[Plugin][$] Vertex Tools

Re: [Plugin][$] Vertex Tools

Postby thomthom » Tue Dec 05, 2017 8:23 pm

rv1974 wrote:TT could you add 'lock perimeter' feature please?

I have a feature request logged named "Lock Vertices". Would this be the same thing?
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Re: [Plugin][$] Vertex Tools

Postby rv1974 » Wed Dec 06, 2017 2:26 pm

In general yes. Extra V for 'lock perimeter'would add a lot.
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Re: [Plugin][$] Vertex Tools

Postby rv1974 » Thu Dec 07, 2017 8:26 am

:!: Almost forgot THE most important. Are you familiar with Tak2hata's Stretch by Area? It has really power feature:
Ability to manipulate vertices regardless the context.
Could you add this mode please?
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Fri Dec 08, 2017 3:33 pm

thomthom wrote:Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

But what would you do with only two vertices selected?

move the vertices along the axis, scale their relative position, etc.
I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.
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Re: [Plugin][$] Vertex Tools

Postby pbacot » Fri Dec 08, 2017 6:16 pm

Lock would be similar to Artisan crease (I often wonder why "crease both vertices and edges" is not the default choice) because the perimeter of the shape is often defined and doesn't want to be moved while you adjust the rest. Only VT would have to remember the locked vertices as you work. I often have difficulty closing two terrain shapes smoothly. I might use the edges of one to begin a new one, however it is often good to prevent change along that shared edge.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Mon Dec 11, 2017 12:09 pm

optimaforever wrote:
thomthom wrote:Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

But what would you do with only two vertices selected?

move the vertices along the axis, scale their relative position, etc.
I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.

But you modify more than two vertices, right?
I'm just wondering how you determine what two vertices (edge) to orient to when there's more selected.
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Mon Dec 11, 2017 1:32 pm

that’why I said to use the last two selected vertices when selecting more than two.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Mon Dec 11, 2017 4:14 pm

So you are picking vertices one by one? Not by selection drags?
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Mon Dec 11, 2017 5:44 pm

thomthom wrote:So you are picking vertices one by one? Not by selection drags?

it depends in my needs of course.
when I draw a turning road, I usually start with 2 vertices matching the road’s width, ctrl-move them with vertextools (or extrude them along a vector), and then rotate/scale the copied vertices with vertextool’s gizmo, ctrl-move them again, etc. until I end up sketching the whole curb, and them come back to some segments to adjust them more precisely. I usually work in top view, no perspective (cad way) to make the vertices match the dwg blueprint underneath.

so, yes, sometimes I select vertices with a marquee, sometimes I use QFT’s loop and parallel edges selections, it depends on what I need. but it’s mainly when I need to make small adjustments that the gizmo orientation issue is tricky.

By the way, is it possible to move the vertice freely in a xy plane instead of just along x or y axis (of the gizmo)?
In 3dsmax UI, if you click on the small square formed by the gizmo xy axis, you can freely move the vertice in the xy plane. (ditto for the xz and yz planes btw). I guess this could be a solution to simplify the workflow with vertextools.
Of course I know that you can move the vertices freely with the move mode but it annoys me to always have to switch between select and move mode to be able to move the vertice freely. I think eventually move and rotate mode should disappear if the gizmo of the select mode was more practical, because I feel they’re redundant. ;-)

I like the move mode when no vertices are preselected (with the small white circle when you hover over a vertice). Yet I dunno why, but after several moves, I can’t get rid of a selection (after the move, the vertices remain selected), and need to switch back to select mode to deselect everything before switching to move mode again to continue fast select and move of vertices. is there a workaround to avoid this? perhaps a shortcut to deselect all vertices...?

thanks for you reply :-)
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Mon Dec 11, 2017 5:55 pm

Thank you for the detailed explanation. Btw, any change you can provide a couple of screenshot of what type of mesh you work with? And some example of what desired result would be? (Helps me when filing features - as weeks down the line visual reminders helps a lot.)

As got 2D scale - yes! Absolutely. I have that working in the dev build of V2 already. :)

Regarding your last question. You experience that vertices get selected with you do a quick-move?
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Tue Dec 12, 2017 3:18 pm

Here's an example of terrain mesh I made with VT and QFT.
terrain mesh.JPG


Here's the default align to world axis gizmo behaviour.
vertextools.JPG


Here's how I would like the gizmo to behave.
what Id like.JPG


And for the last question, yes, sometimes in the move mode, some vertices end selected after moving.
It happens when I select a vertice (after the white circle to be visible), move it and then move it again but this time without the white circle to be visible. the vertice remains red (selected) and I need to go to the select mode to deselect all to get rid of the selection. The simplest way to resolve the issue could be to be able to deselect all vertices by clicking in the empty space just like all tools in Sketchup.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Tue Dec 12, 2017 6:07 pm

Thank you for posting these follow ups. Visuals like that helps me greatly to put it into context.
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Tue Dec 12, 2017 6:24 pm

you're welcome;
it's the least I can do for my favourite dev :D
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Tue Dec 12, 2017 6:56 pm

That's mighty kind of you to say. :)

I've logged both the feature request for the gizmo alignment and the quick-select issue.
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Re: [Plugin][$] Vertex Tools

Postby Emily75 » Sun Jan 28, 2018 6:49 pm

Hello, I've just bought Vertex Tools. Everything seems to work fine, i'm on Sketchup PRO 2018 on Mac OSX, except one point :

I'm unable to precisely control the distance or proportion using the vertex Gizmo. I can't access to the VCB to control that. (actually I just can control the soft selection radius).

How can I do ? Thanks
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Mon Jan 29, 2018 5:57 pm

So far I don't think you can do it that way.
With Select Mode and the gizmo you can move freely some vertices but it can be precise if you use Sketchup's own length snapping (1mm, 1cm, 1m and so on; just choose a value that is pertinent in your model).
With Move mode, choose a vertex, a direction (vector),and type the desired length in the VCB.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Mon Jan 29, 2018 6:07 pm

There appear to have been a regression in V1.2. I have it logged. But no fix as of yet.
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Tue Jan 30, 2018 10:18 am

Thomas, you mean it was possible earlier?
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Tue Jan 30, 2018 11:05 am

You know what, I'm a little unsure to be honest. I might be confusing it with the non-gizmo Move tool...
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Re: [Plugin][$] Vertex Tools

Postby Hieru » Tue Jan 30, 2018 11:33 am

I'm fairly certain it was a feature a while back, but was then lost in an update.

I've mentioned it before and seem to recall you saying that it was on your to-do list for Version 2, but I could be wrong.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Tue Jan 30, 2018 11:47 am

Yea - that sounds familiar. The work on SUbD made me forget some of the details of existing Vertex Tools issues. Seeing how VT2 is taking longer to complete, I may have to do a bug patch to v1.2.
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Re: [Plugin][$] Vertex Tools

Postby numerobis » Wed Jan 31, 2018 2:20 pm

As i said earlier i would prefer a simple edge constraint toggle like in max instead of having to align the gizmo first every time i want to move a vertex along an edge...

https://youtu.be/iTnd4aETtQI?t=91
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Re: [Plugin][$] Vertex Tools

Postby MichaelSiggers » Sat Feb 03, 2018 12:40 am

Hi @thomthom

This is a genius plugin!

Purchased a couple of days ago and I love it.

Only thing is, I second the comment about being able to type in a distance when moving a selection with the Gizmo.

Brilliant work though. Thankyou.

Kind regards

Mike
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Sat Feb 03, 2018 4:38 pm

Version 1.2.11

Improvements
  • Added Serbian translations.
  • Added Albanian translations.
  • Updated Spanish translations.

Fixes
  • Fixed Gizmo VCB adjustments not working.
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Re: [Plugin][$] Vertex Tools

Postby MichaelSiggers » Sat Feb 03, 2018 4:56 pm

Thank you Thomas :D :D :D :D :D :D

Mike
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Sat Feb 03, 2018 5:09 pm

Great!
To be sure:
1. select vertices
2. use VT's select mode (gizmo) and begin moving the vertices along red, green or blue axis.
3. WHILE keeping left mouse button down, type desired value in VCB. type enter.
4. the vertices gets moved along axis
5. RELEASE left mouse button.

Once you release the LMB, VCB awaits for soft select radius value, so it doesn't work like the move tool of Sketchup, where you can change your mind afterwards and tweak the move value.

Is it correct?

PS I realized that this behaviour works also for scale and rotate. Type value in VCB while keeping LMB pressed down. Once you press enter, the vertices gets modified according to the value.
It's just tricky for cases where I need to press Shift with my left hand while keeping the LMB pressed down. I noticed that you can release Shift after you began the scale movement and type a value in the VCB but you can't move the mouse otherwise the Shift indication gets lost.
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Sun Feb 04, 2018 10:45 am

optimaforever wrote:Once you release the LMB, VCB awaits for soft select radius value, so it doesn't work like the move tool of Sketchup, where you can change your mind afterwards and tweak the move value.


With 1.2.11 you should be able to adjust after releasing LMB.

2018-02-04_10h42_19.gif
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Re: [Plugin][$] Vertex Tools

Postby optimaforever » Sun Feb 04, 2018 1:41 pm

Thanks Thomas.
It works indeed as you said.
However I think I have a problem with the latest VT as it hangs SU at launch.
And second, when I try to Ctrl+move an edge AND type a value in the VCB afterwards, it bugs.
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Re: [Plugin][$] Vertex Tools

Postby Bob James » Sun Feb 04, 2018 6:07 pm

Should I assume that "Make Planar to a custom plane" won't happen until V2?
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Re: [Plugin][$] Vertex Tools

Postby thomthom » Sun Feb 04, 2018 8:59 pm

optimaforever wrote:However I think I have a problem with the latest VT as it hangs SU at launch.

SU freeze? Permanently? I see no reason for any change in startup. Minimal code was touched...

optimaforever wrote:And second, when I try to Ctrl+move an edge AND type a value in the VCB afterwards, it bugs.

Is this a new bug?
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