Shiny Metal

Shiny Metal

Postby Dave R » Wed Jan 09, 2019 4:31 pm

A little experimentation. Looks a little too new but it was an interesting exercise.
TW 1.png

TW 2.png


Maybe better in black and white?
TW 1 bw.png

TW 2 bw.png


FWIW, the handles are 5/8 in. max diameter and a little over 6 in. long. Threads are 3/8-16. Modeled entirely in SketchUp.
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Re: Shiny Metal

Postby pbacot » Wed Jan 09, 2019 4:36 pm

Looks great! Including the knurled part!
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Re: Shiny Metal

Postby Mike Amos » Wed Jan 09, 2019 4:37 pm

Looks like a fine chrome/stainless steel.
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Re: Shiny Metal

Postby tuna1957 » Wed Jan 09, 2019 6:11 pm

Great model ! Two different "grungy" metal textures would really push it over the top. The "blocks" that hold the tap were a darker finish than the handles on a lot of these I've seen in years past. :thumb: :thumb: :thumb:
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Re: Shiny Metal

Postby Dave R » Wed Jan 09, 2019 6:21 pm

Thank you.

Charles, I did think about using different materials for the different parts and adding some grunge but at this stage, I'm going to leave it as is. So much to model, so little time. ;)
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Re: Shiny Metal

Postby ntxdave » Wed Jan 09, 2019 7:36 pm

Really like these renders. They look more like a photo than a render. :thumb: :thumb:

I wish I could get some of the metal in my renders to look that realistic.
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Re: Shiny Metal

Postby Dave R » Wed Jan 09, 2019 7:45 pm

Thanks Dave. It's just a preset in Kerkythea although I did edit it to make it a little less polished. I think one thing that gets missed in a lot of renders of metallic or other reflective surfaces is the lack of things to reflect. In these there's the base the model is laying on, there are the two spot lights and a couple of blocks set up out of view of the camera. The rear light is blue. One of the blocks is painted dark blue and the other dark gray.(I'm not including yours because I don't know.)

Many times I see renders of models but they are just floating in space. Those always look weird to me.
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Re: Shiny Metal

Postby L i am » Thu Jan 10, 2019 1:47 am

Nice work Dave, looks great :thumb: I agree with you that it needs a bit of grunge . How was the knurling achieved? is it a texture or in the model? I see the knurling fades out as it would be in real world machining.
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Re: Shiny Metal

Postby Dave R » Thu Jan 10, 2019 1:59 am

Hi Liam. Thanks.

The knurling is modeled instead of a texture. Adds a bit to the file size but since I used components for the diamonds, it's only about 2.5 Mb.
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Re: Shiny Metal

Postby L i am » Thu Jan 10, 2019 2:33 am

Was the knurling achieved working from a helix, then intersecting faces (or Similar)..........? If not that technique can you share?

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Re: Shiny Metal

Postby Dave R » Thu Jan 10, 2019 3:24 am

To be honest, I don't remember exactly. My memory is a little foggy because I drew the knurling for a little brass pin about three years ago. I reused it for this tap wrench. As I recall, though, I started with a circle with 48 sides and used that as a reference for drawing a small diamond that I made into a component which was then copied to make a ring of diamonds (a diamond ring. :-P ) which I then copied and rotated half a tick to make the interlocking ring. Then it was just a case of making a linear array of the diamond rings.



I had to make the knurling longer and of course increase the overall diameter a bit for the tap wrench and then modify some of the diamonds where the knurling runs into the tapered section as well as at the opposite end. You can see where it runs into the taper, below.
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Re: Shiny Metal

Postby L i am » Thu Jan 10, 2019 3:44 am

Nice work and thanks :)
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Re: Shiny Metal

Postby Dave R » Thu Jan 10, 2019 4:12 am

Thank you, sir.
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Re: Shiny Metal

Postby pilou » Thu Jan 10, 2019 9:09 am

:fro:
And always rendered with Kerkythea ?
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Re: Shiny Metal

Postby HornOxx » Thu Jan 10, 2019 12:00 pm

:shock: no matter if the metal looks too new or not or any HDRI background or not - PERFEKT !! :thumb: :thumb: What is it and what is it for?
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Re: Shiny Metal

Postby Dave R » Thu Jan 10, 2019 1:24 pm

Yes, Pilou. It was rendered in KT.

Hornoxx, thank you very much. It's what we'd call a tap wrench. It holds the square shank of a tap for threading holes. It's more common to see the the T-handled variety and there are a few other styles as well.
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Re: Shiny Metal

Postby majid » Thu Jan 10, 2019 9:21 pm

Good to see you are still loyal to KT!
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Re: Shiny Metal

Postby Dave R » Thu Jan 10, 2019 9:25 pm

majid wrote:Good to see you are still loyal to KT!


No point changing horses when this one will still run. ;)
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Re: Shiny Metal

Postby jo-ke » Fri Jan 11, 2019 12:34 pm

still using KT/Twilight for 10 years now
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Re: Shiny Metal

Postby majid » Fri Jan 11, 2019 2:03 pm

My Gosh!
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Re: Shiny Metal

Postby Dave R » Fri Jan 11, 2019 2:11 pm

jo-ke wrote:still using KT/Twilight for 10 years now


I guess it's been at least that long with KT for me, too. Actually longer since I started with it before the 2008 version.
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Re: Shiny Metal

Postby majid » Sat Jan 12, 2019 6:23 am

My journey to photo-real renders began using KT2007 version and 2008 version was a great leap forward. I was always know about the "phess" ( I guess it has been the great ancestor of KT)
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Re: Shiny Metal

Postby hellnbak » Tue Jan 29, 2019 11:36 pm

Dave,

Beautiful work :thumb:

BTW, I'll give you five bucks for a copy of all your texture libraries (mainly the wood stuff, I really suck at wood stuff and can never find what I need anywhere online).

I'm talking cash!

Steve
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