I don't remember if you already told me about this but are you planning to propose color variations of the thea materials based on clusters, patches and altitude?
I guess vertex color is too thea-core related but is there a way to change material properties like color hue and saturation of textures just from the skatter? Perhaps a discussion with Tomasz?
If possible I'd love to be able to change the specularity too to quickly create wet variations of grasses and bushes for these pesky but good-looking wet grass & roads scenes
