The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Wed Mar 20, 2013 10:17 pm

Wo3Dan wrote:...lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)

New one for me, thank you!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby gilles » Wed Mar 20, 2013 10:21 pm

Yes nobody is perfect.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby gilles » Wed Mar 20, 2013 10:24 pm

Also I couldn't find anything about moving vertices. And even more, while doing so, how to lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)


This one is new for me!
Well seven years to learn this too. :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Wo3Dan » Wed Mar 20, 2013 10:49 pm

gilles wrote:Yes nobody is perfect.

How true.
Fact is, I learned it (lock vertex to edge) from someone else, .....from Anssi.
And this was also after having used SU for several years. (Doh for me at that time)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Thu Mar 21, 2013 12:31 pm

valerostudio wrote:Left, Right, Up arrows lock the Red Green Blue Axis when using move! How did it take me 7 years to figure this one out!

And not only the Move tool but the line tool, too (just in case you needed it) ;)

And yes, I only discovered it about a year ago or so? :lol:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby broomstick » Thu Mar 21, 2013 1:58 pm

Wo3Dan wrote: And even more, while doing so, how to lock moving a vertex to its own edge's direction. (=hover over the edge first, press [Shift], only then move the vertex)


There's always something new to learn..
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Wed Jul 10, 2013 10:47 pm

A funny thing with soap skin Bubble! :mrgreen:

you can copy / move, rotate even resize the result "C" before call the button Generate SoapBubble!! :shock:

for a collective Pressure on some objects from copy moved rotated even resized!
But not from different objects Soap Skinned!
It's not so bad! :enlight:

Ps And you can of course stop the process make other things then retake them at any moments!
Pressure is not additive just absolute! (can be negative or positive)

dragon.jpg
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Re: The "Duh!" thread (aka the Doh! thread)

Postby rv1974 » Tue Jul 16, 2013 6:28 am

It's more effective to import DXF file generated from PLT (via Viewcompanion Premium)
than original DWG one. No need to mess with Xref binding and parsecs from 0,0,0 :knockout: .
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Mike Amos » Tue Jul 16, 2013 10:20 am

Another in the line of D'oh moments, I am trying to increase the accuracy that sketchup uses to place a point. I have scaled a group by x10 to see what I want to do but even now I find that trying to place a new line results in the start point NOT going where I want it to, rather the point goes only aproximately the same country as the location I want to start from. The start point WILL be another end point OR an intersection. Lovely this memory trick, learn something, leave it unused, forget it.........
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Daniel » Wed Jul 17, 2013 1:58 pm

I had an embarrassing DOH! moment the other day...I just discovered the "make component" icon on the toolbar! When was that added? All those years going through the pull-down edit menu.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Wed Jul 17, 2013 2:09 pm

In what number of version ?
And what is the image of this icon ?
All those years going through the pull-down edit menu.


Seems you have also the Shortcut G on a selection ! :mrgreen:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Daniel » Thu Jul 18, 2013 2:24 pm

Pilou wrote:In what number of version ?
And what is the image of this icon ?
All those years going through the pull-down edit menu.


Seems you have also the Shortcut G on a selection ! :mrgreen:


I've checked and the icon is on 2013, 8, 7, and 6. It might have been on earlier version, but can't confirm.

SU toolbars.jpg
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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Thu Jul 18, 2013 3:25 pm

Daniel wrote:I've checked and the icon is on 2013, 8, 7, and 6. It might have been on earlier version, but can't confirm.


MakeComponent.png
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Re: The "Duh!" thread (aka the Doh! thread)

Postby flyashy » Wed Sep 04, 2013 10:40 am

Everyone knows that we can enter value in both Metric and British units regardless of the model units right.
But I recently discovered that we can also combine the two unit systems !!!
That means to move an object I can enter 6'3.5mm in the vcb and sketchup accurately places the object!!!
How cool is that!! :o
P.S. Doesn't seem to work the other way around tho.. 6M3" seems to give an error of invalid length entered. go figure :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Wo3Dan » Wed Sep 04, 2013 8:25 pm

flyashy wrote:...That means to move an object I can enter 6'3.5mm in the vcb and sketchup accurately places the object!!!.....

This seems to be an (one of the) exception(s). To move 6"3.5mm does not work. I can't figure out why one dimension would be in two different units anyway. More that X is in one unit, Y in another (and Z in yet another). And you are right, this is also possible in SketchUp.

Example: you can scale a cube in 3 directions to accurate dimensions by applying 1m,10',12" [Enter]
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Re: The "Duh!" thread (aka the Doh! thread)

Postby ken » Tue Sep 10, 2013 1:47 pm

So I was reading another post, and it was discussing how they use "hide rest of model" when they clicks to edit a component. I have tried that method, but found that most of the time I wanted to see the rest of the model. But did find the "hide rest of the model" helpful sometimes.

So I wondered could I put that attribute in a scene. Darn you can. So now I have a scene I use most of the time which doesn't hide the rest of the model, and a scene called "hide rest of the model" which I switch to when I wish to have this function.

So I am just passing this along.

Every day I discover something new.

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Re: The "Duh!" thread (aka the Doh! thread)

Postby Wo3Dan » Tue Sep 10, 2013 4:07 pm

Ken wrote:....So now I have a scene I use most of the time which doesn't hide the rest of the model, and a scene called "hide rest of the model" which I switch to when I wish to have this function....

Hi Ken, thanks for sharing.

You may want to assign these two different options (On/Off) to just one shortcut key. To toggle the view 'Hide rest of model' On/Off. It's fast and available in all models.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby halroach » Sat Oct 12, 2013 9:13 pm

Did you know that when you click on the plugins menu and then tap on a letter on your keyboard it cycles through your plugins starting with that letter?
It's a native Windows feature for keyboard navigation... like when you press Alt in any program.
I just never thought of using it in Sketchup... Something to think about...

There is only one drawback, if you only have one plugin that starts with a certain letter it will be activated before you can say Robinson Crusoe!

Good Luck!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Sat Oct 26, 2013 10:59 am

Not really a new one for me but I use it regularly, so it might be a little Duh! for someone?

If you select several instances of the same component and use "make unique", these instances become all instances of the new component. An example to clarify what I try to explain ...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Sat Oct 26, 2013 2:17 pm

Very practical! :enlight:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jpalm32 » Sat Oct 26, 2013 10:28 pm

Now you tell me.
This could saved me a hour at least.
Here is a problem. I have 40 lights all the same but separate groups (Not component).
Anyway to turn them all into one component instance.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jiminy-billy-bob » Sat Oct 26, 2013 10:31 pm

jpalm32 wrote:Now you tell me.
This could saved me a hour at least.
Here is a problem. I have 40 lights all the same but separate groups (Not component).
Anyway to turn them all into one component instance.

If they were not modified after being copied, yes !
http://sketchucation.com/resources/plug ... ction_toys
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Sun Oct 27, 2013 8:21 am

jiminy-billy-bob wrote:If they were not modified after being copied, yes !
http://sketchucation.com/resources/plug ... ction_toys

Yes, here you can find that function in SU...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jpalm32 » Sun Oct 27, 2013 11:23 pm

Thanks, will check it out
Cotty, that makes a component out of the whole group.
I want them all to be a instance of one component.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Box » Sun Oct 27, 2013 11:49 pm

It will take multiple individual groups that are copies and make them instances of one component.

So if you have arrayed a group 100 times, it will select all those 100 and make them into 100 instances of one component, which then makes it possible to use the replace selected function of components.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Thu Dec 05, 2013 8:34 pm

A little one...
If a circle or an arc is divided by lines, it is possible to change the segments within the entity info window for all parts separately...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Rich O Brien » Thu Dec 05, 2013 9:42 pm

Ouch. Face Palm here too!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby plot-paris » Tue Dec 10, 2013 8:24 am

cotty wrote:If you select several instances of the same component and use "make unique", these instances become all instances of the new component.

I just discovered this and headed over here to post it :D
After years and years of SketchUp use! :knockout:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby unearthed » Sun Jan 26, 2014 9:48 pm

Doh using selection tools

I often need to select faces inside of some line, usually a very complex line (the built area of a terrain, a river plain in a valley etc.). So I was just running thru the process to make a post to this group...

Make surface, make lines soft, smooth and turn off then group [I hadn't done this bit before]
Drape boundary on surface.
Enter group, click on inner area and presto it's selected:

SelectFacesInsideLine_works with edges off anyway_just click surface inside line.JPG


I went round and round in a lot of circles to get that!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Aarhus8000 » Wed Mar 05, 2014 6:06 pm

Just realized yesterday that you can push faces you can't see. I've always used 'Hide Rest of Model' a lot when pushing faces to be able to see the actual face I ment to push or used normal 'Hide' on all surrounding entities to get to the one I actually wanted to modify/push. Turns out the Push tool can "see through" blocking geometry which makes the entire workflow so much quicker. Nice one!

- Kristian
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