Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.
[Plugin] GhostComp - v1.4a - 31 Oct 18
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18
I'll see what I can do to force a conversion to real before a Purge.
Re: [Plugin] GhostComp - v1.4a - 31 Oct 18
EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks
Re: [Plugin] GhostComp - v1.4a - 31 Oct 18Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
get created @0,0,0 but I can PM the file where it's already there. Eventually I get this in every project. Re: [Plugin] GhostComp - v1.4a - 31 Oct 18Fredo, would it be hard to implement an extra display mode?
Instead of cubes- a simple short line* of 5-10cm? Thank you for attention * The line must be aligned to original component of course and placed at insertion point. Alignent is crucial, thats why a quide point is not good. ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin https://rendering.ru/multiscatter.html parametrically puts items (varied and properly aligned) on on every short segment. *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model Re: [Plugin] GhostComp - v1.4a - 31 Oct 18
I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy. Fredo PS: so, I won't probably update GhostComp but release this new plugin instead.
Re: [Plugin] GhostComp - v1.4a - 31 Oct 18
Could you PM me an email address so that I can send it to you along with the doc.
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