[Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby azgcz » Fri Jan 08, 2021 12:58 pm

samuel_t wrote:
rspierenburg wrote:I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?


Hello. You can't ignore that.


I would like to add this feature"cancel /height of the model/ will keep the existing model scale"although I can do it the other way around:
SU toolbar--Windows--Administration panel--Component--Homepage--Select import component you want-Deploy this component which keep the existing model scale:)

Add the feature will be more convenient for me, thanks!
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azgcz 
 

error - sketchup 2021

Postby dolfek » Tue Feb 23, 2021 10:42 am

Hello,

please, where is a problem? I have sketchup 2021.

Thank you for your answer.
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dolfek 
 

Re: error - sketchup 2021

Postby samuel_t » Tue Feb 23, 2021 10:09 pm

dolfek wrote:Hello,

please, where is a problem? I have sketchup 2021.

Thank you for your answer.


Hello.

It seems you are trying to import an .obj file that references a non-existent .mtl file. Can you please share with us these .obj and .mtl files?
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby luiz_m11r » Mon Mar 01, 2021 11:42 pm

Hi, Samuel! I'm very exciting to start using this plugin. I keep getting this error message though. Already tryied installing the Microsoft Visual C++ library but it still doesnt work. How can i fix it?
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luiz_m11r 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Tue Mar 02, 2021 9:07 pm

luiz_m11r wrote:Hi, Samuel! I'm very exciting to start using this plugin. I keep getting this error message though. Already tryied installing the Microsoft Visual C++ library but it still doesnt work. How can i fix it?


Hi Luiz. Your problem is maybe related to glTF... Can you please share with us .gltf file and textures you are trying to import?
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby catchen5890 » Mon Mar 08, 2021 5:14 pm

I have a problem while importing step in sketchup 2020

[img]file:///C:/Users/Administrator/Downloads/fail%20report.jpg[/img]
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catchen5890 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Thu Mar 11, 2021 6:09 pm

catchen5890 wrote:I have a problem while importing step in sketchup 2020


Compatibility with STEP models isn't very good. Unfortunately, I don't have a solution for the moment.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Fri May 21, 2021 1:08 pm

Hello Samuel,

I installed your latest release on sketchupmake2017 and can not use it as it is unsigned, please update your extension with a signed version. :fro:


Cheers Mate!
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby Dave R » Sat May 22, 2021 12:54 pm

MikeG73 wrote:I installed your latest release on sketchupmake2017 and can not use it as it is unsigned...


Unsigned does not make it unusable unless you set the loading policy to prevent it.

Please update your profile. It says you are using Sketchup 8.
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Etaoin Shrdlu


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Dave R 
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Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Sat May 22, 2021 8:20 pm

Dave R wrote:
MikeG73 wrote:I installed your latest release on sketchupmake2017 and can not use it as it is unsigned...


Unsigned does not make it unusable unless you set the loading policy to prevent it.

Please update your profile. It says you are using Sketchup 8.



Thank you for your reply, however, I do I know or turn off this loading policy? So I won't have any issues?? And I have updated my profile, thank you!


Cheers Mate! :fro:
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby Dave R » Sat May 22, 2021 9:00 pm

MikeG73 wrote:however, I do I know or turn off this loading policy? So I won't have any issues??


I presume you mean, "I do not know how to turn off this loading policy." Is that correct. Go to Window>Extension Manager and click on the gear icon in the upper right corner. Choose Unrestricted for the loading policy. Restart SketchUp.
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Etaoin Shrdlu


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(THERE'S NO PLACE LIKE)

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Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Mon May 24, 2021 11:06 pm

Hello Samuel/folks,

It appears that I am having the same issue with converting models, I looked at previous posts but still can't make sense of it all; as the file I downloaded from the warehouse was a 2017skp I tried to reduce the size but kept getting the same error messages as above.

I then exported the original skp file to 3ds and tried it again and got the same error message, as it looks like UI is still looking at this file as an obj and not a 3ds import. Is there a video/fix to this ongoing issue or am I just missing something!? :o :?


Cheers! :fro:
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Tue May 25, 2021 7:03 am

Hello Mike,

Don't mind about OBJ ;) It's used as intermediate format during process...

Could you please provide us the link to the tank you're trying to simplify?

Did you try with other models?
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Tue May 25, 2021 8:29 am

Hello Samuel,

Here is the link to the Panther, and no I haven't tried your extension on any other model as of yet as I was immersed in this model at the time of my postings; but I will try it again soon.


Cheers Mate! :fro:


https://3dwarehouse.sketchup.com/model/ ... orld-War-2
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Thu Jun 17, 2021 9:01 pm

Hello Samuel,

Were we able to find out anything on this model? or do I need to download something similar and try that route?


Cheers Mate!
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Fri Jun 18, 2021 7:41 am

Hello Mike,

On my Windows 10 computer with SketchUp 2017, process hangs at 50% when plugin imports simplified "Panther" model. So yes, I suggest you to try with other models.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby BklynBoy » Wed Jun 23, 2021 1:15 am

Samuel - I have had a great deal of difficulty importing obj files into Sketchup. Here are two examples of error messages. Can you help? I tried to upload the obj files but I couldn't. Thanks.
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BklynBoy 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Sat Jun 26, 2021 1:56 pm

@BklynBoy, could you please upload these OBJ files somewhere? This way I could also try on my PC.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby MikeG73 » Mon Jul 26, 2021 1:14 pm

Hello Samuel.

I'm sorry but I am having another issue with your importer and need your advice, I recently bought some models from Turbosquid and downloaded/saved them as obj files which thankfully I can convert them over with your wonderful extension; however when I try to convert the models your extension seems to only use some textures and not all of them. :shock:

So should/can I upload the mtl files when I am converting these models? :oops: :fro:


Cheers Mate
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MikeG73 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Sat Aug 07, 2021 4:25 pm

Hello Mike, Could you please send me a (temp) link to these OBJ and MTL files in a private message?
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby autumnwind » Sun Aug 22, 2021 2:06 pm

Hello Samuel,

First, thanks for the plugin, the idea is very cool.

The only problem I encountered is that when I try to reduce the polygon count, instead they will increase (together with the size of the 3D model) and it's the opposite result of what I'm trying to achieve. What do you suggest?

Face count before reduction: 261609
Face count after reduction: 4544015

My target was 80000
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autumnwind 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby rv1974 » Sun Aug 22, 2021 6:44 pm

Samuel, thanks for creating and sharing this plugin.
Question: is it possible to to implement the original scale, units and origin respect (in fbx at least)?
1

rv1974 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Tue Aug 24, 2021 1:07 pm

autumnwind wrote:Hello Samuel,

First, thanks for the plugin, the idea is very cool.

The only problem I encountered is that when I try to reduce the polygon count, instead they will increase (together with the size of the 3D model) and it's the opposite result of what I'm trying to achieve. What do you suggest?

Face count before reduction: 261609
Face count after reduction: 4544015

My target was 80000


Hello Autumn Wind,

Try to start with a greater target (eg. 200000) then decrease...
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.6 - 05 Jan. 2021

Postby samuel_t » Tue Aug 24, 2021 1:14 pm

rv1974 wrote:Samuel, thanks for creating and sharing this plugin.
Question: is it possible to to implement the original scale, units and origin respect (in fbx at least)?


I don't think so... :? The scale is lost during model conversion. I'd study the question if I find the time ;)
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samuel_t 
 

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