by cuttingedge » Thu Sep 11, 2014 11:05 pm
Alvis, that latest one is scary challenge. But you did it very well. Im sure in this exercise, there are lots of repetitive actions. Do you have a plugin in mind (non- existing) that could help you do repetitive things more quickly?
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by alvis » Fri Sep 12, 2014 2:50 pm
Bruno Zampa King sofa
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by alvis » Fri Sep 12, 2014 6:31 pm
cuttingedge wrote:Alvis, that latest one is scary challenge. But you did it very well. Im sure in this exercise, there are lots of repetitive actions. Do you have a plugin in mind (non- existing) that could help you do repetitive things more quickly?
Unfortunately, I do not have a magic plugin  .Before making a model, I'm thinking , how to save time for modeling. Everything, what can be copied, I'm copying
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by cotty » Fri Sep 12, 2014 7:29 pm
Where can we download that "thinking"?
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by alvis » Sat Sep 20, 2014 9:54 am
cotty wrote:Where can we download that "thinking"?
hello cotty! sorry, I do not have an answer to this question Bruno Zampa Fly
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by Richard » Sun Sep 21, 2014 12:21 am
Holy crap, it just gets better!!!! Mate you are doing FREAKY GOOD STUFF!
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by alvis » Mon Sep 29, 2014 3:26 pm
Richard wrote:Holy crap, it just gets better!!!! Mate you are doing FREAKY GOOD STUFF!
Thanks Richard. Next model
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by alvis » Thu Oct 02, 2014 1:14 pm
work in progress...
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by alvis » Thu Oct 02, 2014 2:45 pm
next
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by andybot » Thu Oct 02, 2014 3:40 pm
I'm curious - the multiple lines at the seams - do you draw those by hand and then copy them over? Or is there some subdivision command you are doing to make those. You have such an impressive grasp of those fine details. Excellent work!
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by pbacot » Thu Oct 02, 2014 4:31 pm
Really appreciate the time and effort.. Not only to make these models, but to present the work so nicely for our benefit! Thank you!
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by alvis » Fri Oct 03, 2014 2:15 pm
andybot wrote:I'm curious - the multiple lines at the seams - do you draw those by hand and then copy them over? Or is there some subdivision command you are doing to make those. You have such an impressive grasp of those fine details. Excellent work!
Many thanks for the comments. I always copying. The same geometry, the same segments and the same lines. As far as possible. And final result
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by majid » Fri Oct 03, 2014 4:23 pm
OMG, these are a m azing. mate!
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by alvis » Fri Oct 03, 2014 5:29 pm
majid wrote:OMG, these are a m azing. mate!
Thanks Majid 
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by Mike Amos » Sat Oct 04, 2014 11:14 am
I cannot quite get the hang of those but you seriously rock dood.
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by rombout » Sat Oct 04, 2014 12:34 pm
Since when is su capable of using quads so easy. Models look really great! A lot of plugin most be involved.
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by olishea » Sat Oct 04, 2014 1:47 pm
look at the creases!! look at the creases!! totally photoreal if you ask me! wow, again.
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by Hieru » Sat Oct 04, 2014 2:25 pm
olishea wrote:look at the creases!! look at the creases!! totally photoreal if you ask me! wow, again.
I keep meaning to ask about the creases. Since I can't see any evidence of them in the proxies, am I right in thinking that they are sculpted after subdivision?
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by olishea » Sat Oct 04, 2014 2:31 pm
I believe he subdivides and then tweaks some creases after for added realism. Totally looks like the seam is pinching the material, great stuff!!
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by Hieru » Sat Oct 04, 2014 4:09 pm
That's what I thought, but wondered if Alvis might also use a randomise tin plugin.
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by alvis » Sat Oct 04, 2014 6:22 pm
Hieru wrote:That's what I thought, but wondered if Alvis might also use a randomise tin plugin.
olishea wrote:I believe he subdivides and then tweaks some creases after for added realism. Totally looks like the seam is pinching the material, great stuff!!
Many thanks for comments. he he guys ... . You are almost right. But after the division, I perform only minor corrections. Everything is done before the division. You know how hard it is to controlling the models with many polygons. I bow my head and I say a big thank you to all authors of plugins. But is not enough to have good tools. As Cotty said, we all have a main plugin - The Brain.
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by Hieru » Sun Oct 05, 2014 12:30 pm
That makes your modelling even more impressive Alvis. Is there any chance you could share some of your workflow for adding creases and imperfections?
It's the one area of furniture modelling that I'm still struggling with and I usually resort to adjusting the mesh after subdivision, which isn't ideal.
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by marked001 » Sun Oct 05, 2014 10:38 pm
wow.. i haven't tuned into this thread since the introduction of your process....which is totally impressive. amazing stuff as usual.. thanks for sharing.
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by pinoy » Fri Oct 10, 2014 12:42 pm
Amazing work! Thanks for sharing really an eye opener. Cheers
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by Bryan K » Mon Oct 13, 2014 2:07 am
You show us how to do it, but I still can't do this yet. But a great big "thanks" for showing us! Astounding work. 
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by alvis » Thu Dec 18, 2014 11:08 am
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by duanekemp » Sun Jan 11, 2015 9:06 pm
This is one of the most fantastic posts I have enjoyed in a long time! Congratulations should follow the Wow... but being so thoroughly amazed and enlightened, Wow as to still come as the last thought! WOW!
Great examples, wonderful tuts and a presentation that actually brings this close enough to home that anyone who wanted could do the same. I appreciate this allot.
Last edited by duanekemp on Thu Mar 26, 2015 1:50 pm, edited 1 time in total.
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by pbacot » Sun Jan 11, 2015 11:03 pm
So fantastic, and you're sharing it to boot!. I will be checking it out to get a feel for how real modeling is done... Thanks Alvis! Peter
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by cuttingedge » Mon Jan 12, 2015 6:52 am
Alvis, I agree, it gets better and better. You transcended SU's limitations in organic modelling. I wanna be like you when I grow up!
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by alvis » Mon Jan 12, 2015 9:05 pm
Many thanks for the kind words, guys ! New model
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