by iichiversii » Thu Aug 14, 2014 10:08 pm
Hey folks, i remember a while back someone was looking for tutorials on how to make Low Poly models, at the time i wasnt the best when it came to low poly modelling so i set off and learnt myself for game dev reasons, during that time i spent learning the best methods i eventually discoverd low poly models can look great with the right texture applied to give the illusion of a highly detailed model, so i said i would show you all what i have learnt by showing you a little tutorial on how i did it. Step 1: First i searched the web for a 10x10 Grid and imported into SU, i then devided the texture into 10x10 squares as you can see by the verts in the image below. GRID.png Step 2: I removed a section from the grid as you can see on the left that i wanted to use to construct my low poly model, as you can see that section is already UV mapped from the first step. CUTOUT.png I then folded the cutout section to form a box, note that the UVs are still wrapped to the box. i kept the original cut out to view it from above for the next step. MODEL_LAYOUT.png Step 3: I then opened up the texture in Gimp and painted over the squares i used in the cut out portion i used to form the UV mapped box. PAINT_1.png And now look at the box after the paint over. PAINT_2.png Step 4: So we have a bus but it needs some work so we can place wheels underneath, so i carefully added more verts so i could create wheel arches. SPLIT_UP.png SPLIT_UP_PAINT.png Step 5: Ok for my next step i need to create just 1 wheel but i wanted to use as little of the texture as possible, so i used the top left square and made a triangle and a square from its little section i painted, as seen below. WHEEL_CONSTRUCT.png Step 6: i then attached both the triangle and the square like so and duplicated it around all the way around, then i copied the outer wheel to the opposite side to form the wheel into a solid. wheel_2.png wheel_3.png And there you have it a low poly bus BUS_COMPLETE.png So just goes to show you sometimes low poly with a highly detailed texture can be as effective as a high poly model, but it doesn't stop there, i only used a small portion of the texture, so let me show you how many models you can create just by using 1 texture. TRANSPORT_ASSETS_TILE.png TRANSPORT_ASSETS.jpg All these models created with just 1 texture, i hope you enjoyed my short tutorial and i hope most of all some of you learnt from this, i would also like to see others post low poly models here for us all to see and learn from, thanks for taking time to read my tutorial 
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by nickchun » Fri Aug 15, 2014 1:11 pm
Nice one. Great example and reminder of the power of UV mapping, probably something that doesn't get done enough in Sketchup. Although I'm not sure at what point it would become more efficient on memory to use it in an "average" size static model?
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by olishea » Fri Aug 15, 2014 2:05 pm
very interesting 
oli
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by Rich O Brien » Fri Aug 15, 2014 2:40 pm
Reminds me of Micro Machines when I was a kid
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by pilou » Fri Aug 15, 2014 4:00 pm
Seems PaperBox spirit! 
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by iichiversii » Fri Aug 15, 2014 10:01 pm
Another example, i know they are very toon like but i like toon art but with practice realistic models work too CAR_MODEL_WIP.jpg CAR_MODEL_WIP2.jpg
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by solo » Fri Aug 15, 2014 11:10 pm
They are so cool, I'd like to use them in a photo-real render for shits and giggles.
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by iichiversii » Fri Aug 15, 2014 11:19 pm
And another i just done tonight STREET_CLEANER.jpg
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by JonFar » Sat Aug 16, 2014 12:52 am
i love the cartoonish video game style
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by ken28875 » Sun Aug 17, 2014 6:06 am
These are awesome, iichiversii! Have a good weekend! _KN
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by elmer » Sun Aug 17, 2014 6:49 am
Hi iichiversii, Sory to highjack your thread but we have that sort of car in real in Madagascar I really love your design, cute and funny Karenjy Mazana II http://vimeo.com/55391173
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by cotty » Sun Aug 17, 2014 8:36 am
Great! Thanks for sharing!
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by nickchun » Sun Aug 17, 2014 1:45 pm
The taxi and police car are great fun. Good artwork too.
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by elmer » Sun Aug 17, 2014 5:01 pm
Found this one today....even less poly 
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by olishea » Sun Aug 17, 2014 5:31 pm
great thread!
oli
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by Stinkie » Sun Aug 17, 2014 5:45 pm
Indeed. Fun stuff. 
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by iichiversii » Sun Aug 17, 2014 9:15 pm
Please by all means share your low poly models. Ihope to learn from your examples too
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by elmer » Mon Aug 18, 2014 9:20 am
Ok, here is my go
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by iichiversii » Mon Aug 18, 2014 12:43 pm
Elmer that's not bad at all, love it
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by Richard » Wed Aug 27, 2014 12:29 am
Seriously man thats amazing!! I love them!
I've been doing something similar with low poly interiors for external architectural renders for years. All the materials are on one large map so that I only have one material covering maybe 20 items, stops my material palette becoming too heavy!
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by pbacot » Wed Aug 27, 2014 7:16 am
Man, you're always doing something interesting. Good job on these!
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by boofredlay » Wed Aug 27, 2014 1:57 pm
Bangarang!
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by iichiversii » Mon Sep 01, 2014 2:48 pm
Bring on the Rain...
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by iichiversii » Tue Sep 30, 2014 4:33 pm
I applied the same technique here to buildings too, both buildings share the same texture and still room for more buildings. building_wip.jpg building_2_wip.jpg
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by cotty » Tue Sep 30, 2014 5:23 pm
great 
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by pilou » Tue Sep 30, 2014 5:38 pm
I then folded the cutout section to form a box
Do you use some specific plugin for that or just some faces rotation? ( Flattery)
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by iichiversii » Tue Sep 30, 2014 11:13 pm
I just used the rotate tool 
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by ken28875 » Sun Oct 05, 2014 7:41 am
These are awesome, Damo!!! I guess you really don't need me. Your new game will surely be a success. All the Best, _KN
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by iichiversii » Sun Oct 05, 2014 9:41 am
Thanks Ken, im glad you liked them 
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by Glenn at home » Mon Oct 06, 2014 2:20 pm
iichiversii wrote:And another i just done tonight STREET_CLEANER.jpg
That is pretty cool! Great job.
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