I'm not sure if this already exists, I have looked but not found anything (then again I have not looked that hard)

I'd like to add a spiral around a cable that is pretty free formed, normally I'd create the helix and use shape bender to create the shape but it only works on the red axis and the path I need it to follow is on all three axis.

Anyone know if there is something like this out there?

The above was the original request, and it was solved thanks to sdmitch.

Ruby can be found here: viewtopic.php?p=353348#p353348
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

I tried to construct a section of vine twining around itself using Tube Along Path, after constructing as you did, a welded series of spiraling segments. It is on a different computer than the one I am using. A method I used was setting up standoff segments "perpendicular" to the inner objects representing the radius of the vine, and connecting segments. Perhaps Follow Me and Keep? As far as helix around a helix, it hurt my head too much.
0
I take the slow, deliberate approach in my aimless wandering.

mitcorb
Top SketchUcator

### Re: [REQ] follow me helix

Use shapebender three times with your helix rotating between transformations. So in effect your bending occurs all on red axis but transforms globally.

Or Radial bending with FredoScale. Both these methods aren't absolute though since you assume certain bends.

Another option is Tgi3D Warper tool locked in Parralell
0
There's a frontroom and a backroom....reverse faces

Rich O Brien

### Re: [REQ] follow me helix

Try ExtrudeEdgesByFace ?
You need to Weld the pseudo-helical path into a single curve [if it's not already one].
Then draw the circular face [or any shape for that matter***], flat on the ground [face orientation up/down is not important, ***if the shape is non-symmetrical it's green/Y-axis becomes the blue/Z-axis as it first starts to extrude].
Because you want the extrusion to be 'centered' you should also add a cpoint [guide] at the face's center.
Now select the face, the cpoint and the path-curve... and run the tool...

Spiral wire/pipe... done...
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

I need something like this, the spiral needs to follow this crazy shape, then afterwards I need to use follow me to take the helix path from line to mesh.
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

Can you post a simple SKP with the 'path' and suggested cross section circle...
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

sure.
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

You posted your image after I posted...
You want to 'mutate' the helix along the path, then use FollowMe ???
Here's the pre-distorted path EEbyFace...
Capture.PNG
any
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

I think I understand what you now want...
The helix itself to be twisted along the distorted-path...
Then you do the FollowMe
Watch this space...
Think it CAN be done with ShapeBender...
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

'randomly mutate'

Not sure what this means in SU terms, sounds like a Sci Fi term.

I guess the best way to describe what I need is telephone cord.
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

TIG wrote:Watch this space...

He's working!!!!!!
This will be a cool plugin for sure if it happens.
0

boofredlay
Global Moderator

### Re: [REQ] follow me helix

IF
that's IF! - not IF?
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

Here's a way of using ShapeBender with appropriately oriented/sized 'bits'; followed by Weld and then EEbyFace...
Capture.PNG
0
TIG

TIG
Global Moderator

### Re: [REQ] follow me helix

Allo ?
0
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie

pilou
Top SketchUcator

### Re: [REQ] follow me helix

Something like this?
0
Nothing is worthless, it can always be used as a bad example.

http://sdmitch.blogspot.com/

sdmitch
PluginStore Author

### Re: [REQ] follow me helix

You nailed it. Is it a plugin?
1
There's a frontroom and a backroom....reverse faces

Rich O Brien

### Re: [REQ] follow me helix

sdmitch wrote:Something like this?

Exactly like that!
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

Yes it is a plugin. It is a little rough around sharp corners and may take a little trial and error to get the input parameters just right. Pre-select the centerline then run plugin. You are prompted for the radius of the helix, and the linear and angular increments.
0
Nothing is worthless, it can always be used as a bad example.

http://sdmitch.blogspot.com/

sdmitch
PluginStore Author

### Re: [REQ] follow me helix

Excellent.

Helix around bent helix:

helix around helix.png

Most appreciated mate.
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

Congratulations, sdmitch, and thank you.
0
I take the slow, deliberate approach in my aimless wandering.

mitcorb
Top SketchUcator

### Re: [REQ] follow me helix

Woah, great work Sam!
0

boofredlay
Global Moderator

### Re: [REQ] follow me helix

Eric,

That must have taken some time to 'follow me'
0
http://www.solos-art.com

I'm better with polys than words

solo
Global Moderator

### Re: [REQ] follow me helix

Reminds me of the days before cordless phones!
0
3D Artist at Clearstory 3D Imaging
Guide Tool at Winning With Sketchup
Content Creator at Skapeup

EarthMover

### Re: [REQ] follow me helix

Ha ha, no Pete, I just changed the profiles of the lines to 5 and did a screengrab.
0

boofredlay
Global Moderator

### Re: [REQ] follow me helix

it works magic! Thanks sdmitch
0

tridem

### Re: [REQ] follow me helix

Thank you, sdmitch!
0
Comfortably numb...

numbthumb
Top SketchUcator

### Re: [REQ] follow me helix

You know what Pete, it was late last night and I think I read your question wrong. It did take some time for the helix to follow that path. I thought you meant I did a pipe along path afterwards. Sorry.

This plugin is nice for making stitching. Just run it then scale the helix to almost flat. Around a curve might take some tweaking like I did for this one. I actually made the helix on one segment, scaled it "flat" then copied it around the curve. I am also finding out that the longer the helix the less responsive it is to moving or editing. Even though the straight line one is just that, a straight line, it was difficult to manipulate. Best bet is to do a short segment then copy it inside a group or component.
Anyway, enough of my rambling.
0

boofredlay
Global Moderator

### Re: [REQ] follow me helix

Perhaps change the OP to reflect [Plugin] and attach the script to the first post.
0
3D Artist at Clearstory 3D Imaging
Guide Tool at Winning With Sketchup
Content Creator at Skapeup

EarthMover

### Re: [REQ] follow me helix

EarthMover wrote:Perhaps change the OP to reflect [Plugin] and attach the script to the first post.

But best to start a new post.
0
Hi

Jim
Global Moderator

### Re: [PLUGIN] follow me helix

cool plugin!

next step: allow the helix radius to change along center path according to target points.

joel
0

ivreich