SketchyPhysics 3.7.4

Moderator: CPhillips

Re: SketchyPhysics 3.7.1

Postby faust07 » Sat Feb 27, 2016 1:27 am

Oh sorry, I have my question not properly formulated. It relates to the direct animation output in SketchUp. My thought is, like in the animation editor of Twilight, to start the Physics simulation from a specific frame or time and stop after a specified margin. That would be very helpful for complex simulations, large models ore extravagant stiles do not have to be fully passed through to a required point or frame. Similar to Twilight renderer, the routine could internal count through, for example, to the frame 1200 and then begins with the complete image output for the Physics model situation at that point.
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faust07 
 

Re: SketchyPhysics 3.7.1

Postby faust07 » Tue Mar 15, 2016 7:30 pm

Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. :thumb:
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faust07 
 

Re: SketchyPhysics 3.7.1

Postby PituPhysics » Wed Mar 16, 2016 8:47 pm

faust07 wrote:Another presumptuous question ... Is it feasible to expand "Animation Export" in "Sketchy Replay" with an input function, so that freely selected image formats can be exported, not just the current viewport size? - Such as it now is possible in MS-Physics. :thumb:


Hello Faust. I could not solve, I asked Anton...
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PituPhysics 
 

Re: SketchyPhysics 3.7.1

Postby jumpjack » Thu Mar 17, 2016 10:07 am

Anton_S wrote:SketchyPhysics is a real-time physics simulation plugin for SketchUp created by Chris Phillips.

See extended versions maintained by PituPhysics: viewtopic.php?f=61&t=62453

SP 3.5, the unofficial release, comes with many bug fixes



SketchyPhysics 3.7.1

SketchyPhysics 3.7.1 Release date: December 23, 2015. Copyright © 2009-2016, Chris Phillips

It remains just for 32-bit SketchUp to use.


I'm a bit confused...

V.3.2 was the last one from Chris Phillips, now stopped?
Than a new branch named "3.5.x" was started? By Anton_S ?
Then a NEW branch named "3.7.x" was started? By PituPhysics? Or this is the continuation of 3.5?!?

What does "It remains just for 32-bit SketchUp to use" mean? That a 64-bit version exists?

3.5.x branch.
3.7.x branch
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jumpjack 
 

Re: SketchyPhysics 3.7.1

Postby PituPhysics » Thu Mar 17, 2016 12:38 pm

Faust07!

Anton created a new 'sketchy_replay.rb' file. Now you can freely adjust the image size.
I created a .exe integrator. It's work in SU14 or newer.

Download from webpage or this link.
_____________________________________________________________________________________________


jumpjack!

The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.
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PituPhysics 
 

Re: SketchyPhysics 3.7.1

Postby faust07 » Thu Mar 17, 2016 1:31 pm

That's great! I will test it this evening. Thanks so much, Anton and Pitu!
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faust07 
 

Re: SketchyPhysics 3.7.1

Postby jumpjack » Thu Mar 17, 2016 2:53 pm

PituPhysics wrote:jumpjack!

The first time Anton further developed the original SP 3.2 from Chris Phillips.(3.3.0 - 3.5.6)
Then I further developed.(3.6.0 - 3.7.1) I no longer making several editions.

64-bit SketchUp is not supported. Use the MSPhysics, it is much more advanced, although still under development. But it works flawlessly.


Thanks, now it's clear.
But then SP is no more being developed by anyone?

Which one is the best to simulate mechanisms? SP or MS? For example, to build two gears which move together in sync. I find very uncomfortable SP in this (at least in old versions), when I had to set up by hand each single tooth!
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jumpjack 
 

Re: SketchyPhysics 3.7.1

Postby PituPhysics » Thu Mar 17, 2016 6:31 pm

Gears each plugin to do it the same way. Select all the teeth, 'Shape' -> 'Convex Hull'
One of them with a motor to another in a hinge.
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PituPhysics 
 

Re: SketchyPhysics 3.7.1

Postby faust07 » Thu Mar 17, 2016 6:56 pm

Regarding animation export: the image format selection and the export work very well - super! A small improvement would be desirable... Setting the start frame in "export animation" - "export settings" works neither as choice of the beginning point of exporting the recorded simulation nor as frame number in the filename. No matter what you type in, both start at zero.
And to stop an export before end is nearly not possible...
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faust07 
 

Re: SketchyPhysics 3.7.3

Postby John Sarak » Mon Aug 15, 2016 7:27 pm

About Sketchy Physics
If anyone want to help.
Since one week I'm trying to install the "SketchyPhysics" in my laptop with WIN 10 and. 64x
But, I can not to.
Any try is losed. I have try any method. In "Reference---> Extensions" I can see it but it doesn;t work. Its bar does not disapear.
Can anyone help me to how to download with right way?
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John Sarak 
 

Re: SketchyPhysics 3.7.3

Postby firedrake » Tue Feb 14, 2017 6:18 pm

is there any way to use this with a 64 bit system, im using a mac and its only available in 64 bit
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firedrake 
 

Re: SketchyPhysics 3.7.3

Postby faust07 » Wed Feb 15, 2017 5:48 pm

SketchyPhysics works only on 32 bit systems. No way to port it.
Please try MSPhysics by plugin author Anton S.
Search for MSPhysics under Board index - Plugins.
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faust07 
 

Re: SketchyPhysics 3.7.4

Postby mr1Andersen » Thu Feb 15, 2018 10:42 pm

Hello.
In MSPhysics, you can stop motion and freeze the scene.
After pressing the STOP button, the figures remain in their places and do not return to their original positions.
This is very convenient if you want to find the position of the object after its movement.
Does it make it possible to make such a "freeze" button in SketchyPhysics?
The "freeze" button is a stop button2 (End simulation without re setting positions nor erasions emitted bodies).
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mr1Andersen 
 

Re: SketchyPhysics 3.7.4

Postby faust07 » Fri Feb 16, 2018 10:19 am

I'm not sure if anyone is developing SketchyPhysics any further. But if I remember correctly, you can achieve the same result by pausing the simulation and saving a copy of the model during the pause. The state of the model is then frozen in this copy.
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faust07 
 

Re: SketchyPhysics 3.7.4

Postby mr1Andersen » Wed Feb 21, 2018 4:40 pm

Hello.
It's uncomfortable. It is a pity that there is no "Frost" button.
I can use MSPhysics_v1.0.3, but it works unstably.
1)I give an example:

I'm not so much interested in why there is a forward movement.
I'm wondering why there is a spin-up and, as a consequence, a crash.
2)I give an example:

Why does the start cause a push? (The object made a 0.8 degree turn).
If you increase the speed of +1 on the MSPhysics Control Panel, the object will start moving, and then stop moving. Why is this happening?
The movement will resume if the speed is +9 (this is understandable, too heavy object), but the questions remain open.
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mr1Andersen 
 

Re: SketchyPhysics 3.7.4

Postby mr1Andersen » Sun Mar 04, 2018 5:31 pm

How do I know the distances between objects if objects move chaotically in space. For example, how to monitor the distance from the planet Earth to the Tesla Roadster in space.

Or is it impossible to connect two points in space?
This feature is in SketchUp "size indicator" , it works only in 2D space and only rectilinearly.
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mr1Andersen 
 

Re: SketchyPhysics 3.7.4

Postby mr1Andersen » Sun Mar 04, 2018 7:16 pm

How do I know the distances between objects if objects move chaotically in space?
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mr1Andersen 
 

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