by boofredlay » Thu Feb 10, 2011 1:14 am
Ever since I saw the character Bobby Bubble by Patrick Beaulieu a few years ago I wanted to model him in SketchUp. Until Artisan I have been unsuccessful. No other plugins used, just native SU and SDS2 (Artisan). 27,517 polygons, 14,749 without the bubbles. I spent a couple days playing with it here and there. Maybe 5 hours total. Rendered with Twilight. BBRender04.jpg BBRender05.jpg And here are the wires. BBRWires01.jpg BBRWires03.jpg
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boofredlay
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by d12dozr » Thu Feb 10, 2011 2:19 am
Wow...who would have thought this possible in SU? Great work, Boo 
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by Mike Lucey » Thu Feb 10, 2011 2:29 am
Eric .... I worry about you sometimes  Great work though 
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by boofredlay » Thu Feb 10, 2011 2:31 am
Thanks Marcus. No need to worry Mike, I am severely twisted. Oh, did I mention that I worked on that one in front of the mirror.
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by Bryan K » Thu Feb 10, 2011 4:11 am
 I like.
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by Stinkie » Thu Feb 10, 2011 7:59 am
Me too. 
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by pilou » Thu Feb 10, 2011 10:01 am
Funny dribbling! 
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by dedmin » Thu Feb 10, 2011 10:48 am
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by Daniel » Thu Feb 10, 2011 2:57 pm
Great modeling/texturing/rendering, Eric.
My avatar is an anachronism.
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by boofredlay » Thu Feb 10, 2011 3:31 pm
Thanks guys. It was fun making this little guy.
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by Mike Lucey » Thu Feb 10, 2011 5:07 pm
Boofredlay wrote: Oh, did I mention that I worked on that one in front of the mirror.
Now I'm really worried! 
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by jenujacob » Fri Feb 11, 2011 4:32 am
wow! i am curious to see the proxy u made!
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by boofredlay » Fri Feb 11, 2011 4:52 am
Thanks Jenu.
Here you go.
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by jenujacob » Fri Feb 11, 2011 4:58 am
okay... that looks simple enuff!!!  thanks fred!
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by Solidseal » Fri Feb 11, 2011 8:11 pm
just curious
How long is SDS2(artisan) busy with working things out from proxy to model?
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by boofredlay » Sat Feb 12, 2011 12:13 am
I am not sure I fully understand your question Solidseal.
From beginning to end I spent probably 5 hours but most of that was trying to figure out how I wanted to approach the shapes. Since I have made this now and if I wanted to model it again it might only take me an hour.
If you are asking how long it took the proxy to calculate from step 2 to step 3 in the image below it was only a few seconds.
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by Solidseal » Sat Feb 12, 2011 12:57 am
Hmm cannot see the image .. But I understand  have you ever tried to make the same model using SDS(1)  and see the difference with SDS(2)
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by boofredlay » Sat Feb 12, 2011 1:06 am
Well there is a big difference. Once I subdivide the mesh I did quite a bit of sculpting and vertex editing to get the final shape which cannot be done with SDS1, only Artisan.
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by boofredlay » Sat Feb 12, 2011 4:31 am
Here is an example of the vertex select and move tool on this subdivision. Vertex1.jpg
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by boofredlay » Sat Feb 12, 2011 5:02 am
And here is a look at the sculpt and smooth brush. Sculpt1.jpg
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by spence » Sat Feb 12, 2011 6:04 am
Very nice Eric. Your work is always fun. SDS2 is so beyond promising I can hardly wait to get my anxious hands on it.
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by jenujacob » Sat Feb 12, 2011 6:33 am
fred, i am curious to what this >>>>> mysterybutton.JPG does?  if it does what i think it does, then i think i am thinking nirvana!!!  (if ur under NDA u can safely ignore my message! ....)
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by Gaieus » Sat Feb 12, 2011 1:53 pm
That's the Paint brush.
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by olishea » Sat Feb 12, 2011 2:03 pm
thanks for videos eric, very kind. does that website work for taking videos from mac?
oli
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by boofredlay » Sat Feb 12, 2011 5:01 pm
Not sure Oli. Just search for Jing. I am using the free version now but am about to fill up my allowed space  Edit: Videos removed as they were disabled after my bandwidth ran out.
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