[Plugin] QuadFaceTools

Re: [Plugin] QuadFaceTools

Postby zooen » Sat Dec 08, 2018 7:18 pm

Thank you Oxer for your answer. I edited the file "core.rb" and translated with Notepade ++ for windows. I used google translation to translate so I will have to rework the texts in French.
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Re: [Plugin] QuadFaceTools

Postby AlegoZ » Wed Dec 12, 2018 10:42 am

Hey there genious, im just wondering if u know why i cant get a "floating" menu i tried all i know and i can only use quad Tools from the main menu "Tools"
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Re: [Plugin] QuadFaceTools

Postby Einstein » Sat Jan 05, 2019 3:34 pm

Hi!
Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.

An illustration of the case:
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Re: [Plugin] QuadFaceTools

Postby Einstein » Sat Jan 12, 2019 2:25 pm

What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.
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[Plugin] QuadFaceTools - Remove Triangulation removes faces

Postby uwesketch » Tue Feb 19, 2019 12:32 am

When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

Selected Quads:
QudFaceTool_RemoveTriangulation_Before.png



After executing the "Remove Triangulation" command - it looks like a Swiss cheese ;-)

QudFaceTool_RemoveTriangulation_After.png


Is there are way to avoid this?
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Re: [Plugin] QuadFaceTools - Remove Triangulation removes fa

Postby optimaforever » Wed Feb 20, 2019 3:51 pm

uwesketch wrote:When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

Selected Quads:
QudFaceTool_RemoveTriangulation_Before.png



After executing the "Remove Triangulation" command - it looks like a Swiss cheese ;-)

QudFaceTool_RemoveTriangulation_After.png


Is there are way to avoid this?

You just want to remove triangulations on planar quads? use Fixit101 script.
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Wed Feb 20, 2019 3:58 pm

Hello Thomthom!
Perhaps has it already been discussed, but I often misclick on the Live mesh analysis button instead of connect edges tool button. Not a big deal, you'll say, but as Livemesh doesn't work with Undo, I usually need several clicks to undo it manually.
I quasi never use Live mesh analysis because I model cleanly most of the time. But I guess some people use it.
Now my question is; is it possible to remove it from the toolbar? or make it unclickable or invisible? Alla Fredo6, make a customizable QFT toolbar? Some functions would still be accessible from the menus... I realize I never use the UV mapping tools, nor build corners/ends. and they eat some real estate on my screen.
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Re: [Plugin] QuadFaceTools

Postby uwesketch » Wed Feb 20, 2019 7:23 pm

optimaforever wrote:
You just want to remove triangulations on planar quads? use Fixit101 script.


Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
But it would be nice if the function in QFT would work as well.
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Thu Feb 21, 2019 8:40 am

uwesketch wrote:
optimaforever wrote:
You just want to remove triangulations on planar quads? use Fixit101 script.


Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
But it would be nice if the function in QFT would work as well.

I guess QFT remove triangulation’s use is different... If you want to regenerate the missing planes, you could use « make surfaces » script.
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Re: [Plugin] QuadFaceTools

Postby uwesketch » Sat Feb 23, 2019 8:28 pm

I am not looking for a work around. The intent of the post is to report a misbehaviour of the QFT function "Remove Triangulation".

To reproduce the issue I have attached a sketchup file.

The below animated gif shows how to reproduce it.
QFT_Remove_Triangulation_Issue.gif
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Re: [Plugin] QuadFaceTools

Postby tecnomijas » Mon Sep 09, 2019 10:33 pm

Aprende a pronunciar
I would appreciate your help since when I install the quadface tools plugin the plugin toolbar does not appear. I have installed it in sketchup 2018 and 2019
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Wed Sep 18, 2019 1:48 pm

tecnomijas wrote:Aprende a pronunciar
I would appreciate your help since when I install the quadface tools plugin the plugin toolbar does not appear. I have installed it in sketchup 2018 and 2019

Right-click an icon on the toolbar zone and check if the QuadFace Tools is checked on.
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Sun Jan 26, 2020 3:12 pm

Thomas, is there a "drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?
I'm fond of your "Flatten selection" command in Architect Tools, but I'm looking for a tool that basically "drops" all the vertices of a quad group on a target triangulated mesh group, while keeping the first group as quads.
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Re: [Plugin] QuadFaceTools

Postby panixia » Sun Jan 26, 2020 7:51 pm

optimaforever wrote:"drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?


Is something like this what you are after?

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Re: [Plugin] QuadFaceTools

Postby optimaforever » Sun Jan 26, 2020 8:17 pm

Impressive modeling video! :D
Not exactly what I'm looking for but impressive nonetheless!

Let's say I have a simplified 3d mesh from a topographic survey (drawn from isohypse lines and meshed with toposhaper for instance). Very complex and heavy, and full tris so impossible to edit quickly.

Then I have a site in quad topology modeled in 2D from CAD plans with correct projections of roads, buildings rivers, and so on.

Right now, I move manually each vertice of my quad site to fit the correct height of the topographic mesh, beginning by the roads, then outlines of buildings, etc.
Of course, I use separated groups to keep the quads from merging with the tris, and I regularly test if SubD works without generating errors) and save a lot.

For complex sites, it takes hours. I enjoy the zen attitude when modeling sites but sometimes I realize that it's very repetitive and boring.

So, what I'd like is a script that 'drapes' the vertices of my quad mesh on the topographic mesh with one click, just like the sandbox's drape tool but that keeps the quads, so I can keep subDing afterwards, and of course further editing because the project always evolves...
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Re: [Plugin] QuadFaceTools

Postby panixia » Sun Jan 26, 2020 10:08 pm

Oh I see. +1 one for this tool request! Sort of "conform quad mesh to target mesh" that would be really useful.
maybe there is some workaround using tons of plugins..
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Re: [Plugin] QuadFaceTools

Postby panixia » Mon Jan 27, 2020 12:02 am

Maybe this tecnique could be a workaround for your case?

(drape c-points + TIG triangulate points + QFT convert triangulated mesh to quad + VT make planar on Z + flowify without cut)

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Re: [Plugin] QuadFaceTools

Postby optimaforever » Mon Jan 27, 2020 1:08 pm

Thanks Marcello for the long didactic video ! :D Very clever, you're a genius!
This method should work in most simple cases indeed. Flowify rules! The thing is, not to forget to use Flowify WITHOUT CUT, and to keep things simple.
In the past, I used Instant Road but it produces messy meshes, impossible to edit anymore and you need to keep track of each iteration of the terrain, just in case you need to change road position, height, crossings, etc.
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Last edited by optimaforever on Mon Jan 27, 2020 1:46 pm, edited 2 times in total.

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Re: [Plugin] QuadFaceTools

Postby panixia » Mon Jan 27, 2020 1:23 pm

optimaforever wrote:This method should work in most simple cases indeed.


I totally disagree about this. If you use a similar approach by modular patches you can manage to project rather complex quad models on pretty large terrain :-P

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Re: [Plugin] QuadFaceTools

Postby optimaforever » Mon Jan 27, 2020 1:32 pm

Ah sorry for the misunderstanding. I agree that Flowify is robust.
I'm meaning, I'd work with small patches at a time because SubD becomes unstable and slow to edit with huge meshes, not to mention the errors and the time it needs to pinpoint the culprit vertices.

PS I'm not used to see fast replies on this thread :D

By the way, I was looking for some workaround with
1. C-points at vertex (TiG) of the quad mesh
2. Drop C-points on the target mesh with Raytracer (Thomthom)
3. trying triangulate points (TIG) but ended in a mess, so I was looking for a script to recreate a quad mesh from the dropped Cpoints...
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Re: [Plugin] QuadFaceTools

Postby panixia » Mon Jan 27, 2020 1:48 pm

optimaforever wrote:trying triangulate points (TIG) but ended in a mess, so I was looking for a script to recreate a quad mesh from the dropped Cpoints...

That would be great indeed.. Maybe TIG could manage to add an option to to the plugin for "quadrangulate points", like his other excellent plugin "extrusion edge by rails" already does.
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Tue Jan 28, 2020 10:51 am

Indeed. But Thomthom could update his Raytracer too; just add an option to drop the vertices on a target mesh (he already has the command to drop Cpoints - btw I love the Drop with Trace option) :)
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Re: [Plugin] QuadFaceTools

Postby panixia » Tue Jan 28, 2020 12:55 pm

optimaforever wrote:Indeed. But Thomthom could update his Raytracer too; just add an option to drop the vertices on a target mesh (he already has the command to drop Cpoints - btw I love the Drop with Trace option) :)

I admit I have to dig deeper into raytracer plugin, wich I only tryed few minutes and forgot about..
So not sure how the function you are speakin'abot works.
But it sounds like you could need a plugin called "trow to" (in throw to infinity mode). Do you already know it?
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Re: [Plugin] QuadFaceTools

Postby Einstein » Sat Feb 08, 2020 11:51 am

Hi!
I'm having trouble importing a model from Blender/ OBJ into SketchUp with retaining quadface topology. How should I proceed after importing an OBJ mesh? Should I select whole group and use "Blender to quads" button? Or shall I open the group, select raw geometry and then press the button? What should happen? Are the edges supposed to soften/ unsoften according to quad layout? Because in my model nothing happens (I attached .blend + OBJ file that I'm importing).
I know a similar question was already asked in this thread but unofrtunately, the documentation from bitbucket.com is no longer there. Can I still find a full documentation on QuadFace Tools anywhere?
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Re: [Plugin] QuadFaceTools

Postby zooen » Wed Feb 19, 2020 6:19 pm

Einstein
"Can I still find a full documentation on QuadFace Tools anywhere?"

Full help, but in French:
I often find plugin helpers in English (but not in French) and I have to translate myself into French. its not always easy

Une aide complète, mais en français:
Je trouve souvent des aides de plugins en anglais (mais pas en français) et je dois traduire moi-même en français. Ce n'est pas toujours facile :? .

https://quadfacetoolsfr.weebly.com/
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Re: [Plugin] QuadFaceTools

Postby pilou » Wed Feb 19, 2020 7:42 pm

@ Zooen Ah, mais c'est de moi ça! ;)
La page d'avant c'était celle-là ;)
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Re: [Plugin] QuadFaceTools

Postby optimaforever » Wed Feb 19, 2020 8:17 pm

pilou wrote:@ Zooen Ah, mais c'est de moi ça! ;)
La page d'avant c'était celle-là ;)

Sacré Pilou!!! Toujours fidèle au poste ;)
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Re: [Plugin] QuadFaceTools

Postby pilou » Wed Feb 19, 2020 10:46 pm

@ Optima Un ancien du regretté PBB ? :enlight:
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Re: [Plugin] QuadFaceTools

Postby zooen » Wed Feb 19, 2020 11:08 pm

pilou wrote:@ Zooen Ah, mais c'est de moi ça! ;)
;)


Ah, si javais su ça je te l'aurais demandé en pdf, mais on ne voit pas l'auteur sur le site.

Les vieux, comme moi, on aime bien le papier. j'ai dû jouer du copier coller et les images ce baladent un peu!

Tu dois bien avoir l'original en anglais pour ce pauvre Brexiteur. Sinon il va y passer des heures et avec google traduction c'est joyeux, quelques fois, le résultat. :lol:

Là, c'en est.

There it is

Ah, if I had known that I would have asked you in pdf, but we do not see the author on the site.

Old people, like me, we like paper. I had to play copy and paste and the pictures wander around a bit!

You must have the original in English for this poor Brexitor. Otherwise it will spend hours there and with google translation it is joyous sometimes the result.
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Re: [Plugin] QuadFaceTools

Postby pilou » Thu Feb 20, 2020 2:12 am

I am affraid that the Manual of Quads is not more available in English...
My French version is Collector! ;)
Maybe ask Thomthom
https://evilsoftwareempire.com/subd/quads
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