The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread (aka the Doh! thread)

Postby S Shepherd » Mon Mar 09, 2015 1:32 am

I just today noticed with solid tools, if you subtract a transparent solid from another shape it leaves behind transparent faces. I suppose I mostly paint after these operations are complete.

solid odd.gif


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Re: The "Duh!" thread (aka the Doh! thread)

Postby roland joseph » Wed Mar 11, 2015 3:55 pm

Didn't have a clue till today that while you push pull you can add a face by hitting "ctrl" on a pc or "option" on a Mac
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Wed Mar 18, 2015 8:21 pm

A little one...
I've had problems with drag&drop of images from the web browser to SU. No I've found the reason: I've changed the startup rights for SU to "always start as administrator". After changing this for the browser too (or both without these rights), drag&drop is back again...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby piratebrian » Sun Apr 19, 2015 4:18 pm

When taking one surface and copy pasting it into an unrelated group, if you click on the destination surface before you do the control-v paste you newly placed surface will auto align. Found this one by accident, it is probably page 2 of the instructions, But bahhh instructions.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon May 04, 2015 2:41 pm

Thx to JQL :D
Move Copy a group
if you double-click it, you edit it, and even if you do nothing on it, it is made into a different definition, therefor "unique".

Not sure that was on the manual ? :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Aureus » Mon May 04, 2015 4:27 pm

I forgot what this tread is about but no doubt - it's a record breaking thread: probably the longest living thread here.
Like a submarine. Just when you think it's down it goes up to the surface. Over and over again. :D
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Mon May 04, 2015 8:20 pm

pilou wrote:Thx to JQL :D


It's the second time I make one of you hotshots have a duh moment! First it was Bob!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Fri May 15, 2015 10:21 am

Followme: path and shape in different context

I've always copied a path into a group to do a followme, but you can enter that group after you have selected the path with the followme tool...

followcontext.gif
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 11:29 am

But be aware Cotty,that doing it with the path in a group will give you strange results.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 1:24 pm

Box wrote:But be aware Cotty,that doing it with the path in a group will give you strange results.


Box, those strange results are only due to geometry. Your two circles are not orthogonal to each other so the start and ending are not coherent with the rest of the path. That's what that message means and it's not related to the path's/profile context.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 2:03 pm

I beg to differ. The circles are set to make a sphere.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Fri May 15, 2015 2:22 pm

I think the reason is the different axis for the group (you can see both in BOXs gif). the follow me uses the path circle, but with the global axis.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 2:59 pm

I thought the same Carsten but the torus created isn't centered on the origin, certainly influenced by but not centered on.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 3:04 pm

cotty wrote:I think the reason is the different axis for the group (you can see both in BOXs gif). the follow me uses the path circle, but with the global axis.


That is true! And that is why the circle's profile is not orthogonal with the path and the result is an elliptical profile donut with strange endings...

Seems sketchup is picking the circle path and use it's context axis to place it relatively to the profile's context's axis.

If the path's component´s axis would be centered with the circle and if the profile was centered in it's context axis, then the sphere would be created.

If the profile had been drawn along the X axis a circular profile donut would have been created instead of an elliptical one.

What also happened here is that Box grouped the path while you grouped the profile.

I also bet things will work differently if using a group or component...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 3:07 pm

Talk about missing the point.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 3:48 pm

Box wrote:Talk about missing the point.


LOL! That's cool! But you missed the point for most of it... :lol:

I think... :?

I'll try it in a minute but my gif creating capabilities are messed up since I got a 4k monitor... licecap doesn't work well nor other stuff I tried...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 3:52 pm

I am preparing my eggs for the sucking lesson.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 3:53 pm

You have to center the axis inside the circle group prior to follow me.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 3:53 pm

Sh** I'm doing it right now in several ways, but can't gif it!!!!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 3:55 pm

wait a moment... changing computer!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 3:56 pm

I think you have made my point for me. If the profile is in a group it causes a different result because it relates the group axis to the global axis. But if the profile is in a group it simply uses the group Axis.
QED
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Rich O Brien » Fri May 15, 2015 4:05 pm

#handbags
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 4:06 pm

at forty paces!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 4:19 pm

circle.gif


Well what was your point exactly?
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Fri May 15, 2015 4:36 pm

Which proved my point, the follow me reacts differently if the profile is grouped rather than the path being grouped. The origin axis comes into play when the path is grouped.
So my original assertion that odd things occur when you group the path is true.
Also my original model was orthographically correct and shows the relationship between the global axis and the group axis. If I did the follow me the other way it would have produced a sphere.
Moving the axis of the path solves the problem but is unrelated to the original post.

I simply pointed out that while Carsten was showing something that works beautifully one way it doesn't work the same way when reversed.

I'll add this for luck.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby JQL » Fri May 15, 2015 4:48 pm

Duh!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pmolson » Fri Jun 05, 2015 3:48 pm

Did you know

When you have a group open and everything else is faded away and hard to see you can click on the
(use sun for shading button check box) and the rest of the model is then clear to see.

I like this option for when I want to reference my open group to other parts of the model.

01_group-open-shadows-off-s.JPG


02_group-open-shadows-off-s.JPG
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Fri Jun 05, 2015 4:22 pm

:thumb:
In addition, you can influence this here furthermore...
compfade.jpg
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pbacot » Fri Jun 05, 2015 6:05 pm

Just came across the follow me showdown. Maybe cause I'm coming off a cold ...I'm confused. Would be nice to know the best practice for other than circle paths. I have always thought it was a hassle needing to have the objects in the same context...but now I find you don't . Duh!!!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby icedkasz » Fri Jun 05, 2015 11:47 pm

Just discovered that ctrl+shift+V pastes in place. Didn't know that for 3 versions. I've made messes out of contour maps by being millimeters off.
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