are illustrated on the video below



See main post of this thread for Download.

Fredo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby Krisidious » Fri Nov 08, 2013 12:26 am

Schweeeet! :bounce:
0
By: Kristoff Rand
Home Designer
Unique House Plans
User avatar
Krisidious 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby Krisidious » Fri Nov 08, 2013 2:29 am

this is quite an incredible tool... goodbye drape.
0
By: Kristoff Rand
Home Designer
Unique House Plans
User avatar
Krisidious 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby Arc » Fri Nov 08, 2013 4:16 pm

Great! Fredo. But I have a question. How to change the Altitude Editor's units?
0
User avatar
Arc 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby fredo6 » Fri Nov 08, 2013 7:09 pm

Arc wrote:Great! Fredo. But I have a question. How to change the Altitude Editor's units?

Units are those of the model.
So just change the model units.

Note: in dialog boxes, you can enter value with any unit, for instance '45m', even if the model units are not meters

Freedo
0
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby charly2008 » Fri Nov 08, 2013 9:28 pm

Dear Fredo,

After the installation, now get this error message. After I've seen in the plugins directory I am now very confused. I do not know what I must do. I also tried the Fredo6_ LibFredo6 - v5.4a - 13.rbz November 7 to install but without success.
0
He who makes no mistakes, makes nothing
User avatar
charly2008 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby erikB » Fri Nov 08, 2013 11:43 pm

Fredo,
Amazing plugin. :shock:
Your plugins really help my work flow go smoother.
Thank you,
erikB
0
User avatar
erikB 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby TIG » Fri Nov 08, 2013 11:48 pm

@Karlheinz...

Are your Plugins folder's permissions set to FULL ?

Have you definitely installed the latest version of the Lib from the Plugin Store..
AND the new Top toolset ?
Get the RBZ versions and compare the contents ...

Then restart SketchUp.

If you get error messages thereafter, then report back :?
0
TIG
User avatar
TIG 
Global Moderator
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby cotty » Fri Nov 08, 2013 11:59 pm

charly2008 wrote:Dear Fredo,

After the installation, now get this error message. After I've seen in the plugins directory I am now very confused. I do not know what I must do. I also tried the Fredo6_ LibFredo6 - v5.4a - 13.rbz November 7 to install but without success.

You should delete the Libfredo files and folders which do not begin with Fredo6_...
0
User avatar
cotty 
Top SketchUcator
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby charly2008 » Sat Nov 09, 2013 12:39 am

Thanks Tig, thanks Cotty,

the deletion of the mentioned files solved the Problem.

Charly
0
He who makes no mistakes, makes nothing
User avatar
charly2008 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby guanjin » Sun Nov 10, 2013 3:25 pm

020526oee9vqh6021v69x9.gif


:thumb: :thumb:
0
I come from China, is to learn
User avatar
guanjin 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby davecoopstl » Mon Nov 11, 2013 5:54 pm

Good news, Fredo! I upgraded to your latest version (with Altitude Editor), and all seems to be fixed. I do not have the Cleansing bug when I start the script.

The Altitude Editor is a BRILLIANT edition.

Thanks for all the amazing work!
Dave.
0

davecoopstl 
 

Re: [Plugin] TopoShaper - v1.1a - 07 Nov 13 -Terrain & Conto

Postby Oxer » Wed Nov 13, 2013 2:48 pm

Thanks Fredo for this useful plugin!! :thumb:
I have created the Spanish (Spain) Language File for TopoShaper v1.1a
TopoShaper_SP.lang
0
"The result is the end what is important is the process" by Oxer
http://www.oxervision.blogspot.com/
User avatar
Oxer 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago

Not a Premium Member yet? Check out the great time-limited deal we are offering.

Ad Machine 
Robot
 

PreviousNext


 

Return to Plugins

cron

Who is online

Users browsing this forum: gazitman, s.karimov, stanleylin, Villi, Yahoo Bot and 9 guests

Visit our sponsors: