[Tips] Animator Tips and Tricks  Topic is solved

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Re: [Tips] Animator Tips and Tricks

Postby Rich O Brien » Tue Mar 22, 2022 12:42 pm

Yeah, I once made a series of animated files I wanted to merge. I thought the [filename].animator file that is saved with the .skp would contain something I could import but no luck.
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Re: [Tips] Animator Tips and Tricks

Postby Box » Tue Mar 22, 2022 12:52 pm

Yeah, it seems like the natural next step, hopefully it's something the grandmaster is working on.
:mrgreen:
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Re: [Tips] Animator Tips and Tricks

Postby Rich O Brien » Tue Mar 22, 2022 12:53 pm

It was animated crowds I was thinking of...

dummy-test.gif
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Re: [Tips] Animator Tips and Tricks

Postby Box » Tue Mar 22, 2022 12:57 pm

Well, you can do that within the same file no problem, but the hidden door file I posted I created and then thought of the Robot only after doing it all. I had animated the robot in another file but couldn't get it into the hidden door file with animation intact. And by then it was late and I didn't have the energy to reanimate the robot. He really should walk into the space and then exit through the roof.
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Re: [Tips] Animator Tips and Tricks

Postby shelburneplanner » Tue May 17, 2022 1:05 am

Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp? I'm working with SU 2017 (Make).

thanks in advance for suggestions!
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Re: [Tips] Animator Tips and Tricks

Postby fredo6 » Wed May 18, 2022 5:13 am

shelburneplanner wrote:Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp?

What do you mean by 'animating speech'?
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Re: [Tips] Animator Tips and Tricks

Postby ntxdave » Wed Dec 14, 2022 12:24 am

Rich O Brien wrote:It was animated crowds I was thinking of...

dummy-test.gif

Fredo, is there a way to save this animation, or any animation created with Animator, in a format that could then be used in PowerPoint?

As a reference, here are two videos that show animated 3D models being used in PPT:

https://www.youtube.com/watch?v=2-9g6fVL7uQ
https://www.youtube.com/watch?v=3Qo_Hx21KUc

BTW, PPT will allow you to import an skip file so maybe the native skip file with your animations will work. My laptop died so I do not have the capability to try it myself. :(
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Re: [Tips] Animator Tips and Tricks

Postby fredo6 » Wed Dec 14, 2022 9:17 am

I don't think you can insert a skp model with Animator data, because Animator data are totally custom.

However, I see that PPT accepts several 3D formats, but apparently none with Animation (like gLTF).

Worth exploring however....
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Re: [Tips] Animator Tips and Tricks

Postby ntxdave » Wed Dec 14, 2022 4:32 pm

Here is some information I found about the type of 3D model files that PPT will accept:

As of now, PowerPoint can insert 3D models in these formats:

Filmbox Format – *.fbx files
Object Format – *.obj files
3D Manufacturing Format – *.3mf files
Polygon Format – *.ply files
StereoLithography Format – *.stl files
Binary GL Transmission Format – *.glb files

I am not sure how old this info is. I have seen a video that does show it accepting a .skp file as well. Also I have seen some places where this (allowing you to insert a 3D model) might be limited to PPT 365. So I am not sure about any of this. It would also be neat if this type of facility was available in the presentation feature of LayOut.

Here is another great video that addresses SketchUp files in PowerPoint.

https://www.youtube.com/watch?v=Q6rPjsZhiPs

Enjoy
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Re: [Tips] Animator Tips and Tricks

Postby ntxdave » Thu Dec 15, 2022 12:32 am

Another vey interesting video that confirms the ability to use .skp files in PPT

https://www.youtube.com/watch?v=Q6rPjsZhiPs
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Re: [Tips] Animator Tips and Tricks

Postby fredo6 » Thu Dec 15, 2022 8:59 am

Importing a static 3D model is ok. This is more about the problem of importing the animation. I guess that it is only the gLTF format that will do that.
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Re: [Tips] Animator Tips and Tricks

Postby ntxdave » Thu Dec 15, 2022 3:18 pm

Can that be done with Animator? If it can, it would be neat to see an example.

Maybe it is time for me to quit bringing up topics like this.
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Re: [Tips] Animator Tips and Tricks

Postby Rich O Brien » Thu Dec 15, 2022 4:54 pm

ntxdave wrote:Maybe it is time for me to quit bringing up topics like this.


I think the missing info in your thinking is what a 3D file format natively is capable of.

SKP cannot store animation readable to other apps. So you would need a means to bake the animator data into the model and then export that into a format that supports animation. FBX, USDS, GTLF, Alembic all store animation data that other apps can read.

Animator does store animation data in a .skp file but in a way that only Animator is able to read.

Its the same as calling over to your mates house with an Atari Pong cartridge and trying to play it on a Nintendo.

Microsoft wouldn't know anything about the animation stored in a skp in the same way.
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Re: [Tips] Animator Tips and Tricks  Topic is solved

Postby ntxdave » Thu Dec 15, 2022 5:17 pm

Yes Rick, I understand. I was trying to see if Fredo might be able to come up with a way to generate a GLTF file with Animator.

Maybe I am just being a PITA and it is time for me to just back off. :!:
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Re: [Tips] Animator Tips and Tricks

Postby faBcn » Thu Jan 19, 2023 10:14 am

Hi there!

When dealing with kinematics, it's very useful to be able to graphically manage speeds instead of positions (slope of positions law)
I see that a lot of non-linear laws are availables during a movement, but as far I understand, it's only useful between 2 keyframes.
When dealing with more keyframes within a same general movement, I didn't manage to have some smooth transitions...

Here is a simple case:
Let's say we want to animate a car, constant speed (100km/h) between KF#1 and KF#2.
Then it decelerates between KF#2 and KF#3 so that it reaches another constant speed (50km/h) from KF#3 up to KF#4.
I didn't manage smooth transitions without generating some weird stuff...
Is there some kind of tricks using available non-linear laws?

Thanks!
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