General discussion on SUbD for SketchUp
by thomthom » Fri Oct 13, 2017 2:11 pm
Yea, it would be too complex to code understanding of such asymmetric mesh I'm afraid.
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by vanpi » Wed Oct 18, 2017 8:36 pm
I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.
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by HornOxx » Wed Oct 18, 2017 8:59 pm
 Congratulations! - this is a clean and accurate work, a very complex shape and nice as well! could you please show the raw geometry as well?
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by vanpi » Wed Oct 18, 2017 9:11 pm
Timelapse video of modeling : https://youtu.be/VFQd16gp2e0
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by HornOxx » Thu Oct 19, 2017 3:33 am
vanpi wrote:Timelapse video of modeling...  & Thanks!
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by thomthom » Sun Oct 22, 2017 3:20 pm
vanpi wrote:I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.
Very nice! I'm happy to hear that workflow from other software packages could be transferred into SketchUp.
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by optimaforever » Sun Oct 22, 2017 4:43 pm
Really cool timelapse! I see you have the same issues as me with autofolds and mirrors (delete, remirror, redelete, reremirror, etc.). And to flatten faces you use scale?
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by HornOxx » Fri Oct 27, 2017 4:55 pm
An old and popular German board game " Mensch ärgere Dich nicht" A not so complicated SubD task - I know  just a little Saturday afternoon exercise (below I share the step by step model of the cube at least)
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by thomthom » Fri Oct 27, 2017 5:58 pm
We call it "Ludo" 
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by HornOxx » Fri Oct 27, 2017 6:04 pm
 thanks fpr that info Thomas & sorry for the German claim - I thought it was like this
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by thomthom » Fri Oct 27, 2017 6:19 pm
I don't doubt it's of German origin. But I found it amusing that the titles were so different  Though... I don't quite "get" the German name...
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by faust07 » Fri Oct 27, 2017 11:27 pm
Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
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by L i am » Sat Oct 28, 2017 2:13 am
panixia wrote:just a silly mushroom for now.. i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that..  silly mushroom.JPG
Hi panixia, are those mushrooms 'infected' 
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by panixia » Sat Oct 28, 2017 4:22 am
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by HornOxx » Sat Oct 28, 2017 10:41 am
thomthom wrote:I don't doubt it's of German origin. But I found it amusing that the titles were so different  Though... I don't quite "get" the German name...
there is always something to learn  actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch ärgere Dich nicht" means slomething like ""People don't tease you" or "Man, don´t get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously faust07 wrote:Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard
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by boofredlay » Tue Oct 31, 2017 7:44 pm
A quickie SubD pumpkin on Halloween.
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by HornOxx » Tue Oct 31, 2017 8:08 pm
 Great SubD-scetch Eric - and just in time !! 
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by alsomar » Sun Nov 05, 2017 10:21 pm
Hello pals  I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process: Here you can see some standart views of the original shape. 
Then I've copied and rotated the shape. That's how I get the first ring of the tunnel. 
Here's a couple of iso views of the first ring. 

I've copied the ring several times using symmetries to create the tunnel. 

Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD. 

Finally, here's an animation through the tunnel.
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by HornOxx » Mon Nov 06, 2017 6:37 am
 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution! (no idea how you made the curved origin geometry, so this fits together as a loop ?  )
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by alsomar » Mon Nov 06, 2017 9:52 am
HornOxx wrote::thumb:  - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution! (no idea how you made the curved origin geometry, so this fits together as a loop ?  )
Thank you for your kind words  I'm attaching some pics of how I made the curved geometry. 



Here's a gif of how I twisted the curved shape using Vertex Tools. 
Once I got the shape, I made a symmetry, so the beginning and the end of the shape can fit in. If you need any other explanation, please ask 
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by HornOxx » Mon Nov 06, 2017 10:39 am
AUAAA !  So much "simplicity" is too complicated for me I always forget that the effect of vertex tools can be extended to any range Thanks !!
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by thomthom » Mon Nov 06, 2017 11:30 am
Thank you very much for this detailed breakdown of your workflow.
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by alsomar » Mon Nov 06, 2017 11:39 am
thomthom wrote:Thank you very much for this detailed breakdown of your workflow.
It's my pleasure! Thank you for your kind words 
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by Rich O Brien » Mon Nov 06, 2017 11:49 am
DNeFEg5XkAY2JlT.jpg Forgot to post this doodle
There's a frontroom and a backroom....reverse faces
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by HornOxx » Mon Nov 06, 2017 7:43 pm
Rich O Brien wrote:...forgot to post this doodle  I love these nasty doodle guys - but you better change the street side 
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by cuttingedge » Tue Nov 07, 2017 3:48 am
alsomar wrote:Here's a gif of how I twisted the curved shape using Vertex Tools. 
really impressive! but did the quads break-up after twisting / deformation?
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by alsomar » Tue Nov 07, 2017 8:01 am
cuttingedge wrote:did the quads break-up after twisting / deformation?
Vertex Tools is a quad-friendly extension so it keeps the quads after the twist or any other further operation. It's a great tool!
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by Box » Sun Nov 12, 2017 4:51 pm
Just for fun. About 10 minutes including the render. Tig's Fracture, SUbD and MSPhysics, Twilght2.
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by HornOxx » Sun Nov 12, 2017 5:45 pm
WOW !!  ... and even if it would have taken a 100 minutes, such a great result!! (you are using a great tool chain - is Tig´s Fracture creating "SubDable" parts out of the box (  ) instantly or is there still some fine tuning necessary?)
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by Box » Mon Nov 13, 2017 1:37 am
Thanks HornOxx. No tweaking necessary, not for this at least. It doesn't form quads but they aren't needed for something this random.
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by Ad Machine » 5 minutes ago
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