[Plugin] QuadFaceTools

Re: [Plugin] QuadFaceTools

Postby optimaforever » Wed Dec 07, 2016 11:27 am

Hello Thomas,

Perhaps has it been asked before, but is there a way to tweak the bydefault colors for the analysis tool? Not that I don't understand your wise choice of colors, but I'd prefer more contrasted colors like white-red...
And I agree, it's a pity one can't replace a default sketchUp view mode (like monochrome or x-ray that I don't use often) with this analyse view mode, to keep the textures/UVW mapping.

Otherwise, good job! :thumb:
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Re: [Plugin] QuadFaceTools

Postby thomthom » Wed Dec 07, 2016 2:18 pm

No color options as of yet. But it's something I wanted to add. The current version was a quick and dirty tool - turns out to be more useful than expected.
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Re: [Plugin] QuadFaceTools

Postby eneroth3 » Tue Dec 20, 2016 1:40 pm

I've just discovered the UV Mapping Tool in this plugin and it's so incredible useful. Not finding it earlier is definitely a Doh Moment for me. I'm a quad fan now! :P
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Re: [Plugin] QuadFaceTools

Postby thomthom » Wed Dec 21, 2016 1:41 pm

eneroth3 wrote:I'm a quad fan now! :P

whohoo! :D
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Re: [Plugin] QuadFaceTools

Postby cmoreink » Tue Jan 17, 2017 3:31 pm

How do you import an .obj file?
It crashes every time I try ---> file, import, select .obj file "oops, an error occurred :(" a message displays (box) askes me if I want to send a report.
The tool bar displays ok
Any idea why?
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Re: [Plugin] QuadFaceTools

Postby jo-ke » Sun Jan 29, 2017 11:25 am

I would like to use this plugin to texture a curtain.

https://3dwarehouse.sketchup.com/model. ... e42ea057c5

I tried to convert the mesh but it doesn't work.

What did I wrong?

same with that one:

https://3dwarehouse.sketchup.com/model. ... 51a521b687
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Re: [Plugin] QuadFaceTools

Postby jo-ke » Thu Feb 02, 2017 8:05 am

I really don't know how to convert the mesh, to let the texturing tool work.

anybody has got an idea?
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Re: [Plugin] QuadFaceTools

Postby alamin » Sun Feb 05, 2017 3:44 am

any pdf manual?
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Re: [Plugin] QuadFaceTools

Postby Box » Mon Feb 13, 2017 1:47 pm

Thomthom, any chance of adding a selection option where you can step the ring/loop selected?
So, instead of adding or subtracting, each click moves the selection one loop over and deselects the one you are on.

Edit: I'll just add this gif to help explain what I mean,I have a workaround but it would be helpful to have.
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Re: [Plugin] QuadFaceTools

Postby pilou » Thu Mar 02, 2017 3:05 am

No French UI version :?:
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Re: [Plugin] QuadFaceTools

Postby thomthom » Thu Mar 02, 2017 9:58 am

cmoreink wrote:How do you import an .obj file?
It crashes every time I try ---> file, import, select .obj file "oops, an error occurred :(" a message displays (box) askes me if I want to send a report.
The tool bar displays ok
Any idea why?

Can you share this obj file please? (You can PM me if you don't want to share the file publicly)
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Re: [Plugin] QuadFaceTools

Postby thomthom » Thu Mar 02, 2017 10:00 am

Box wrote:Thomthom, any chance of adding a selection option where you can step the ring/loop selected?
So, instead of adding or subtracting, each click moves the selection one loop over and deselects the one you are on.

That's a good idea. Logged it in the issue tracker: https://bitbucket.org/thomthom/quadface ... shift-loop
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Re: [Plugin] QuadFaceTools

Postby thomthom » Thu Mar 02, 2017 10:01 am

pilou wrote:No French UI version :?:

No. ...not yet that is... I just set up a Crowdin project for this extension. ;)
But give me some time to localise SUbD and move to my new home. :)
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Re: [Plugin] QuadFaceTools

Postby pilou » Thu Mar 02, 2017 10:13 am

Thx for the info, i had believed that i Miss something! :fro:

About the Crowdin, seems you must save after every new each line item input
else seems that is not save as general input for several items! :?:
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Re: [Plugin] QuadFaceTools

Postby thomthom » Thu Mar 02, 2017 11:51 am

pilou wrote:About the Crowdin, seems you must save after every new each line item input
else seems that is not save as general input for several items! :?:

I'm sorry, I don't follow..?
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Re: [Plugin] QuadFaceTools

Postby pilou » Thu Mar 02, 2017 2:16 pm

No problem it's just for the use of Crowdin who seems curious with the Save of new translation! :)
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Re: [Plugin] QuadFaceTools

Postby cmeed » Wed Apr 19, 2017 2:54 pm

Hi Thom Thom
I'm getting an error box when ever I open SU heres and image of the box that appears.

its seems to run ok though when i close the window.

cheers in advance

chris
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Re: [Plugin] QuadFaceTools

Postby mae_fierros » Sun Jul 16, 2017 3:44 am

How come the "Offset Loop" under my Quadface tools seems not to work/function in SU 2017 ? what is the most compatible extension for the 2017 version? thank you in advance
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Re: [Plugin] QuadFaceTools

Postby Rich O Brien » Sun Jul 16, 2017 12:07 pm

Offset Loop is still a work in progress.

It was a experimental feature Thom added a few versions ago.

Sometimes it works ok other times it fails. Always send crash reports when it fails.
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Re: [Plugin] QuadFaceTools

Postby Kuu » Mon Sep 11, 2017 10:39 pm

I've recently started learning to do quad modelling in other apps but these tools are great for doing stuff in sketchup! However there's a couple of tools I feel are missing which would be great to roundout QuadFaceTools:

1. Offset with edges. Basically just an offset tool but that builds all the connecting lines so you don't have to draw them in manually to preserve the quad topology, which is a drag. I tried looking at all offset plugins but none seems to do this relatively simple thing:

Screen Shot 2017-09-11 at 15.48.59 PM.png

Above offset with edges; below regular offset. (I'm not sure how the intersections would be though, but at least for simple offsets it would be easy)

2. Quadify N-gon. Basically automatically divide any convex polygon into quads, being able to preview and choose division type before finalizing.

Screen Shot 2017-09-11 at 16.11.08 PM.png

1st row is edge splitting but works with any N-gon, i suppose it would be nice to also make the extra loops.
2nd row is central but only works with N-gons divisible by two above N = 6
3rd row is grid splitting which is the best solution for large N values to avoid nasty poles.
4 and 5 provide other alternatives...

If these things could be added that would be awesome! Or if other plugins I don't know about already do this that would be nice too...
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Re: [Plugin] QuadFaceTools

Postby rtd » Thu Sep 14, 2017 4:23 pm

I hope that this is the best place for this question.

What is the relationship, if any, between 'vertexTools', 'subD', and quadFaceTools?

Are they independent or is one or more required for the other(s) to function?

Thank you
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Re: [Plugin] QuadFaceTools

Postby Box » Thu Sep 14, 2017 4:46 pm

They are independent tools that work together. None are needed for others to work but they are authored by the same magician and therefore help you to pull a rabbit out of your hat or a hare out of your ....
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Re: [Plugin] QuadFaceTools

Postby thomthom » Sat Sep 16, 2017 11:35 am

SUbD do work best with quad topology - and for that you would be better of using QFT to author the mesh.
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Re: [Plugin] QuadFaceTools

Postby thomthom » Sat Sep 16, 2017 11:35 am

cmeed wrote:Hi Thom Thom
I'm getting an error box when ever I open SU heres and image of the box that appears.

its seems to run ok though when i close the window.

cheers in advance

chris

Sorry man - I haven't visited this thread for a while. Do you still have this issue?
What version of QFT and TT_Lib do you have installed?
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Re: [Plugin] QuadFaceTools

Postby thomthom » Sat Sep 16, 2017 11:43 am

Kuu wrote:I've recently started learning to do quad modelling in other apps but these tools are great for doing stuff in sketchup! However there's a couple of tools I feel are missing which would be great to roundout QuadFaceTools:


That's for the details suggetsions. I logged it in the issue tracker.

https://bitbucket.org/thomthom/quadface ... with-edges

Meanwhile you can try out TIG's Split Tools: viewtopic.php?t=43376
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Re: [Plugin] QuadFaceTools

Postby Kuu » Sat Sep 23, 2017 3:03 am

thomthom wrote:That's for the details suggetsions. I logged it in the issue tracker.

https://bitbucket.org/thomthom/quadface-tools/issues/109/offset-with-edges

Meanwhile you can try out TIG's Split Tools: http://sketchucation.com/forums/viewtopic.php?t=43376


Awesome. I did find TIG's tools a few days after I made that post, and it sure does the job but too many clicks breaks the sketchup flow: need to do the offset, escape the tool, pick the face and then another command... getting it done with just one command would be glorious since I offset a lot. An additional efficiency I thought of was if the tool ended with the new offset ring selected so it's ready to manipulate, because after using TIG's tool curves get destroyed and you need to pick the edges and select loop which adds even more commands...
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Re: [Plugin] QuadFaceTools

Postby thomthom » Mon Oct 23, 2017 7:36 pm

Version 0.13.0

  • Improved OBJ importer.
    • Handle different encodings.
    • Also look in "map" and "maps" directories when searching for textures.
    • Handle files referring to materials without a .mtl companion file.
    • Fix line segment import.
    • Support OBJ files with negative indicies.
  • Add a Quad-Edge Tool to mark edges as Quad Edges.
  • Unhide the experimental Offset Loop Tool
  • Dropped compatibility for SketchUp 2013 and older.
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Re: [Plugin] QuadFaceTools

Postby kenancakir » Mon Oct 23, 2017 8:13 pm

Thank you..
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Re: [Plugin] QuadFaceTools

Postby duanekemp » Mon Oct 23, 2017 9:01 pm

Thomthom, You are too cool. Thank you for the newly added work on the plugin. Bravo!
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Re: [Plugin] QuadFaceTools

Postby thomthom » Tue Oct 24, 2017 12:05 pm

Version 0.13.1
  • Improved OBJ import - handles OBJ files with unexpected W value for its UVW coordinates.
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