[Example] V-Ray Displacement
54 posts
• Page 2 of 2 • 1, 2
Re: [Example] V-Ray DisplacementStill downloading, but did you isolate the geometry? That is the most important thing to do.
Also, exactly what version of VfSU do you use? Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray Displacementi wonder if he's confused that isolating geometry is not just having it separate but to actually make a "group" or "component" out of it. Haven't had a chance to look at the model either.
my blog featuring recent projects
Re: [Example] V-Ray DisplacementJust opened the model - looking....
(Just a note on the model in general - I purged the model. erased all the scenes. Erased everything except the test square the camera was focused on and saved it - 1.9MB ... from 40MB. Please purge your model before sharing - everything will be smaller and quicker. People find a 2MB file easier to initiate a download for rather than 40MB.) Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray Displacement
This is true - everything was ungrouped. Once grouped it worked fine. (Though, I found that any geometry in the same context - connected or not - prevents displacement. Wonder if that changed since earlier versions. Before it could be in the same context. But alas not not. Complete isolation is required.) Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray DisplacementHi,
thank you both for helping me out. It was the group thing that caused the render to 'misbehave' I tried it on a small patch, and it worked. But it took a half an hour to render a small piece.. so I'm not going to use it in my large scene (will take ages to find the right settings & get the final render). Very frustrating that all your materials have to be put apart from each other to get a working render.. don't see how you can get walls aligned to each other properly if you have consider this. Going to try the sea water later this evening, it's crucial to get it right for this project. Thank you again, and sorry for the large file. Will keep it in mind for the next time. Re: [Example] V-Ray DisplacementYea - I never liked displacement grass anyway. Just end up looking like a spikestrip.
I assign a colour to the Colour ID of the material and render out a Material ID pass which I use in Photoshop as a mask where I overlay real grass from photos. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray DisplacementThomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray DisplacementYes, seems a lot easier to do it post-rendering. Thanks, I'll be using it for my grass.
Now I've been trying again to get my (sea)water working. I managed to let vray render my material, but now it's coming out all wrong. It looks exactly the same in the preview in material editor as in the youtube tutorial (http://youtu.be/vbHdi5bEdlI), but when rendering it comes out very pure blue and not transparent. I redid the whole process 3 times.. still the same result. Anyone an idea? I'm really getting tired of this same kind of problem over and over again ![]() http://www.mediafire.com/?52she3kywadj4yz (I copied the water to another file so my SU-file isn't too big to download. ) Now to bed! 3 am here. Thanks in advance, Bert Re: [Example] V-Ray Displacementdear mate, do you mind to try this one?
it is just a quick tweak over glass material..... I'vnt changed the refraction IOR ( it is now 1.5 and must be 1.3 for real water) so you may yourself do it... or maybe you prefer a differend wave "size" on bumb section My perspective shortcuts book: https://bit.ly/30Tdbce
V-Ray Displacement - SIDING HELPHi Thomas, SU Modelers
I am working on an exterior Rendering of a residence and currently working on the materials and textures. I have created my own custom stone from a photo I took and manipulated in photoshop. I was able to manipulate the displacement/bump-map images needed for that as well, as I found some good video tutorials on such. I am wondering: Are there any repositories/resources for SketchUp/Vray exterior material displacement/bump-map images (alpha channel), or does the artist need to make each one him/herself? Can you recommend any settings for painted wood siding -- I downloaded some siding from: http://www.vray-materials.de/register_c ... cca8a6f87f -- but , as mentioned above, this is formatted for 3DS Max not SU. I am trying to use it regardless to create the displacement image. I cannot get the image to tile or repeat, or any effect to take place. I dont want to use the "out of the box" siding material in SketchUp due to the continuios lines that make up the generic pattern. Maybe, I will take the siding image texture material in SU, save it, edit it in Photoshop, and use the B&W/grayscale to make the displacement, and then leave the material fill color/diffuse a solid color, and see if that renders correctly. Any thoughts? Whats the best way to render/depict exterior siding? Thanks Andrew Re: V-Ray Displacement - SIDING HELPHi there! Can you tell me exactly which siding material you are trying to use? I'll have a go to convert it into vismat
![]() Re: [Example] V-Ray Displacement@andybot. Would love to see that tutorial. Link appears to be dead?
Re: [Example] V-Ray DisplacementThanks for pointing that out,
![]() the correct link is http://charlottesvillearchitecturalrendering.com/?p=127 my blog featuring recent projects
Re: [Example] V-Ray DisplacementNice site Andy. And clean tutorial. Done any work with Nelson Byrd Wolf? They are doing some landscape architectures in a couple of our projects.
Omar Re: [Example] V-Ray Displacementhi, i had this problem in displacement, whenever im trying to render curves, it comes out segmented
look at the yellow pillow Re: [Example] V-Ray DisplacementSomething useful to consider when creating a displacement map, courtesy of http://viscorbel.com/vray-materials-the ... mment-6946
"The deformations work like this – middle grey [128;128;128] of the map does not change anything on the object, darker values push the surface inwards while lighter values pull it out. The further this value is from medium gray, the stronger is the effect. Color of the map is not taken into account and only the lightness value is used." This is good to know when you don't want the geometry created by the displacement to extend beyond the modelling you've laid out... eg bricks protruding though picture frames hanging on the wall Re: [Example] V-Ray Displacement
When sharing files, remember to use the "Pack Scene" tool in V-Rays tools. You can find it by going Plugins>V-Ray>Pack Scene. This will ensure your scene has all required materials and textures. The scene you shared does not have the associated displacement map you are using so I cant accurately test or check anything. Also, download and try out the grass file I've attached.
Re: [Example] V-Ray DisplacementOh neat! When was that feature added?
That might cause people to think it's a feature of my "V-Ray Tools" plugin... ![]() Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Example] V-Ray DisplacementHello i have this problem with my displacement map
why is that happen? any help? pleeesa XD Obs. it´s a night scene ![]() Re: [Example] V-Ray Displacementhi guys.. try this way
![]() Re: [Example] V-Ray DisplacementThis is my displacement try.. Sketchup 2015 and vray 2.0..
Re: [Example] V-Ray Displacement
this is cool, how did you do it? can you share the material/texture? Re: [Example] V-Ray Displacement
Thank you.. Here is my tutorial..
54 posts
• Page 2 of 2 • 1, 2
|