Realistic transition Road -> Shoulder

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Realistic transition Road -> Shoulder

Postby Lionheart1985 » Tue Sep 10, 2019 5:41 pm


As i´m working now a while with Sketchup and V-Ray, i´m always trying to improve my work
and searching for new challenges.

There is one topic which is always in my mind, it´s a way how to model/render a smooth transition
between an asphalt road and the shoulder (dirt area) next to the road.

As in reality, it´s never a clean line between them, there is always sand and dirt reaching the asphalt.

So i would like to ask you, if you already have been modeling/rendered such detailed stuff and if yes, what would be the best option to get a good result?

I was already thinking to use Skatter Plugin for something like tiny cubics with the dirt texture on it and use the falloff function but i think this is just generating a lot of geometry?

What are your thoughts?



Re: Realistic transition Road -> Shoulder

Postby pbacot » Tue Sep 10, 2019 6:24 pm

MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
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Re: Realistic transition Road -> Shoulder

Postby rv1974 » Tue Sep 10, 2019 6:42 pm

Google VrayDistanceTex tutorials.


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