Tax_Engineering v10.9 [plugin update]

Re: Tax_Engineering v9.0 [plugin update]

Postby Dave R » Fri Feb 04, 2022 9:32 pm

I don't know enough about the code but I would expect there must be a way to ensure proper face orientation. There are other scripts that generate 3D geometry which seem to do it successfully.

As for the definition scale, perhaps you can call the "Scale defnition" command after creating the components?

I suppose TIG or Fredo6 would be knowledgeable about those things.
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Re: Tax_Engineering v9.0 [plugin update]

Postby Tax » Fri Feb 04, 2022 9:42 pm

chapalee wrote:Hi how are you.
Thanks for your plugin, it's very good.
I wanted to ask you if you have any tutorial to create a cable.
When trying to do so, many straight sections are visible.
In what you can help me, I appreciate it.
Thank you.


Dave said it all, there is too much of something somewhere.
My experiment:
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Re: Tax_Engineering v9.0 [plugin update]

Postby Tax » Fri Feb 04, 2022 9:50 pm

Dave R wrote:I suppose TIG or Fredo6 would be knowledgeable about those things.


The way I coded it, I dont have reference to all faces.. maybe bc im still nub lol
But Im having good expectatons about resetting the final scale.

Im not rlly active atm so wont be updating it very soon but lookig foward to it.
added on my to do list.
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Re: Tax_Engineering v10.3 [plugin update]

Postby Tax » Sat Oct 08, 2022 4:53 am

Hey ya again guys

I've done some improvements since then

I've added some presets for mariner chain.
Planning to do the same for roller chain, spur gear and bicycle wheel.
also some minor improvements such as bug fix here and there.

Presets:


About those last issues:
I've reduced the building scale, witch should fix clipping issue in most cases.
I still have to study the definition scale, thx Dave for the suggestion.
and I've a plan to fix inverted faces by doing ir manually when creating then, hopping it works.

thx yall :fro:
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"Never felt being on same level as others; just bc Ive never been."
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Re: Tax_Engineering v10.4 [plugin update]

Postby Tax » Sat Oct 08, 2022 9:48 pm

Roller chain presets added:


Mariner chain presets is based on RUD's catalog
Roller chain presets is based on FENNER's catalog

Why? you may ask.
A: Bc between all I've found, their was the most complete and detailed catalogues.

Let me know if you guys find any bugs.
Now planning gears and wheels presets.

Enjoy :-P
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Re: Tax_Engineering v10.7 [plugin update]

Postby Tax » Sat Oct 15, 2022 6:58 pm

96 Bicycle wheel presets added: based on mixed web infos.
(Also fixed spur gear verifications.)



There’s almost 5k download! thx yall :D
obs: EW should also show us some stats :?

I’m still planning something special to celebrate it.
cya guys
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Re: Tax_Engineering v10.8 [plugin update]

Postby Tax » Mon Nov 21, 2022 3:56 am

NEW UPDATE

Improved some terminology & allowed Mac users; (Thx to Trans-Galactic Express)
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Re: Tax_Engineering v10.8 [plugin update]

Postby rv1974 » Tue Nov 22, 2022 6:38 am

Is there possibility to make any kind of live preview of selected option? Something like JoinPushPull or Profile Builder... Selecting options without what they exactly mean is too archaic workflow for 2022.
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Re: Tax_Engineering v10.8 [plugin update]

Postby Tax » Sun Nov 27, 2022 6:58 am

rv1974 wrote:live preview of selected option?

Sure there is, but its out of my knowledge at the moment :/
It uses OpenGl operations to draw such things on Curviloft by Freedo or Shape Bender by Chris F.
Actually I may ask them for tips on how to make it...

On short period, I think its better for me to focus on documentation.

My current TO DO list:
- Documentation;
- Improve notification system;
- Live preview; (maybe study OOP too);
- Street along path (with intersections).
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Re: Tax_Engineering v10.8 [plugin update]

Postby rv1974 » Sun Nov 27, 2022 4:50 pm

Tax wrote:Actually I may ask them for tips on how to make it...

Fantastis idea & to do list :thumb:
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Re: Tax_Engineering v10.9 [plugin update]

Postby Tax » Sun Dec 04, 2022 7:45 am

NEW UPDATE :bounce:
Update checker, settings, toolbar, sound effects, bug fixes.

Docs comming in v11.0!
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