[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby fredo6 » Thu Apr 12, 2012 5:04 pm

@wolfy

A few questions to help me spot the problem

1) Is the material a color or a material with texture ?

2) Does the crash happen when you paint or when you simply mouse over the model

3) Do you use the options "Paint Faces and Edges"?

4) Does it happen always, or randomly?

5) Are you on Mac or Windows and which SU version ?

6) Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Oxer » Thu Apr 12, 2012 6:50 pm

Thanks you very much Fredo!! :berserk: :thumb:
I have translated the plugin to spanish language, if you want i send it you by private message.
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Thu Apr 12, 2012 7:06 pm

Fredo6 wrote:@wolfy

A few questions to help me spot the problem

1) Is the material a color or a material with texture ?

2) Does the crash happen when you paint or when you simply mouse over the model

3) Do you use the options "Paint Faces and Edges"?

4) Does it happen always, or randomly?

5) Are you on Mac or Windows and which SU version ?

6) Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

Thanks

Fredo


Hi Fredo,

1) I've used both and it bugsplats in both cases.
2) Crash only happens whilst painting.
3) I've tried with same bugsplat result.
4) It happens everytime I try to paint a newly created group. (the 1st one after opening a new model)
5) Windows.
6) I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin.

When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.

Thanks for the feedback!
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby leminilab » Thu Apr 12, 2012 8:04 pm

I'm working with Curviloft and Thrupaint...

I think I'm gonna vote for you to be the next president of France...
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby fredo6 » Thu Apr 12, 2012 8:31 pm

@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Thu Apr 12, 2012 10:42 pm

Fredo6 wrote:@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo


Fredo,

It seems to work beautifully on my work computer. :enlight:
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby d12dozr » Fri Apr 13, 2012 12:37 am

Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby charly2008 » Fri Apr 13, 2012 12:56 pm

It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.

Charly
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Didier Bur » Fri Apr 13, 2012 2:07 pm

I think I'm gonna vote for you to be the next president of France...


And I'm candidate to be his prime minister :roflmao:
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Sat Apr 14, 2012 6:43 pm

NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)


See main post of this thread for more information on ThruPaint.

See main post of FredoTools thread for download of FredoTools, which includes the script.

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby urgen » Sat Apr 14, 2012 8:36 pm

....O-O-O! :enlight: thank you Fredo! :thumb:
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Sat Apr 14, 2012 8:47 pm

wolfy wrote:
Fredo6 wrote:@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo


Fredo,

It seems to work beautifully on my work computer. :enlight:
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.


Hi Fredo,
Well the bugsplat continues on my laptop. I've installed the new version with the same result.
Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
Thanks again Fredo for your excellent work!
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Sat Apr 14, 2012 10:18 pm

@wolfi,

It might be a conflict with another plugin, which you would not have in the PC at the office.
Do you have any plugins dealing with materials or UV mapping?

For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby sadyo » Sun Apr 15, 2012 10:24 am

This is an Awesome Plugin Mr Fredo, :berserk:
Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?



And one thing,
If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.



Is that something i should do :?:

Thanks Mr. Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Sun Apr 15, 2012 11:16 am

@sadyo

In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby rv1974 » Sun Apr 15, 2012 12:19 pm

Fredo this is yet another pearl!
A couple of questions\wishes:
1/ How could I get back the native Alt-key eyedropper?
2/ How to correct the UVW mapping on the surface #1 (see attached)?
3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!
---
Thank you for your efforts!
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Sun Apr 15, 2012 2:57 pm

rv1974 wrote:1/ How could I get back the native Alt-key eyedropper?

You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette).
SU Env native.png

There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
Sampler ThruPaint.png

rv1974 wrote:2/ How to correct the UVW mapping on the surface #1 (see attached)?

Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping.
Perspective mapping.png

This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
Road ThruPaint.jpg


rv1974 wrote:3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work.
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby rv1974 » Sun Apr 15, 2012 6:06 pm

what a comprehensive support! Frankly I don't deserve it )
The last sentence improvement would be a killer!
Thank you so much!
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby pilou » Sun Apr 15, 2012 6:28 pm

I will need to find or develop a small algorithm for quadifying a face nicely.

QuadfaceTools by Thomthom ?
Or the quadrilaterizer by TiG ?
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Sun Apr 15, 2012 9:20 pm

rv1974 wrote:what a comprehensive support! Frankly I don't deserve it )

Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
Asphalt 1.png


In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
Asphalt 2.png


@Pilou
It is not so easy to generate the right mesh in the general case (and in this particular case).
Asphalt Quadrilaterizer.png


...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

I think Whaat has developed an more adapted algorithm as part of SketchUV.

Fredo
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Last edited by fredo6 on Sun Apr 15, 2012 9:30 pm, edited 4 times in total.
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby pilou » Sun Apr 15, 2012 9:21 pm

La quadrature du cercle alors! ;)
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby alvis » Mon Apr 16, 2012 7:53 am

Thank you very very very very much. :berserk:
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby tina0603 » Mon Apr 16, 2012 8:11 am

thanks!!!!
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby Pherim » Mon Apr 16, 2012 7:20 pm

Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

And it's free! You are amazing! :berserk:
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby wolfy » Tue Apr 17, 2012 5:20 am

Fredo6 wrote:@wolfi,

It might be a conflict with another plugin, which you would not have in the PC at the office.
Do you have any plugins dealing with materials or UV mapping?

For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

Thanks

Fredo


Fredo,
Entered your code into ruby console and it returned the following (sorry in advance for the length):

dclone
write_thumbnail
profile_member?
methods
attribute_dictionaries
get_attributes
remove_observer
instance_variable_defined?
taint
name
name=
__id__
set_attribute
singleton_methods
respond_to?
entityID
nil?
__send__
protected_methods
get_attribute
tainted?
display_name
untaint
instance_of?
typename
equal?
method
hash
private_methods
attribute_dictionary
send
materialType
kind_of?
freeze
eql?
object_id
has_attributes?
id
public_methods
instance_eval
deleted?
is_a?
delete_attribute
type
valid?
instance_variables
use_alpha?
frozen?
alpha
to_a
alpha=
class
<=>
instance_variable_get
==
between?
===
parent
color
to_s
extend
>=
<=
color=
clone
instance_variable_set
=~
<
>
model
texture
inspect
texture=
display
add_observer
dup
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby SpookyChick1013 » Tue Apr 17, 2012 11:26 am

Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby cmoreink » Tue Apr 17, 2012 2:07 pm

Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him ;)
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby pep75 » Wed Apr 18, 2012 3:51 pm

Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! :oops:
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby Pherim » Wed Apr 18, 2012 6:56 pm

Played around with it for quite some time now and still I am amazed about what this plugin can do.

If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby fredo6 » Wed Apr 18, 2012 8:38 pm

Pherim wrote:Played around with it for quite some time now and still I am amazed about what this plugin can do.

If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

That's a good idea, but I would put it as an option.
Note you can also change the material definition (i.e. the dimensions).

Fredo
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