[Plugin] SketchyFFD (Updated 20130203)

Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby kwistenbiebel » Sat May 10, 2008 12:38 am

Chris,
You're Da Man! :fro:
Kudos! :thumb:
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CPhillips » Sat May 10, 2008 1:35 am

Updated with another bug fix.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby Daniel S » Sat May 10, 2008 12:45 pm

The new added option to subdivide the mesh when doing a NxN deformation it´s amazing! :ecstatic: :ecstatic:
Only this feature can be a standalone plugin by itself :ecstatic:

Thank you,
Daniel S
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CadFather » Sat May 10, 2008 12:56 pm

THIS IS INSANE! :ecstatic:
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Sat May 10, 2008 3:55 pm

Thanks Cphilllips.
Your pluggin is excellent.
I agree with Daniel S for a standalone plufin who can do that
Subdivide plugin request.skp


I would like to have the option to subdivide a loop in sketchup, really it'll be very cool.

Thanks a lot for your hardwork
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REGIS 
 

Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby JClements » Sat May 10, 2008 7:37 pm

Interesting results by subdividing the top surface of the cylinder first before apply FFD. I was surprised that a convcave cone was not formed; however, the "symetrical wavey pattern" is nice. I'm not sure why the one surface/facet of the cyliner got flipped.

FFD.jpg


* One minor enhancement might be to the name the FFD point group automatically, for instance "FFD Point Group". This could help in selecting the FFD group via the Outliner.

Thanks for the great work Chris. You script has evolved nicely.

Regards, John
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Sat May 10, 2008 11:23 pm

Hi Jclements

The question : Where can I find the Dale Martin's plugin "subivide selection" :?:
I've made a google search and no result.

Thanks a lot

Regards
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Sat May 10, 2008 11:24 pm

Regis, youll need to download the wole subdiide and smooth plugin from smustard. Te subdiide selection is part of this plugin.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Sun May 11, 2008 12:18 am

Thanks remus

I understand : Whaat is Dale Marten.
I know this plugin and perhaps it's the best plugin with FFD i've never seen before.
Unfortunately I've no cash to buy it at the moment.

Perhaps Cphillips can make a subdivide plugin if he wants.

Regards
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Sun May 11, 2008 12:32 am

There is a subdivide aspect to the current version of FFD, although it differs from whaats subd, it probably doesn't make much/any difference when your using it for FFD stuff, though.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Sun May 11, 2008 12:39 am

Yes remus, I had made a try but the result isn't what I want to have, see the skp file attached some post before.
I don't know the result of whaat's subdivide plugin.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Sun May 11, 2008 12:50 am

Heres what i got after putting a similar shape through whaats subd:



not very good either really, i did get better results on more regular shapes, though.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CPhillips » Sun May 11, 2008 6:26 am

Regis, I wouldn't know how to do that. Its different from the very simple subdivision I do here.

I don't want to confuse this with Whaats cool plugin. Ill probably rename it something like "Dice"
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Sun May 11, 2008 10:48 am

OK CPhillips

Is there a way to have a subdive face like the subdivide tool native sketchup (for a straight line) without to have to subdivide two lines and draw lines to create new faces. :?:
Perhaps we can create a new topic to discuss that :?:

regards
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REGIS 
 

Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CPhillips » Sun May 11, 2008 11:17 pm

REGIS wrote:OK CPhillips

Is there a way to have a subdive face like the subdivide tool native sketchup (for a straight line) without to have to subdivide two lines and draw lines to create new faces. :?:
Perhaps we can create a new topic to discuss that :?:

regards

I don't really know anything about subdividing faces. This just slices the mesh.

Doesn't Whaats plugin do what you describe?
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Mon May 12, 2008 6:26 am

From my very cursory experiments, it seems whaats version of subd does what regis describes, but also subdivides the geometry between the vertices.

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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby REGIS » Mon May 12, 2008 7:39 am

On simple shapes it's ok but on more complex it's not the same.
It seems to do triangulate faces on coplanar quadrangulate faces

FFD subdivide option is great on cube with square angle because he cuts the cube on RGB axes.
For those how know blender there is an option in the k key : select a face an select loop cut.
I would like to have the same option in sketchup.
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REGIS 
 

Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby justry » Sat May 17, 2008 5:06 pm

What Dale's plugin does is called a catmull-clark subdivision. Google it and you'll find lots of pages explaining the algorithm. It's not that hard to understand once you've went through it a couple of times.
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Re: SketchyFFD (Free Form Deformation)

Postby oecodesignator » Thu May 29, 2008 1:46 pm

Hello Chris.

Applications? Last night, I was talking to our design manager and he was looking for a capability to add quickly in my landscape architecture model a twisted (literally, not the sicko type, hehe) building. I failed to get a copy of the script previously but read Catch Up had previously enough to know it could be done. I'm downloading the script and at the same time posting this to say, "Yes, UAE has been waiting for a script like this to keep the rapid-paced development moving. Cheers!"

and thanks.

Rico

CPhillips wrote:Has anyone actually used this script for anything useful yet?



Chris
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Ain't it a grrrreat day!

RICO

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Re: SketchyFFD (Free Form Deformation)

Postby CPhillips » Sat May 31, 2008 4:10 am

Thanks Rico!
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby mikaztro » Sun Jun 01, 2008 6:35 pm

Where can I download the latest FDD plugin. Thanks.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby Gaieus » Sun Jun 01, 2008 6:38 pm

See Chris' post when he updated the link:
viewtopic.php?p=60071#p60071
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby mikaztro » Sun Jun 01, 2008 7:01 pm

Gaieus wrote:See Chris' post when he updated the link:
viewtopic.php?p=60071#p60071

Thanks mate!
:)
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby pav_3j » Thu Jun 12, 2008 11:28 pm

this is brill, thank you so much

pav
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby svetik » Fri Jun 20, 2008 9:12 am

Thanks man-it is really inportant emproovement for SU. Google is too poor to do it =)
BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 :cry: Why?
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Fri Jun 20, 2008 7:43 pm

This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CPhillips » Sat Jun 21, 2008 3:26 am

remus wrote:This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

I dont think I follow. Can you post a picture?
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby CPhillips » Sat Jun 21, 2008 3:27 am

svetik wrote:Thanks man-it is really inportant emproovement for SU. Google is too poor to do it =)
BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 :cry: Why?


I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby topmanblue » Sat Jun 21, 2008 6:24 am

thank YOU sir!!!
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Re: [Plugin] SketchyFFD (Updated May 9 2008)

Postby remus » Sat Jun 21, 2008 9:34 am

Imagine we start with this mesh:

The box is a group within the group to which FFD has been applied.

Currently deforming this mesh does this:


What i was suggesting is to get it to do this instead:
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