by Jim » Thu Nov 29, 2007 12:21 am
Adds some random height (Z Axis) to an existing Sandbox-created TIN (Group). To use, select a Group (don't "open" the Group) then select "Randomize TIN" item in the Plugins menu. It should work on any triangulated mesh. A dialog prompts for the Height (h). Mesh vertices are randomized between the range -h to h along the Z axis. The original Group is not modified, but a new Group is added in the same location as the original Group. 2011-09-10 2011-09-12 - Works in Model units.
- Added option to Keep/Randomize the perimeter.
0082.png
0078.png
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by juju » Thu Nov 29, 2007 12:22 am
Thx for the heads-up Jim. This will make creating a water surface (amongst other things) much easier and more natural looking.
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by gr8fzy1 » Fri Sep 02, 2011 5:29 pm
I downloaded this plugin, but I can't get it to function. Also, the tutorial on the site isn't working, is it hosted anywhere else?
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by numbthumb » Fri Sep 02, 2011 7:06 pm
What exactly doesn´t work? Do you have Sandbox tools enabled?
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by wyatt » Fri Sep 02, 2011 10:15 pm
You need to select the terrain group and then run the plugin.
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by erikB » Wed Sep 07, 2011 9:24 am
Thank you, this will come very handy for water surfaces. erikB
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by lapx » Thu Sep 08, 2011 3:29 pm
This is a great plugin. Is there something like randomize tin that will work on surfaces that have been subdivide or subdivided and smooth. I have a sculpture of a dolphin and would like it to look more rough like it has been carved out of rock. Any such ruby?
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by Panga » Fri Sep 09, 2011 8:40 am
Nice One Jim. But I got a request if you don't mind... Would it be possible to keep the perimeter "untouched" in order to be able to randomize a TIN without modifying its limits ?!
Thanks.
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by Jim » Sat Sep 10, 2011 6:32 pm
Panga wrote:Nice One Jim. But I got a request if you don't mind... Would it be possible to keep the perimeter "untouched" in order to be able to randomize a TIN without modifying its limits ?!
Thanks.
I can try.
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by TIG » Sat Sep 10, 2011 6:46 pm
Perhaps if you exclude all vertices from the randomization set if they have fewer than 6 edges [that are in the selection to allow for 'island randomization'] OR perhaps if they have any edges that are not 'smooth?'...
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by Jim » Sat Sep 10, 2011 8:24 pm
Updated to exclude outer edges when randomizing. viewtopic.php?p=10503#p10503
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by TIG » Sat Sep 10, 2011 9:38 pm
 Thanks!
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by Gaieus » Sun Sep 11, 2011 7:54 am
 Thanks Jim - I have also had this on the wish list! Should it not read as "retains original perimeter edges"? If "all" edges are retained, there is no randomization.
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by Jim » Sun Sep 11, 2011 9:27 am
Everyone who wrote:Thanks!
You're welcome. Gaieus wrote:Should it not read as "retains original perimeter edges"? If "all" edges are retained, there is no randomization.
Yup. Fixed. Thanks.
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by Jim » Sun Sep 11, 2011 9:58 am
Here's something I'm playing with: Drop TIN. 0079.png
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by TIG » Sun Sep 11, 2011 1:25 pm
Looks similar to my DropVertices - what will it do exactly ?
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by Jim » Sun Sep 11, 2011 1:35 pm
TIG wrote:what will it do exactly ?
Satisfy my curiosity for a short time.
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by erikB » Mon Sep 12, 2011 9:52 am
Jim, Sorry to bother you, but is it possible to let you choose if you want to keep the perimeter or let it be randomized (as it was in the first version). As I stated it is a wonderful tool to create water (for instance in swimming pools)but of course, in that case, the perimeter needs to be randomized as well. greetings, erikB
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by Jim » Mon Sep 12, 2011 9:03 pm
Updated with an option to Keep or Randomize the perimeter. See first post: viewtopic.php?p=10503#p10503
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by erikB » Tue Sep 13, 2011 9:02 am
Thnx Jim. It is a really useful plugin. erikB
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by Panga » Sat Sep 24, 2011 8:41 am
Thanks Jim for updating the plugin !! 
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by AcesHigh » Wed Oct 26, 2011 9:28 pm
Jim wrote:Here's something I'm playing with: Drop TIN. 0079.png
interesting, looks kinda like a mixture of DRAPE + STAMP... or a STAMP with variable height?
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by AcesHigh » Wed Jul 23, 2014 11:53 pm
Could this plugin be updated, (or in the case another plugin exists, please point me out)in order for a more smooth randomization to be possible? Right now, the plugin simply changes the vertical distance of every vertex in the TIN by the amount set by the user.
However, it creates some artifacts often due to the normals, and even not counting the artifacts, you just can´t get a smooth random terrain, specially if you want bigger random elevation...
Only way I found to achieve that was repeat the process inumerous times...
Create a TIN with Soap Box and Bubble in a way the squares will be like let's say 2x2 meters. Apply randomize TIN with 0,7 meters of vertical displacement.
Notice this is a low resolution terrain... but if you want high displacement with Random TIN, you need a low res terrain, otherwise you might have two points 20cm apart, one of them 1 meter high, and the other -1m!!
After randomizing with high displacement a low-res terrain, then you ADD DETAIL... run Randomize TIN again, this time with smaller vertical displacement (say, 0,3 meters), add detail again, run Randomize TIN again this time with 5cm only.
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by AcesHigh » Thu Jul 24, 2014 12:21 am
worth mentioning however that if you create a low resolution TIN and it has a complex shape (like you made it with Soap Skin Bubble, or you have cut it after stamping) you might get some problems. Therefore if the plugin had automatic smoothing either after or before creating it, it would be very good.
Example... only move in the vertical vertexes that are at least 5 vertex from each other (or set a distance in meters instead of number of vertexes) and then the ones in the middle have their height calculate based on average/medians?
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