[Plugin] Control points ver. 1.6.

[Plugin] Control points ver. 1.6.

Postby kirill2008 » Wed Oct 14, 2009 6:32 pm

This plugin became obsolete but you can find all its functionality in 'Control Points' tool of 'LSS Toolbar 2.0' extension. It is still only a beta version, but this particular tool works stable enough. Find out more at viewtopic.php?f=323&t=47399
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Last edited by kirill2008 on Thu May 16, 2013 6:16 am, edited 6 times in total.

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Re: [Plugin] Curve control points ver. 1.1.

Postby Ecuadorian » Wed Oct 14, 2009 6:44 pm

:shock:
Wow, thank you!
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Re: [Plugin] Curve control points ver. 1.1.

Postby pilou » Wed Oct 14, 2009 6:48 pm

Seems a cool one! :fro:
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Re: [Plugin] Curve control points ver. 1.1.

Postby thomthom » Wed Oct 14, 2009 6:51 pm

Just saw the video - very nice!
Does it remember the control vertices across sessions?
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Re: [Plugin] Curve control points ver. 1.1.

Postby d12dozr » Wed Oct 14, 2009 7:02 pm

Wow! Organic modeling just got easier :sketchstatic: Thanks, Krill!

Is there a way to set each node's position on the curve manually, instead of just being evenly spaced?
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Re: [Plugin] Curve control points ver. 1.1.

Postby pav_3j » Wed Oct 14, 2009 7:03 pm

now this is very cool!

thanks ever-so much!


yay another toy to play with...


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Re: [Plugin] Curve control points ver. 1.1.

Postby Daniel S » Wed Oct 14, 2009 7:11 pm

Thank you Kirill!!!
:berserk: :berserk: :berserk:
Looks amazing!!

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Re: [Plugin] Curve control points ver. 1.1.

Postby kirill2008 » Wed Oct 14, 2009 7:17 pm

thomthom wrote:Just saw the video - very nice!
Does it remember the control vertices across sessions?

Unfortunately no :?
I knew it would be one of the first questions :) , but it's not implemented yet. Actually I don't know yet how to make it... Maybe to launch a kind of entity scanner each time when new file loads. It will scan entities to link c-points to curve vertices again. But it will slow opening of huge models...
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Re: [Plugin] Curve control points ver. 1.1.

Postby kirill2008 » Wed Oct 14, 2009 7:19 pm

d12dozr wrote:Is there a way to set each node's position on the curve manually, instead of just being evenly spaced?

That's a cool idea :thumb: I'll try to implement it. Current version does not allow manual node positionig.
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Re: [Plugin] Curve control points ver. 1.1.

Postby mitcorb » Wed Oct 14, 2009 7:26 pm

Looks interesting, Kirill.
Will this technique do away with bezier curves?
What would be the difference in this and polylines?

EDIT!!! never mind my stupid questions. I had a good long look at the demo video.
Excellent work.
mitcorb
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Last edited by mitcorb on Wed Oct 14, 2009 7:32 pm, edited 1 time in total.
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Re: [Plugin] Curve control points ver. 1.1.

Postby boofredlay » Wed Oct 14, 2009 7:31 pm

Wow, great stuff.
In your notes above you mention SU6. It seems to work fine in SU7.1 as well.
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Re: [Plugin] Curve control points ver. 1.1.

Postby c.plassais » Wed Oct 14, 2009 7:39 pm

Excellent!!!
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Re: [Plugin] Curve control points ver. 1.1.

Postby boofredlay » Wed Oct 14, 2009 7:55 pm

It might be nice also to have the undo function work for the whole action rather than each individual step in the script. For example I added 6 control points around a 24 segment circle and it took 50 undo clicks to get back to the creation of the circle, when all I did was run the script once. Make sense?
Not sure how to do this however, just a thought.

This one is going to be very useful for me indeed.

Thanks :thumb:
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Re: [Plugin] Curve control points ver. 1.1.

Postby thomthom » Wed Oct 14, 2009 8:25 pm

kirill2008 wrote:Maybe to launch a kind of entity scanner each time when new file loads. It will scan entities to link c-points to curve vertices again. But it will slow opening of huge models...

That's my concern for a plugin I'm working on as well... was curios to hear if there was any other way.
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Re: [Plugin] Curve control points ver. 1.1.

Postby olishea » Wed Oct 14, 2009 9:00 pm

this is amazing :berserk: :berserk: :berserk: :berserk:

thank you
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Re: [Plugin] Curve control points ver. 1.1.

Postby EarthMover » Wed Oct 14, 2009 11:52 pm

FANTASTICO!!!! Awesome Krill! I think an add control point tool would be a great improvement. Also maybe a simple option to add control points only to existing vertices. This would be great for a subdivided or tesselated mesh, but I think it would require an implementation of soft selection to make a further advancement towards organic modeling.

Thanks again Krill.

EDIT - DUH! I looked right past the option to add to "each vertex". Nevermind.


I do vote for a Krill Toolbar though!!!
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Re: [Plugin] Curve control points ver. 1.1.

Postby utiler » Thu Oct 15, 2009 2:16 am

Ditto, EarthMover!!! Toolbar for sure!!!!! :berserk: :berserk: :berserk:

Will somebody stop this guy............... :o
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Re: [Plugin] Curve control points ver. 1.1.

Postby wind-borne » Thu Oct 15, 2009 5:18 am

Very interesting plugin.

i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.

I've tried copy from initial( where it works) and paste to new with real odd results also. The plugin then shows up but misbehaves. If I draw a new object, new construction points are put on the pasted object(even though I have deleted it) instead of new object which was selected.
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Last edited by wind-borne on Thu Oct 15, 2009 5:54 am, edited 1 time in total.
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Re: [Plugin] Curve control points ver. 1.1.

Postby dedmin » Thu Oct 15, 2009 5:43 am

Да здравствует дружба между народами :sketchstatic: :berserk: :berserk: :berserk: :berserk:
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Re: [Plugin] Curve control points ver. 1.1.

Postby kirill2008 » Thu Oct 15, 2009 6:18 am

wind-borne wrote:i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.

As I can see on attached picture the whole face is selected, but current version of the script (ver. 1.1.) actually processes only curves. So try select only boundary curve without face itself (you may deselect face by pressing shift and single-clicking on face). Make sure that only boundary is selected. Of course script processing does not depend on opened file (old or new). It depends on what entity is the first one selected: if it occures that curve edge is the 1-st item of selected entities collection, then everything works, if the 1-st item is face, then the command does not appear within context menu.
So I'll try to make the script more tolerant to the selection in future versions :) .
Speaking of copy-paste behaviour, I'll try to find out why it processes so strange (don't know why yet).
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Re: [Plugin] Curve control points ver. 1.1.

Postby wind-borne » Thu Oct 15, 2009 7:20 am

kirill,

Thanks for your response, the problem is that the plugin only appears in the first file of a session, be it opening Sketchup with an old file or a new one. If I open an old or new after the initial startup, plugin is simply not there, curves or curves/faces selected doesn't make any difference( works both ways in first file opened).

The strange behavior is that the plugin follows the copy/paste and works on the original object (even though I have deleted it after pasting) in the new file but not on anything newly drawn.

Actually by thinking out loud I can see now how to do what I need to, just a cumbersome path.

The plugin, itself, has a nice feel. :D
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Re: [Plugin] Curve control points ver. 1.1.

Postby halroach » Thu Oct 15, 2009 7:53 am

very nice plugin!
but, there's always a but... :)
1. would be nice if copying and pasting a controlled object between documents would work.
2. doesn't work within components
3. undo function doesn't quite work well... takes many undos to go back one visual step.


keep up the good work!
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Re: [Plugin] Curve control points ver. 1.1.

Postby Panga » Thu Oct 15, 2009 7:55 am

Thanks a lot for this one, it'll be very usefull !!
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Re: [Plugin] Curve control points ver. 1.1.

Postby pep75 » Fri Oct 16, 2009 4:13 pm

:enlight:

GREAT WORK!!!!!

grtzzzz
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Re: [Plugin] Curve control points ver. 1.1.

Postby MALAISE » Sat Oct 17, 2009 10:14 am

Kirill , allways a new idea, on the way to interactiv drawing. :ecstatic:

MALAISE :thumb:
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Re: [Plugin] Control points ver. 1.2.

Postby kirill2008 » Sat Dec 12, 2009 7:33 am

Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).



I'll try to make deformation nature optional (plastic or elastic) in future versions.
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Re: [Plugin] Control points ver. 1.2.

Postby REGIS » Sat Dec 12, 2009 12:56 pm

Nice Plugin and thanks for your hard work

Works fine but sometime SU6 suddenly crash.
Unfortunately it doesn(t works with SU7(mac).

Cheers
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Last edited by REGIS on Sat Dec 12, 2009 7:29 pm, edited 1 time in total.

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Re: [Plugin] Control points ver. 1.2.

Postby pilou » Sat Dec 12, 2009 2:45 pm

Cynetic :)
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Re: [Plugin] Control points ver. 1.2.

Postby notareal » Sat Dec 12, 2009 10:35 pm

Thanks!
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Re: [Plugin] Control points ver. 1.2.

Postby Carrozza » Sat Dec 12, 2009 10:48 pm

One of the most powerful plugins I've seen to date! Bravo Kirill! :berserk:
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