[REQ] Intersection avoidance

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Moderator: jiminy-billy-bob

[REQ] Intersection avoidance

Postby Pixero » Sat Apr 18, 2015 8:35 am

Would it be possible to have some kind of test if geometry is intersecting?
And if it is move it away a tiny bit.
Good for things like pebbles.
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Re: [REQ] Intersection avoidance

Postby jiminy-billy-bob » Sat Apr 18, 2015 10:24 am

There will be collision detection, but it will be based on the bounding boxes, and will only hide items, not move them.
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Re: [REQ] Intersection avoidance

Postby Pixero » Mon Apr 20, 2015 9:25 am

Ok. Is it far off?
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Re: [REQ] Intersection avoidance

Postby jiminy-billy-bob » Mon Apr 20, 2015 9:28 am

I'm not sure ;-)
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Re: [REQ] Intersection avoidance

Postby optimaforever » Tue Dec 01, 2015 9:22 am

jiminy-billy-bob wrote:There will be collision detection, but it will be based on the bounding boxes, and will only hide items, not move them.

Isn't there a disadvantage memory-wise to only hide the overlapping instance instead of not generating it? Well, now if you tell me that the memory footprint is small... But in case of huge landscapes, it could be a memory hog...
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Re: [REQ] Intersection avoidance

Postby jiminy-billy-bob » Tue Dec 01, 2015 10:21 am

They are not generated actually.

What I meant is that when two items overlap, one of them is discarded (not generated). And that the collision detection is NOT a physics simulator that moves items to get the best stacked configuration.
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Re: [REQ] Intersection avoidance

Postby optimaforever » Tue Dec 01, 2015 11:13 am

Ok perfect world :fro:
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