[Plugin] GhostComp - v1.4a - 31 Oct 18

Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby congellous » Sun May 12, 2013 2:24 pm

There doesn't seem to be an extension in there ?
It has instal extension which one is the extension ?
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby TIG » Sun May 12, 2013 3:42 pm

This ?
Capture.PNG
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby congellous » Sun May 12, 2013 4:03 pm

Yeah it's not there
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby TIG » Sun May 12, 2013 4:12 pm

In your list there's 'GhostComp%201' what's that ?
Looks like an html based name ?
There ought to be a folder called 'GHOSTCOMP_Dir_10'
containing these files
Capture.PNG
This suggests you has mis-installed it...
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby congellous » Sun May 12, 2013 4:42 pm

Dunno what that was but removing it sorted it, didn't even need to turn the extension on. Thanks TIG
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby parsleybrain » Tue Nov 05, 2013 12:54 pm

Hello Fredo, thanks for another great plugin. So I startet to use it and it worked just fine. I've lots of railings in my model, some are just copies of components but I also had to make a bunch of them unique and to tweak them. Finally making even one copy of an component took so long I decided to use your ghostcomp. And it worked - but now Sketchup always chrashes when I try to create a ghost component. Do you have any advice or idea what to do about that? Thanks in advance.
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09

Postby fredo6 » Tue Nov 05, 2013 1:33 pm

parsleybrain wrote:Hello Fredo, thanks for another great plugin. So I startet to use it and it worked just fine. I've lots of railings in my model, some are just copies of components but I also had to make a bunch of them unique and to tweak them. Finally making even one copy of an component took so long I decided to use your ghostcomp. And it worked - but now Sketchup always chrashes when I try to create a ghost component. Do you have any advice or idea what to do about that? Thanks in advance.

Please make sure you have the most recent versions. For the crash, it may be some conflicting plugins (some versions of Vray and Podium for instance)

Fredo
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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby fredo6 » Wed Nov 27, 2013 9:50 pm

NEW RELEASE: GhostComp v1.1a - 27 Nov 13

GhostComp 1.1a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes.

See main post of this thread for Download.

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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby jaceguay » Mon May 19, 2014 12:36 pm

Really useful, many thanks.
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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby ppoublan » Mon May 19, 2014 1:44 pm

fredo6 wrote:The concept behind GhostComp is to associate a simplified version to a component (called Ghost). Then the script provides an easy way to switch back and forth between the Ghost version and the Real version in the model.

Hi Fredo,
I integrated this concept into the last version of 3D Tree Maker, with a function that could be called by external plugins to switch/and back from full view to proxy view. the good thing is that in proxy view only object information needed to rebuild the object is kept in object dictionary, not all the real edges/faces.
If you think it could be interesting to integrate calls to 3DTreeMaker from your plugin, let me know.
Yours
pascal
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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby fredo6 » Mon May 19, 2014 4:14 pm

Sure. Thanks for thinking about GhostComp

I would need to revisit this plugin, but it is a good idea to integrate custom ghost for certain kind of components.

I'll have a look and advise.

Fredo
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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby ppoublan » Mon May 19, 2014 5:05 pm

Things to know before calling :
- those functions contain purge of unused component definitions and unused materials (after drawing a tree or its proxy). So to be called outside of a loop browsing each component definition, and list of definitions to be rebuild if needed after calling.
- it contains start/commit, I do not know results of nesting multiple start/commit, so preferably call outside of start/commit.
Needs v1.10 at least (not implemented in previous versions).

Did not tested, but this should work :

#To switch all trees to proxies
if file_loaded?('3darcstudiotreemain.rb’)
M3darcstudiotree.f3das_changealltoproxies
end

#To switch all proxies to trees
if file_loaded?(‘3darcstudiotreemain.rb’)
M3darcstudiotree.f3das_redrawall
end
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Re: [Plugin] GhostComp - v1.1a - 27 Nov 13

Postby dancho » Wed Jul 09, 2014 2:37 pm

Fredo6 I like your plugin but with SU2014 on windows7 I can't change
from bounding box to wireframe mode, its always bounding box. Any suggestion?

Thanks


Sorry, I found a solution. First must to choose a type than create
ghost and turn it on. Perfect :lol:
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Re: [Plugin] GhostComp - v1.2a - 20 Oct 14

Postby fredo6 » Mon Oct 20, 2014 7:58 am

NEW RELEASE: GhostComp v1.2a - 20 Oct 14

GhostComp 1.2a is required for the support of usernames with non-ascii characters in Sketchup 2014.

See main post of this thread for Download.

Fredo
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Re: [Plugin] GhostComp - v1.2a - 20 Oct 14

Postby salamon » Mon Jul 13, 2015 4:39 pm

Hello is this working for sketchup 2015?
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Re: [Plugin] GhostComp - v1.2a - 20 Oct 14

Postby rv1974 » Tue Jul 21, 2015 9:02 am

I wish there was a-la multiscatter point display (maybe instead of points which can be accidentally deleted with 'Delete Guides' small tiny lines could make the same task). :roll:
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby MrCityBuilder » Tue May 10, 2016 10:28 am

(Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.)

SOLVED :fro:
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Last edited by MrCityBuilder on Tue May 10, 2016 10:32 pm, edited 1 time in total.

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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby TIG » Tue May 10, 2016 6:21 pm

MrCityBuilder wrote:Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.
Why didn't you get the RBZ from the PluginStore, then install that ?
Unzipping olde things and messing up with the results' installation went long ago - with v7...

Ensure you have the latest LibFredo:
http://sketchucation.com/pluginstore?pln=LibFredo6
and then GhostComp:
http://sketchucation.com/pluginstore?pln=GhostComp
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby MrCityBuilder » Tue May 10, 2016 10:33 pm

Yeah, thanks - that did the trick. Ghostcomp now fully functional!
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby lyvananhtoyo » Tue Aug 02, 2016 12:16 pm

thank very much. this help me to avoid the situation some imported component is much bigger than my model and make SU become very slow.
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby mwm5053 » Sun Feb 12, 2017 7:15 am

Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks
I apologize if this has been addressed already.
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby mwm5053 » Sun Feb 12, 2017 7:25 am

I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby duanekemp » Wed Mar 07, 2018 12:47 pm

Haven't tested yet, but... is this up-to-date with SU 2018?
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby fredo6 » Wed Mar 07, 2018 4:54 pm

duanekemp wrote:Haven't tested yet, but... is this up-to-date with SU 2018?

Should work with SU2018.
Make some tests with it before going to large models, and always keep a safe copy somewhere.

Fredo
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby duanekemp » Wed Mar 07, 2018 11:28 pm

Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby rv1974 » Wed Apr 04, 2018 4:45 pm

Fredo, may I humbly request an extra option for 2d squares instead of cubes?
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby juju » Thu Apr 05, 2018 7:36 am

rv1974 wrote:Fredo, may I humbly request an extra option for 2d squares instead of cubes?

Like CADup or just plain blank 2D squares / rectangles?
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby duanekemp » Thu Apr 05, 2018 7:57 am

Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby rv1974 » Thu Apr 05, 2018 5:27 pm

juju wrote:
rv1974 wrote:Fredo, may I humbly request an extra option for 2d squares instead of cubes?

Like CADup or just plain blank 2D squares / rectangles?

simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large
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Re: [Plugin] GhostComp - v1.3a - 13 Nov 15

Postby rv1974 » Thu Apr 05, 2018 5:33 pm

duanekemp wrote:Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

Artisan has reduce poly count functionlity
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