[Plugin] nudgeOrbit

[Plugin] nudgeOrbit

Postby TIG » Fri Apr 09, 2010 11:56 am

Copyright 2010 (c), TIG
All Rights Reserved.
THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
###
nudgeOrbit.rb
###
This tool orbits the current view around a set point in preset angle
increments.
To use it activate its toolbar 'nudgeOrbit' from the Views > Toolbar
Menu if it's not already open.
Click the 1st button on the toolbar, 'nudgeOrbit', the view then steps
around by the specified angle. Keep clicking to move around...
To change the step-angle click the 2nd button 'nudgeOrbit Settings' on
the toolbar. In the resultant dialog enter a new angle - it can't be
zero - if it's a +ve number it steps clockwise and a -ve number it
steps counter-clockwise - the angle defaults to 15 degrees [clockwise]
when the model is opened, but any new angle is remembered during that
session until it's changed again.
The camera's 'target-point' can be set is several ways.
If there is a selection then it overrides any other settings and its
bounding-box center will be used as the target-point; otherwise you
can use the 'nudgeOrbit Settings' dialog [as explained above] and set
the 'Target' to 'CameraTarget' or 'Origin' - the default is the
model's Origin [0,0,0]. The Target setting is remembered that
session.
Tip: to specify an arbitrary 'point' as the target draw a 'cross' of
lines or even a guide-point at that location and pre-select just that
one thing, then the view will target in on its 'center'.
Remember too that you can save any view you make as a Scene Tab using
the built-in Sketchup tools...
###

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Re: [Plugin] nudgeOrbit

Postby bagatelo » Fri Apr 09, 2010 12:15 pm

I like the plugin. Congratulations.
If is possible to set invert direction keys, can be
interesting.

Did you see this?
viewtopic.php?f=180&t=24586
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Re: [Plugin] nudgeOrbit

Postby TIG » Fri Apr 09, 2010 12:58 pm

With this tool's methods you simply reset the angle to a negative value so 15 becomes -15 and the orbit becomes 'counter-clockwise'...
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Re: [Plugin] nudgeOrbit

Postby MALAISE » Fri Apr 09, 2010 5:04 pm

Still activ Plugin's Maker ! Great thanks TIG :D
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Re: [Plugin] nudgeOrbit

Postby d12dozr » Fri Apr 09, 2010 6:18 pm

Very nice, TIG! ...also could be useful in setting up scenes around an object to do a rotating rendering :thumb:
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Re: [Plugin] nudgeOrbit

Postby steel.monkee » Sat Apr 10, 2010 3:07 am

Thanks again, TIG. Can't wait to use it.
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Re: [Plugin] nudgeOrbit

Postby mmscanlo » Mon Apr 25, 2011 10:24 pm

SUPER useful - thanks!
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Re: [Plugin] nudgeOrbit

Postby tomsdesk » Tue Apr 26, 2011 4:59 am

WOW! TIG, this will save me much cursing penance and some carpal tunnel pain as well...thank you very much! What SU versions are cool?
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Re: [Plugin] nudgeOrbit

Postby TIG » Tue Apr 26, 2011 8:39 am

tomsdesk wrote:WOW! TIG, this will save me much cursing penance and some carpal tunnel pain as well...thank you very much! What SU versions are cool?

All current and recent that you are likely to want to use [perhaps even back to v5?]
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Re: [Plugin] nudgeOrbit

Postby jojo9 » Wed Jul 11, 2012 5:51 pm

Hi Tig,
I used your NudgeOrbit tool some times only, but I like it very much. The reason I used it so few is because NudgeOrbit converts always the Orthogonal view in Perspective view.

Perspective view is only good for Presentation purposes in my eyes, but to work i keep always the Orthogonal view.
I tried to understand how to interact with the current camera command too, but I wasn't able to figure out how to deactivate the perspective view. NO chance. :knockout:
If you're so kind to remove the perspective view or to leave the current camera as it is without switching to a particular view…that would be nice!
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Re: [Plugin] nudgeOrbit

Postby TIG » Thu Dec 12, 2013 10:35 pm

Here's a new future-proofed update.
viewtopic.php?p=238647#p238647
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