Would it be possible to have some kind of test if geometry is intersecting?
And if it is move it away a tiny bit.
Good for things like pebbles.
[REQ] Intersection avoidanceModerator: jiminy-billy-bob
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Re: [REQ] Intersection avoidanceThere will be collision detection, but it will be based on the bounding boxes, and will only hide items, not move them.
Re: [REQ] Intersection avoidance
Isn't there a disadvantage memory-wise to only hide the overlapping instance instead of not generating it? Well, now if you tell me that the memory footprint is small... But in case of huge landscapes, it could be a memory hog...
Re: [REQ] Intersection avoidanceThey are not generated actually.
What I meant is that when two items overlap, one of them is discarded (not generated). And that the collision detection is NOT a physics simulator that moves items to get the best stacked configuration.
7 posts
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