[Plugin] Zorro

[Plugin] Zorro

Postby Whaat » Wed Feb 27, 2008 12:47 am

I made this plugin for use with my Subdivide and Smooth script. However, it is useful in other applications as well. Plus, it's about as much fun to use as the first time you ever started push/pulling ;) Just try hacking Bryce to pieces and tell me you didn't crack a smile... :)

Zorro will be added to the 'Tools' menu. Happy slashing!

I should mention that I have gotten bug splats from using this plugin. So use at your own risk!

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Re: Zorro!

Postby solo » Wed Feb 27, 2008 1:01 am

Whaat a beauty!!

You Rock dude!!


I can certainly use this script in my everyday workflow.

Thank you very much, it's gems like these that convince me that regardless what Google does in the future SU will continue to grow with the help of talented coders like you.
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Re: Zorro!

Postby CadFather » Wed Feb 27, 2008 1:07 am

and that has to be the best name ever! :roflmao: Thaanks!
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Re: Zorro!

Postby solo » Wed Feb 27, 2008 1:08 am

Imagine what can be achieved with this script and joint pushpull together :shock: .

How difficult would it be to get the freehand tool to also work with this script?
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Re: Zorro!

Postby Whaat » Wed Feb 27, 2008 1:18 am

solo wrote:Imagine what can be achieved with this script and joint pushpull together :shock: .

Should be handy for SketchyFFD as well :)

How difficult would it be to get the freehand tool to also work with this script?

I am not sure if it can be done. Maybe someone else could look into into it. I don't plan on putting any more work into this script. Anyone is welcome to take it and improve it.

Whaat
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Re: Zorro!

Postby Daniel S » Wed Feb 27, 2008 1:21 am

Another great tool for SU!! Thank you!!
Zorro :roflmao:
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Re: Zorro!

Postby boofredlay » Wed Feb 27, 2008 2:01 am

Make sure you make a button for this script...
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Re: Zorro!

Postby pilou » Wed Feb 27, 2008 2:29 am

Damned! That works! :fro:
Whaat you see is whaat you get ;)
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Re: Zorro!

Postby kwistenbiebel » Wed Feb 27, 2008 2:45 am

Really cool whaat !
By the looks of it, you are making a whole 'organic modeling' module :o :shock:
And knowing you, things will really be designed from the users viewpoint.

Loving every bit of the things you are producing lately.
Keep up the great work :)
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Re: Zorro!

Postby wikii » Wed Feb 27, 2008 2:54 am

Whaat,you are genius!!!
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Re: Zorro!

Postby Jon » Wed Feb 27, 2008 4:49 am

Thank you soo much! :D

I was thinking the other day "hmm, with whaat's subdividing tool, to turn a cube into a smoothed cube rather than a sphere, it will require some extra geometry. That's going to be a bit of a hassle". Not anymore though! :enlight:
you ROCK!!
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Re: Zorro!

Postby Pixero » Wed Feb 27, 2008 7:50 am

Great, thanks!
A question (I havent tried it yet): How "far" does the cutting go?
Meaning, in the video you dont have a object selected, so If there were two or more overlapping geometry with some distance in between, how far would it cut?

Edit: After a quick test it seem to cut "all the way" so my next question is: Whould it be possible to limit it to only cut on faces visible in the viewport or facing the camera?
I can think of many cases when I would want it to work like that.
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Re: Zorro!

Postby urgen » Wed Feb 27, 2008 8:03 am

Fine "emotional" script... Thanks! :thumb:
Some wishes and remarks:
1.The script works only in "PERSPECTIVE" :?
2.The binding of the cursor (knife) to axis (Planes)is necessary :!:
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Re: Zorro!

Postby pilou » Wed Feb 27, 2008 10:52 am

2. binding Red, Blue, Green works when you are in view Top, Front...

Funny script indeed :enlight:
Whaat you see is whaat you get ;)
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Re: Zorro!

Postby rv1974 » Wed Feb 27, 2008 2:15 pm

It shines Whaat!
But a few things MUST be repaired\added:
1. Work in ortho projection, axis following (mentioned above)
2. Problems with snapping.
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Re: Zorro!

Postby remus » Wed Feb 27, 2008 2:20 pm

Another big thanks from me, and if it hasnt been said enough i cant wait for subdivide+smooth.
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Re: Zorro!

Postby kwistenbiebel » Wed Feb 27, 2008 2:24 pm

I tried Zorro on a higher poly model (the naked man I posted earlier) but Sketchup crashes .
It's not the ruby's fault (great coding whaat !) ...it's just sketchup I guess :cry:
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Re: Zorro!

Postby Jim » Fri Feb 29, 2008 4:59 am

I get this error:

Code: Select all
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:26:in `activate'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:220:in `select_tool'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:220:in `zorrotool'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:226
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:226:in `call'
Error: #<NoMethodError: undefined method `GetString' for nil:NilClass>
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:74:in `onLButtonDown'
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Re: Zorro!

Postby Whaat » Fri Feb 29, 2008 2:16 pm

Jim wrote:I get this error:

Code: Select all
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:26:in `activate'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:220:in `select_tool'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:220:in `zorrotool'
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:226
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:226:in `call'
Error: #<NoMethodError: undefined method `GetString' for nil:NilClass>
C:/Program Files/Google/Google SketchUp 6/Plugins/Zorro.rb:74:in `onLButtonDown'


That's what happens when you cut and paste from the example scripts! Try deleting '$exStrings.GetString' from the two offending lines of code (line 74 and 163)

Let me know if that does the trick.
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Re: Zorro!

Postby kwistenbiebel » Fri Feb 29, 2008 2:49 pm

Whaat wrote:'$exStrings.GetString'


I don't know zip about coding....but I like this line for some reason :).
Freud is always around when you need him ...
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Re: Zorro!

Postby Whaat » Fri Feb 29, 2008 5:59 pm

Pixero wrote:Edit: After a quick test it seem to cut "all the way" so my next question is: Whould it be possible to limit it to only cut on faces visible in the viewport or facing the camera?
I can think of many cases when I would want it to work like that.

I think the best workaround for this, is to first group the geometry that you wish to cut, then use the tool. Only geometry within the active context will be cut. After you have done your cuts, you can explode the group if you wish to return to the previous condition.
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Re: Zorro!

Postby linea » Sat Mar 01, 2008 7:21 am

I love this tool! Thanks for improving my game!
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Re: Zorro!

Postby huyvuvn » Mon Mar 24, 2008 4:51 am

when I install this script into my desktop (Pentium 4 2,4Ghz, 512Mb RAM, Radeon 9600) , it works good.
but when I install into my laptop (Dell XPS M1710), it can not work and have bug. I've tried the simple rectangle and "zorro" it but it "booooom" and sketchup out ! :? :shock:

help me resolve this problem ! I'm very interested in this script "zorro" but now I can not use it with my laptop. :(

many thanks :P
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Re: [Plugin] Zorro

Postby NORTH_FROST » Thu May 08, 2008 5:21 pm

Amazing :!:
This will come in use :thumb:
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Re: [Plugin] Zorro

Postby Mike Lucey » Thu May 08, 2008 6:59 pm

I'm 'telling' Bryce on you guys!!!!

Great work Whaat, cheers ;)

Mike
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Re: [Plugin] Zorro

Postby david_h » Thu May 08, 2008 7:03 pm

Gracias Senor Zorro. . .the people of my village will be forever Grateful.
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Re: [Plugin] Zorro

Postby yuwoang » Sun Jun 01, 2008 6:08 am

thank you !!!!! :fecstatic:
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Re: [Plugin] Zorro

Postby D@n! » Sun Jun 01, 2008 9:07 am

Thank you whaat...you are the best!! :ecstatic: :ecstatic: :ecstatic:
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Re: [Plugin] Zorro

Postby justry » Mon Jun 30, 2008 10:56 pm

Cool!! :ecstatic:

But it doesn't work in parallel projection!!??? :(
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Re: [Plugin] Zorro

Postby wzfwzfwzf » Wed Aug 06, 2008 6:51 am

If can use the arc, was better。呵呵
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