by Bryan K » Mon May 02, 2022 6:44 am
Forward nacelle struts cleaned up. Intersected main hull and then deleted excess lines that were inside the main hull and filled in the faces. It's not "perfect", but upper and lower pods will hide most of the details later. But is IS flush with the hull now.
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by Bryan K » Mon May 02, 2022 6:47 am
Progress to date.
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by tuna1957 » Tue May 03, 2022 4:39 pm
Great progress  Looking forward to seeing it in a render.
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by Bryan K » Wed May 04, 2022 12:51 am
Thanks tuna. 
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by Bryan K » Wed May 11, 2022 5:24 am
Go sidetracked on the artist studio render. But I learned a lot from it!
Let's see, what part to model next? The rear engines I think...
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by Bryan K » Fri May 13, 2022 3:34 am
First rough block of the rear engines.
Same technique as before. One component, replicated 4 times for each pod. I'll add the missing gap sections after I finalize the main pods.
Now for the fiddling... first I'll get the outlines and mass shaped up.
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by Bryan K » Sat May 14, 2022 4:27 am
Rear engines shaping up somewhat. Just a reminder that everything to date is still just blocking out. Even the front nacelles. I just did a little extra on those to give me an idea of what I need to do once the blocking was done, but even they need more attention. Once the mass shapes are good, I will go back and smooth everything out with more faces. So there are many more stages to go after the block-outs are done. Months I tell you! 
Last edited by Bryan K on Sat May 14, 2022 8:01 am, edited 1 time in total.
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by Bryan K » Sat May 14, 2022 5:11 am
2 more views.
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by Bryan K » Sat May 14, 2022 8:47 am
Forgot to mention I will be using Curviloft for final cleanup and smoothing.
I will be sure to show how I use it. I've already tested it and it's going to work beautifully.
But I have to finish the block-out shapes first. So it will be some time before I get to that stage.
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by Mike Amos » Sat May 14, 2022 11:56 am
Want one. Hasda be would never be the same but, I could live with that very easily....... 
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by Bryan K » Sat May 14, 2022 10:37 pm
Mike Amos wrote::thumb: Want one. Hasda be would never be the same but, I could live with that very easily.......  
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by tuna1957 » Sat May 14, 2022 10:54 pm
Excellent progress  Funny side note…. when I see the title of your post my brain says Nabisco and I start looking for the cookies 
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by Bryan K » Sun May 15, 2022 1:49 am
Thanks tuna! LOL, yeah I had the same problem when I started watching the show. More engine pod updates.
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by Bryan K » Sun May 15, 2022 2:14 am
Correctly positioned the engine pods. Made basic pod struts as component, then used strut for equal placement.
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by Bryan K » Thu May 19, 2022 1:49 am
Rear engine pod rough-in (block out) almost done.
Note the other geometry changes again on pods.
Last edited by Bryan K on Thu May 19, 2022 3:37 am, edited 2 times in total.
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by Bryan K » Thu May 19, 2022 2:00 am
Geometry clean up to make the surface flat for the side pod thing to come.
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by tuna1957 » Thu May 19, 2022 2:54 am
Looks like good progress 
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by Bryan K » Thu May 19, 2022 3:15 am
Rear engine side pods created. Pure fiddly work here. Had to create the faces line by line. I stared with the inner face on the engine pod itself and worked my way out. After many false starts.  Then made into component and copied, then flipped for the other side. Again, note the very slight geometry changes on the rest of the pod.
Last edited by Bryan K on Thu May 19, 2022 3:39 am, edited 2 times in total.
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by Bryan K » Thu May 19, 2022 3:18 am
Overview time again!
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by Mike Amos » Thu May 19, 2022 10:31 am
Very sharp mate, looking forward to some renders. 
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by Bryan K » Thu May 19, 2022 9:36 pm
Thanks as always Mike! 
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by Bryan K » Fri May 20, 2022 2:45 am
Rear engine pods block-out completed. Also testing smoothing using Erase+ctrl on lines. Did not change geometry at this stage.
Not committed to this smoothing just yet. Just testing. It might be good for some places where Curviloft might not be needed.
Man did I have to fiddle with those rear hook things. Total different shape than the front ones.
Last edited by Bryan K on Fri May 20, 2022 3:03 am, edited 2 times in total.
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by Bryan K » Fri May 20, 2022 2:53 am
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by tuna1957 » Fri May 20, 2022 3:43 am
Nice  now I’ll go quietly wait in my corner for the renders 
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by Bryan K » Fri May 20, 2022 3:51 am
tuna1957 wrote:Nice  now I’ll go quietly wait in my corner for the renders 
Thanks! ...but your children may be grown by the time I finish this one. I was doing some other preliminary smoothing tests and, man, have I got trouble. Curviloft worked great on the nose of the front nacelles, but another section toward the rear of the front nacelles are going to require complete rebuilds. No problem though. I'm really learning new things on this one.  It's also the cleanest complex build I've done to date. Minimal stray line to hunt down and erase, that sort of thing.
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by Bryan K » Fri May 20, 2022 7:23 am
HA! Did I get lucky!
So a combination of Curviloft for some areas and Erase+ctrl for larger flat areas seems to do the trick. I rebuilt the problem sections far faster than I anticipated. Far faster and they look soooo much better!
Thanks to the changes I was able to make the large black holes on the lower section flat and make a clean Push/Pull indent as well. Also able to straighten out a lot of other areas that were kind of jagged. OK, they were very jagged.
Well huh. I'm already halfway through clean up far faster than I would have thought!
Last edited by Bryan K on Sat May 21, 2022 3:35 am, edited 1 time in total.
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by Bryan K » Fri May 20, 2022 7:46 am
Damn. I am really excited about this model. I want to keep working on it non-stop. Nope. Got to call it a night. 
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by L i am » Fri May 20, 2022 12:48 pm
Epic Bryan, I know about not being able to put it down  Have you saved it to an external thumb drive?
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by Bryan K » Fri May 20, 2022 7:15 pm
Thanks L i am. I do indeed have an external backup store on my desk. I also used Google Drive.
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by Bryan K » Sat May 21, 2022 6:56 am
Partially complete detailing rear engine pods. I'm happy with them so I started detailing but will stop here for now and move on to the next sections.
Mostly just blocks with some very basic angle shaping and some Joint Push/Pull to help with the weird angles. So MANY weird angles on this thing.
Then Tools on Surface for some of the other blocks.
Also widened the rear center thingies and change the geometry just a tiny bit to better match my references.
Last edited by Bryan K on Sat May 21, 2022 7:04 am, edited 1 time in total.
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