by juju » Thu Sep 13, 2018 3:41 pm
fredo6 wrote:JQL wrote:I'm used to have this layer turned on by default for a long long time. Layer's panel is a fundamental tool.
But the small bug can be fixed by in Layer Panels... Layers Panel is jiminy-billy-bob's work, it is no longer supported and was open sourced, this was then picked up (some development and bugfixes done) and turned into Layers Organizer by George T. It works pretty well, excellent work by jiminy-billy-bob for the original and George T for taking it further.
Save the Earth, it's the only planet with chocolate.
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by JQL » Thu Sep 13, 2018 3:43 pm
fredo6 wrote:JQL wrote:I'm used to have this layer turned on by default for a long long time. Layer's panel is a fundamental tool.
But the small bug can be fixed by in Layer Panels...
It's probably true, but Layer's Panel isn't being maintained anymore for a long time. Thomas (the autor) didn't have the time and open sourced it. Even so, it's one of the most useful plugins to have around.
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by Einstein » Fri Sep 14, 2018 3:41 pm
fredo6 wrote:Einstein wrote:There's an error related to layers. Any time your plugins are used, there's a new layer created "LIBFREDO6_TEMP_LAYER", the geometry-to-remove is moved to that layer and it immediately gets turned off, probably due to another plugin that I use - LAYERS PANEL. As long as I remember to turn on this layer, everything goes fine and UNDO doesn't break anymore.
The bug/error is not related to any particular model or shape.
This seems definitely to be related the another plugin, jbb_layer_panels, which has an observer and does not cover cases when layers are deleted. Who is the author? I use the TEMP layer to simply hide faces temporarily, but JPP (as FredoCorner) deletes the layer afterwards. Fredo
The author of this plugin is Thomas Hauchecorne.
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by oswalgar » Mon Nov 12, 2018 9:45 am
Muy buena extensión muchas graciaas!!
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by magazines » Tue Nov 27, 2018 10:36 pm
Hi. This is a fantastic plugin that has made models possible for me in sketchup that I thought would never work. That said, I'm posting here because I am having trouble with the follow me pushpull part of this.
I have a project to extrude letters from a line form down to a near cubic form. 8" tall letter in edge form extruded by 10". Linear letters work great! T, 4, N, etc all are fine. But curves, man, they're a problem.
Looking around I tried to find ways to complete this kind of extrusion, but everything seems to cause messed up internal geometry. And I tried the basic follow me, curviloft, extrude by rails, etc. The best tool for the job seemed to be the follow me function of this tool. As I say, works great on linear geometry. But due to the non-radial curve of the letter forms O, G, Q, 6 - I'm just driving myself crazy here.
I'm absolutely not sure if there is a better way to do this, or if I am using FollowmePushPull Interactive properly here. If anyone has any suggestions, or if I should post this elsewhere, please let me know.
Thanks for any help!
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by pilou » Tue Nov 27, 2018 11:17 pm
Seems you must have quadrangular hidden trimed geometry surface!  So take some cylinders and deform their Diameters after Joint PushPull as you want with Scale tool! GIF_cylinder.gif
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by magazines » Wed Nov 28, 2018 1:57 am
Hello! I think I have tried what you are demonstrating. Here I pull up with normal JPP as your gif shows on the top face. I do see that a number of the faces are triangles and others are quads. Do you think this is the problem? Here's another pic. It looks to me that the issue is more about the extrusion causing intersecting planes. When I did it before I used the followme JPP option pulling the flat face on the bottom, but it surely resulted in intersecting planes too. I wonder what other approach I might take. Thanks for taking a look!
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by fredo6 » Wed Nov 28, 2018 10:08 am
Pilou,
You should move to the latest version of JPP, where the interactive selection process is more natural (and where bugs have been fixed too).
Fredo
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by pilou » Wed Nov 28, 2018 10:27 am
@Fredo Thx for the tip!  jpp.jpg
Last edited by pilou on Wed Nov 28, 2018 12:58 pm, edited 1 time in total.
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by gilles » Wed Nov 28, 2018 10:49 am
magazines wrote:Hello! I think I have tried what you are demonstrating. Here I pull up with normal JPP as your gif shows on the top face. I do see that a number of the faces are triangles and others are quads. Do you think this is the problem? Here's another pic. It looks to me that the issue is more about the extrusion causing intersecting planes. When I did it before I used the followme JPP option pulling the flat face on the bottom, but it surely resulted in intersecting planes too. I wonder what other approach I might take. Thanks for taking a look!
This one? G.gif
" c'est curieux chez les marins ce besoin de faire des phrases "
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by pilou » Wed Nov 28, 2018 12:01 pm
@Gilles : Oui mais maintenant il faut faire une "épaisseur générale" (pour je ne sais qu'elles raisons) avec le JPP !  Et c'est là que cela peut coincer suivant les natures des surfaces et leurs intersections!
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by gilles » Wed Nov 28, 2018 4:04 pm
Hum... Je pense que le résultat recherché est plutôt ça. G2.gif
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by pilou » Wed Nov 28, 2018 7:31 pm
Personnellement j'avais compris que le JPP de manière générale avait des petits soucis avec les surfaces alambiquées pour en mettre une épaisseur! 
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by magazines » Thu Nov 29, 2018 5:15 am
Screen Shot 2018-11-28 at 8.13.51 PM.png gilles wrote:Hum... Je pense que le résultat recherché est plutôt ça. G2.gif
Hello. Sorry, my last post didn't seem to accept the image. Gilles, that is excellent! Yes, the thicker version is what I am trying to do. And I see there where you are making two follow me shapes intersect each other. I had hoped to extrude the thinner versions that I already had to the big fat ones rather than remake all of them from rails though. My problem seems to come more from a single one extrusion that intersects itself. But Fredo, the newer version certainly makes a big improvement. I've attached a comparison on the "O" here. IT seems to work far better, leaving much fewer dense areas to fix. I will see how it works on the more complicated letters as I move forward. My only issue here is that I will need to fill in the edges where faces intersect other faces made by extruding the single letter form. Is there a way using the present form of the plugin to make planar intersections automatically produce edges? Oh, and I think that you are right on, Piliou! I have a bit of wonky model making to fix! Thanks!
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by fredo6 » Tue Dec 18, 2018 10:34 pm
NEW RELEASE: JointPushPull Interactive v4.4a - 18 Dec 18JointPushPull Interactive 4.4a provides small adjustments[/b]. JointPushPull 4.4a requires LibFredo6 8.7a or above ---------------------------------------------------------------------------- See plugin home page of JointPushPull for Download of JointPushPull. Main Post of the JointPushPull thread on this forumFredo
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by pilou » Tue Dec 18, 2018 11:04 pm
Does the last version has "Vector" selected faces to a Plane ? (who is existing in the classical JPP)
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by fredo6 » Wed Dec 19, 2018 7:21 am
pilou wrote:Does the last version has "Vector" selected faces to a Plane ? (who is existing in the classical JPP)
Not sure I understand. JPP 4.4a is just a maintenance release. Functionality is the same.
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by pilou » Wed Dec 19, 2018 9:09 am
OK! So why this cool function (Vector to plane) is not more on the JPP 4 ?
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by fredo6 » Wed Dec 19, 2018 2:04 pm
....what is Vector to Plane ?
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by pilou » Wed Dec 19, 2018 5:52 pm
Ceci! Qui est bien pratique! Il semble qu'il ne soit plus dans la V 4! 
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by fredo6 » Wed Dec 19, 2018 8:06 pm
pilou wrote:Ceci! Qui est bien pratique! Il semble qu'il ne soit plus dans la V 4! 
It is still there. You may have to expand the button palette if it is in compressed mode JPP Vector to Plane.png Fredo
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by pilou » Thu Dec 20, 2018 12:29 pm
Damned!  (the 3 little horizontal green arrows expand on the left!  Ok I have it but...  If it's works in 2015 GIF_vectorok1.gif It's buging in 2017! Drawing is good but at the end...so no drawing result! Bizarre, vous avez dit bizarre ?  bug_vector.jpg
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by fredo6 » Fri Dec 21, 2018 10:58 am
NEW RELEASE: JointPushPull Interactive v4.4b - 21 Dec 18JointPushPull Interactive 4.4b fixes a potential bug with JPP Vector, Vector To Plane function, when some faces are perpendicular to the direction of push-pull[/b]. JointPushPull 4.4b requires LibFredo6 8.7d or above ---------------------------------------------------------------------------- See plugin home page of JointPushPull for Download of JointPushPull. Main Post of the JointPushPull thread on this forumFredo
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by fredo6 » Fri Dec 21, 2018 11:01 am
pilou wrote:It's buging in 2017! Drawing is good but at the end...so no drawing result!
This bug is now fixed in v4.4b. In your model, one of the faces is perpendicular to the direction of pushpull and thus would disappear. That's the issue. Thanks for signaling. Fredo
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by pilou » Sat Dec 22, 2018 12:14 am
Bravo! 
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by SunnyGee2017 » Sun Jan 13, 2019 7:33 am
First of all, thanks for the amazing plugins that you provide to the community!
For some reason, I am experiencing errors with the Round Push-Pull tool. This happens in SU 2017 and SU 2018 alike. Every time I am trying to apply the function, the following error message appears. I have the latest versions of the LibFredo6 (8.7) and Fredo6 JointPushPull (4.4b) installed on a Windows10 machine with the latest drivers for my NVIDIA 960 GPU's. Any idea?
Date: 13-Jan-19 09:26:04 An error occurred in Round Push Pull Error in Analysis of model
Cannot create unit vector from zero length vector body_lib6g6.rbe: 1863 -- intersect_plane_plane body_lib6g6.rbe: 1863 -- vector_exact_average jointpushpullalgo.rbe: 1445 -- block (2 levels) in round_compute_direction jointpushpullalgo.rbe: 1433 -- each jointpushpullalgo.rbe: 1433 -- block in round_compute_direction jointpushpullalgo.rbe: 1415 -- each jointpushpullalgo.rbe: 1415 -- round_compute_direction jointpushpullalgo.rbe: 1353 -- block in block_prepare_vertices_R jointpushpullalgo.rbe: 1353 -- each jointpushpullalgo.rbe: 1353 -- block_prepare_vertices_R jointpushpullalgo.rbe: 1111 -- block in block_prepare_vertices_all jointpushpullalgo.rbe: 1111 -- each jointpushpullalgo.rbe: 1111 -- block_prepare_vertices_all jointpushpullalgo.rbe: 519 -- algo_prepare_calculation_exec jointpushpullalgo.rbe: 499 -- algo_prepare_calculation jointpushpulltool.rbe: 826 -- dragging_start jointpushpulltool.rbe: 1516 -- onLButtonDown
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by Dave R » Mon Jan 14, 2019 6:00 pm
Share the SKP file where you get this message.
Etaoin Shrdlu
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(THERE'S NO PLACE LIKE)
G28 X0.0 Y0.0 Z0.0
M30
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by SunnyGee2017 » Mon Jan 14, 2019 7:28 pm
Any model. A simple cube is already enough.
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by Dave R » Mon Jan 14, 2019 8:36 pm
There's got to be something more to it than that. Round Push/Pull works fine on a cube here. What's different about your model?
Etaoin Shrdlu
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by fredo6 » Mon Jan 14, 2019 10:02 pm
SunnyGee2017 wrote:Any model. A simple cube is already enough.
It works fine on a simple cube. So there must be something special in your model, most likely polluting edges. Anyway, I fixed the problem and it will go in a next version of LibFredo6. But it's better to know why you have the problem. Fredo
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