[Plugin] FredoCorner - v1.7a - 20 Sep 19

Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby Oxer » Fri Sep 07, 2018 3:35 pm

Thanks Fredo for this incredible tool!! :thumb:

There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.
I created the Spanish language file, here is:

FredoCorner_ES.lang.zip
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Fri Sep 07, 2018 4:44 pm

Oxer wrote:There is an issue on macOS 10.13.6 & SU2016, when the tool is activated I can't orbit (through shortcut: Ctrl+Cmd) to select edges.

What is Ctrl+Command doing exactly.

Note: I had to implement a custom orbit and Pan tool within FredoCorner, because otherwise, it would not be possible to see the preview, which is simply drawn in the viewport.

You will notice it, because unlike the native orbiter, mine stops orbiting when the mouse is not in the viewport (i.e. over toolbars or dialog boxes).

On Windows, the following is implemented
- Middle mouse button --> orbit
- Middle mouse button + shift --> Pan
- Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
- Middle mouse button + Left mouse button --> Pan

I have assumed it would be the same on Mac.

So please tell me if it is different and also if there are extra features that I missed.

Fredo

PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)
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Re: [Plugin] FredoCorner - Preview

Postby fredo6 » Fri Sep 07, 2018 5:05 pm

numerobis wrote:
fredo6 wrote:What do you mean exactly by storing "material id"


I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

Ok, I see the concept, and it might be useful.
However, all what is shown in the videos seems to be beyond the power of Sketchup, unless this is implemented natively or explicitely supported by the Ruby API.

Since SU2017, where a change was introduced that severely damaged the only robust pattern to control the generation of geometry based on temporary groups, it is extremely difficult to propagate information when you create new geometry derived from an old one containing this information. It is challenging, even for something as simple a FredoCorner, where the only information I propagate is about edge properties and face materials.

So I am afraid that extensions will remain fairly limited in this domain, and for the concept of modifiers too, except in some specific situations.

Fredo
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby cmd » Fri Sep 07, 2018 6:06 pm

Hello Fredo. Great stuff!! Thanks for building this.

I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

Navigation DOES work while using your Round Corner extension

Mac HighSeirra 10.13.6
SketchUp Pro 2018, Version 18.0.16976

Cheers
CMD
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby Ahmed0007 » Fri Sep 07, 2018 6:49 pm

Thank You Fredo
i hope i can do this in paid version
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby Oxer » Fri Sep 07, 2018 7:55 pm

fredo6 wrote:What is Ctrl+Command doing exactly.

On Mac you can orbit while you use another tool (i.e draw a line) without the neccesity to exit of the tool to orbit.
I can't test the shortcuts above because I use a Apple Magic Mouse, there isn't middle button:
- Middle mouse button --> orbit
- Middle mouse button + shift --> Pan
- Middle mouse button + Ctrl --> Free orbit (i.e. not keeping horizontal floor)
- Middle mouse button + Left mouse button --> Pan

cmd wrote:To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

Navigation DOES work while using your Round Corner extension

Mac HighSeirra 10.13.6
SketchUp Pro 2018, Version 18.0.16976


fredo6 wrote:PS: For the translation, very kind of you. Thank you. Actually, in v1.1a, not all strings are exposed yet, so there will be a remaining part (same for LibFredo6)

Ok, I will translate it when you add all strings.
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby pilou » Fri Sep 07, 2018 9:05 pm

Are you interested by the French version ? ;)
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Fri Sep 07, 2018 10:02 pm

pilou wrote:Are you interested by the French version ? ;)

Pilou,

Thanks, I think I will manage. The point is that I did not expose yet all the strings.

Fredo
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Fri Sep 07, 2018 10:16 pm

cmd wrote:Hello Fredo. Great stuff!! Thanks for building this.

I am seeing a possible bug. --> Except for zoom, I am not able to navigate the model with my mouse while FredoCorner is active. To be specific, Pan (Middle mouse button + shift) and Orbit (Middle mouse button) do not work via the mouse controls.

Navigation DOES work while using your Round Corner extension

Mac HighSeirra 10.13.6
SketchUp Pro 2018, Version 18.0.16976

Cheers
CMD

Well, Yes, I should have thought that Macs would have a problem with this, probably in relation with the values of flags in the mouse events, which I forgot are not the same as on Windows.

Could a Mac user does the following:
1) Copy the attached rb file TestMacMouse.rb ito its Plugin directory
2) Open the Ruby console and type flag_mac. This starts a dummy tool tracing the Move and Middle button events
3) Press the Middle Mouse button, move around and release. Type Spacebar to end the test
3) Reply to this post with what is displayed in the Ruby console

Thanks in advance.

And sorry for inconvenience for Mac users.

Fredo
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby pilou » Fri Sep 07, 2018 10:20 pm

@Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! :D
Windows est un tel labyrinthe ! :mrgreen:
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Fri Sep 07, 2018 10:35 pm

On ORBITING on MAC.

I jut published LibFredo6 8.6b, where I tried 'blindly' to fix the problem of Orbiting on Mac.
Thanks to advise

Fredo
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Fri Sep 07, 2018 10:37 pm

pilou wrote:@Fredo : Pas de problème, d'ailleurs je n'avais même pas trouvé le fichier! :D
Windows est un tel labyrinthe ! :mrgreen:

Actually, in my plugins, you translate from within the plugin, not from files: Menu "Language Translation".

But don't worry I'll take care of French in due time.

Fredo
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby dihe » Fri Sep 07, 2018 10:43 pm

Tank you Fredo,
Variable offset is grate thing!
Grate job!
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby cmd » Fri Sep 07, 2018 11:23 pm

fredo6 wrote:Reply to this post with what is displayed in the Ruby console



Fredo,

Your TestMacMouse.rb test results are below:

MButton down flags = 33554432
OnMouseMove flags = 33554432
MButton Up flags = 0


Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed :-)

I hope this helps

CMD
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Sat Sep 08, 2018 9:23 am

cmd wrote:Also, after installing LibFredo6 8.6b, the Pan & Orbit bug appears to be fixed :-)

I hope this helps

CMD

Many thanks. Very helpful indeed.

Fredo
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby fredo6 » Sat Sep 08, 2018 10:35 am

NEW RELEASE: FredoCorner v1.1b - 08 Sep 18

FredoCorner 1.1b includes a fix for the orbiting on Mac platforms, as well as a first translation in Spanish by Oxer.

Requirement: LibFredo6 8.6c

Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.

Please report issues, questions and any feedback in the present thread

-----------------------------------------

Home Page of FredoCorner for information and Download.

Main post of this FredoCorner thread.
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby Arc » Sun Sep 09, 2018 5:43 am

Thank you Fredo for your great work.
I created the Chinese simplified language file, here is:
FredoCorner_ZH.lang
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby JQL » Mon Sep 10, 2018 11:00 am

Amazing work Fredo. It's really impressive how much you've put into it.

I always avoid using round corners just because of everything you've tried to circumvent with FredoCorner, so even if I'm already so used to avoid them I will definetely give this one a try.

Thanks for pushing the boundaries! (around corners)

PS: I hope this can open new paths to a lot of stuff being it at the core of Sketchup or only at plugin side of things… let's see what happens!

PS2: I'm not offering for a PT version because I'm out of time, but if you don't have someone else doing it and if you need it, then don't hesitate to ask and I will find the time.
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby Pixero » Mon Sep 10, 2018 1:08 pm

Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view?
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby rv1974 » Mon Sep 10, 2018 4:35 pm

GhostComps?
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby JQL » Mon Sep 10, 2018 7:04 pm

Pixero wrote:Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view?


+1 For the Toogle


+1 For the Render engine only corners

The preview mode is much faster than generating geometry. Would it be possible to send it to a render engine like Thea instead of the sketchup geometry?


A bit like Skatter does.
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Re: [Plugin] FredoCorner - v1.1b - 08 Sep 18

Postby fredo6 » Mon Sep 10, 2018 10:55 pm

Pixero wrote:Would it be possible with some kind of Global on/off switch so we can keep SU light and just turn it on before rendering?
Maybe even some code that render engines could use to have it render even without turning it on in SU view?

I can possibly implement a global switch. But again, you have to be extra careful with Undo / Redo.

I'll take an additional approach which may be safer.

Fredo
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby fredo6 » Tue Sep 11, 2018 9:08 pm

NEW RELEASE: FredoCorner v1.1c - 11 Sep 18

FredoCorner 1.1c includes some bug fixing, a full French translation as well as a first partial translation in Chinese by Arc.

Requirement: LibFredo6 8.6d

Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular Collisions, i.e. when the offset is too large.
- Terminal corners (that is ending on a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.

Please report issues, questions and any feedback in the present thread

-----------------------------------------

Home Page of FredoCorner for information and Download.

Main post of this FredoCorner thread.
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby Oxer » Wed Sep 12, 2018 2:07 pm

There is a problem with the Ctrl key modifier on macOS, the Ctrl key on Mac is like a mouse right-click, it appears the Contextual Menu, generally the function assigned to the Ctrl key on Pc is the Alt Key on Mac.
Example: When I'm in selection mode, if I press Alt key = Single Edge, i.e., the Alt key replaces to the Ctrl key on Mac.
Fredo, is there a solution to this problem?
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby fredo6 » Wed Sep 12, 2018 4:52 pm

Strange. Normally, Sketchup should take care of that, as it does on PC with the Alt toggle.

By the way, my understanding, the mapping of modifiers between PC and Mac is
- Shift on PC --> Shift
- Ctrl on PC --> Command (i.e. the apple key)
- Alt on PC --> Ctrl

In edge selection, ALT is used for setting the 'all connected edges' mode
1) as a toggle (press and release), to set/unset this mode as the current mode
2) when clicking (keep pressed), to temporarily force the selection of all connected edges, regardless of the current mode

Do you have a problem for 1) only, or for both usages?

In any case, I am afraid that the keyboard is lacking modifier keys, on Mac (as for Windows too). So little hope for a solution, especially because I don't have a Mac to troubleshoot.
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby mvollrath » Wed Sep 12, 2018 6:15 pm

Fredo, you are the best! Thank you for yet another incredible tool! I use RoundCorner daily and am very excited for the changes that come with FredoCorner!
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby Arc » Sun Sep 16, 2018 3:32 am

This is full Chinese translation.

FredoCorner_ZH.lang
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby fredo6 » Sun Sep 16, 2018 6:30 am

Arc wrote:This is full Chinese translation.

Thank you very much. That's a big work.

As you may know, part of the translation of my plugins is located in LibFredo6, where I define some of the common basic strings. So if you have time, it would be nice to complete the Chinese translation of LibFredo6 (it is already largely translated).

Many thanks

Fredo
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby tiout » Mon Sep 17, 2018 7:22 am

Bonjour Fredo.
Je crois que tu es français donc je me permet d'écrire en français...
Je viens de télécharger la version v1.1c et j'obtiens un trou a chaque sommet de cube.
Est-ce normal ?

...et j'en profite pour te remercier pour tout ce travail et ces plugins qui sont devenus des outils usuels indispensables au quotidien.

Édit : finalement c’est bon après avoir remis les options par défaut...
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Re: [Plugin] FredoCorner - v1.1c - 11 Sep 18

Postby Arc » Tue Sep 18, 2018 2:05 am

fredo6 wrote:
Arc wrote:This is full Chinese translation.

Thank you very much. That's a big work.

As you may know, part of the translation of my plugins is located in LibFredo6, where I define some of the common basic strings. So if you have time, it would be nice to complete the Chinese translation of LibFredo6 (it is already largely translated).

Many thanks

Fredo


Yes, I am working on it.
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