Normals map generator

Normals map generator

Postby L i am » Sat Sep 10, 2022 12:31 pm

I have never created my own normals maps and the thought or creating then intimidated me. This generator looks like it is worth a look https://cpetry.github.io/NormalMap-Online/
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Re: Normals map generator

Postby tuna1957 » Sat Sep 10, 2022 4:56 pm

L i am , F.Y.I. you can also create normal maps in Gimp. Watched a few tutorials and it seems to do a good job for me. :thumb:
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Re: Normals map generator

Postby Rich O Brien » Sat Sep 10, 2022 5:12 pm

Just be aware of the normal format these export to. OpenGL and DirectX normals Green channel are opposite. So if you see stuff raised at render time that should be indented its usually the normal map.
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Re: Normals map generator

Postby L i am » Sat Sep 10, 2022 5:23 pm

I feel sick now :?
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Re: Normals map generator

Postby tuna1957 » Sat Sep 10, 2022 7:40 pm

Rich O Brien wrote:Just be aware of the normal format these export to. OpenGL and DirectX normals Green channel are opposite. So if you see stuff raised at render time that should be indented its usually the normal map.


Rich is correct about this. The Gimp tutorials I watched showed how to correct the map if it looks “inside out” as Rich mentions. I’ve had good results with using these Gimp created maps in Twilight Render…
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Re: Normals map generator

Postby Rich O Brien » Sat Sep 10, 2022 8:18 pm

L i am wrote:I feel sick now :?


It reads harder than it is to fix. Majority of archviz engines use openGL format. Just something to be aware of.
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