by olishea » Wed Feb 27, 2013 1:00 am
Yes, from some angles you can see the stretching in renders. I would use 2 more loops.
oli
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by cotty » Wed Feb 27, 2013 8:10 am
Pilou wrote:Does any advantage to subdivise "Flat surfaces" ? for example here all the bottom part
Yes, it gives a nicer (more regular) mesh: meshcompare.jpg
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by jeff hammond » Wed Feb 27, 2013 8:54 am
cotty wrote:I've ordered the vase example as a 3D print out of ceramics. There it is!...
cool! so it's actually ceramic? 
dotdotdot
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by ginchius » Sun Mar 03, 2013 1:32 pm
Lamps 'head'
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by cotty » Tue Mar 12, 2013 9:43 pm
Vase No. 2... cotty_vase_02.jpg
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by jpalm32 » Wed Mar 13, 2013 1:54 am
memel wrote:Lamps 'head'
Real nice!
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by Hieru » Wed Mar 13, 2013 12:41 pm
jpalm32 wrote:memel wrote:Lamps 'head'
Real nice!
+1 Only the other day I was thinking about how to create this kind of shape.
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by Rich O Brien » Wed Mar 13, 2013 12:55 pm
dog-proxy.png dog-sub-d.png
There's a frontroom and a backroom....reverse faces
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by Rich O Brien » Wed Mar 13, 2013 1:23 pm
There's a frontroom and a backroom....reverse faces
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by cotty » Wed Mar 13, 2013 2:37 pm
Looks like a bezier surface sneak preview?
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by Rich O Brien » Wed Mar 13, 2013 2:46 pm
nope, a straight up point to point modeling exercise. All that was used was Vertex Tools for the extrusions and scaling.
There's a frontroom and a backroom....reverse faces
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by olishea » Wed Mar 13, 2013 4:47 pm
awesome work rich 
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by pilou » Wed Mar 13, 2013 5:01 pm
Have you made an "half dog" then Mirroring or similar ?
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by Rich O Brien » Wed Mar 13, 2013 7:34 pm
Yes, it's only half modelled based off a cartoon image on 123rf.com.
spotted a video online a few weeks back that showed someone modeling this at high speed and thought I'd give it a go with Vertex Tools. Did a blender version too in a lot faster time.
There's a frontroom and a backroom....reverse faces
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by boofredlay » Thu Mar 14, 2013 7:49 pm
Very cool.
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by jchau2007 » Wed Mar 20, 2013 12:39 am
Rich, How do you turn the triangular faces to quad faces? What plug in did you used?
thanks, James
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by olishea » Mon Mar 25, 2013 8:35 pm
A different way to make a cup in SU with Artisan, coming from this thread: viewtopic.php?f=335&t=51454
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by olishea » Tue Mar 26, 2013 7:56 pm
sorry, cotty asked me to place the model here as it's Artisan related. I'm not trying to wee on your bonfire by any means! 
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by panixia » Tue Mar 26, 2013 8:30 pm
i have no idea of what "wee on your bonfire" means (i'm not so good at english and this appear to be "slang") anyway it doesn't matter.. no problem at all..
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by olishea » Tue Mar 26, 2013 8:37 pm
I said 'wee' to refrain from using an expletive....but here you go, definition from urban dictionary! "piss on your bonfire"
British slang.
The art of putting a dampener on someone's moment of glory/celebration.
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by cotty » Tue Mar 26, 2013 9:45 pm
olishea wrote:sorry, cotty asked me to place the model here as it's Artisan related.
Yes, my fault. Sorry for that. I should have remebered that post because I answered there too @Marcello: You can edit your post and add an image, so we have the important information here to find it faster next time 
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by l_breault » Thu Apr 18, 2013 10:47 pm
I always get stuck modeling tufted furniture. Here is one example of the workflow with artisan
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by cotty » Sun Apr 21, 2013 7:58 pm
Vase no. 3... cotty_vase_03.jpg
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by leminilab » Sun Apr 21, 2013 8:32 pm
 Always a pleasure to see you have fun with this! Now you may want to explain how you (beautifully) textured this! Is it a spherical mapping with SketchUV?
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by Rich O Brien » Sun Apr 21, 2013 9:57 pm
There's a frontroom and a backroom....reverse faces
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by Hieru » Mon Apr 22, 2013 3:37 am
Very nice Rich  What's the workflow...does it rely a lot on vertex tools?
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by leminilab » Mon Apr 22, 2013 6:49 am
Very nice indeed! Very elegant and masterfully modelled. Do you plan on redering this? It's a ceiling light?
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by cotty » Mon Apr 22, 2013 6:57 am
leminilab wrote:Is it a spherical mapping with SketchUV?
Yes, you are totally right and I used an Indigo standard material....
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by leminilab » Mon Apr 22, 2013 1:13 pm
 Very nice as usual!
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