Naval Cutter "Alert" 1777

Re: Naval Cutter "Alert" 1777

Postby SketchUpNoobie » Mon Jan 03, 2011 2:17 am

:shock:

More please!!! :D

This is incredible! :thumb: :thumb:
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Mon Jan 03, 2011 11:37 pm

Hehe Here you go :)

The Paint has finally been added,Along with The Anchors,Swivel guns,Hatch covers,Sky light,Doors and Frames and the Anchor lines and its pieces :




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Re: Naval Cutter "Alert" 1777

Postby tadema » Mon Jan 03, 2011 11:58 pm

Axeonalias, not much people can say, the model and rendering say it all :berserk:
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Re: Naval Cutter "Alert" 1777

Postby Bryan K » Tue Jan 04, 2011 2:58 am

It's easier to see in the closeups that it IS a low poly model, but damn, it still looks fantastic!
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Re: Naval Cutter "Alert" 1777

Postby Gaieus » Tue Jan 04, 2011 2:10 pm

Yes, low poly but there is a reason. Not everything has to be photoreal in the way we are pampered here nowadays with 2-3 really high poly objects in close-ups as standstills and such. Those have their place and this has its own place, too.

And indeed it is fantastic!!! I really enjoy the development presented this way! :thumb:
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Tue Jan 04, 2011 3:39 pm

Thanks guys,Ive been itching to build one of these without any regard for poly`s (without being stupid about it of course) but the only use for it would be renders,maybe ill take on a project like that in the future.

All Bolts added,These will be deleted after the baking process,they will leave little black spots on the texture to appear as bolts in game,And the 18ft Cutter boat added,Still not happy with the textures,will play around abit


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Re: Naval Cutter "Alert" 1777

Postby fabrice de lyon » Tue Jan 04, 2011 6:41 pm

Great !!!!! :thumb:
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Re: Naval Cutter "Alert" 1777

Postby Bryan K » Wed Jan 05, 2011 2:08 am

Not happy with the textures? Seriously? :o :lol:

Yer kidding, right?
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Wed Jan 05, 2011 5:04 pm

Well closeup the textures did reveal another story and looked pretty horrible before she was painted,Shes all lined up now :)

Standing Rigging added,Running rig will be minimal as the Game does not support it (hint hint) ,mast fitted perfectly into its step and nothing needed to be adjusted on the decks to straigten it up this time :)
Main boom and Gaff are lying on the deck and will be fitted shortly along with all her spars.
A cutaway render will be posted next time :) ,Bear in mind that in reality Ships like these were launched when the hull was complete,The armament,masts,Rigging and sails were all done afloat.


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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Thu Jan 06, 2011 12:16 am

Boom and Gaff is in place and rigged,sails are modeled but not textured yet,this is a lenghty proccess,this entire ship was made without any plugins apart from the sails.

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Re: Naval Cutter "Alert" 1777

Postby Gaieus » Thu Jan 06, 2011 10:21 am

Holy smokes... :o
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Re: Naval Cutter "Alert" 1777

Postby TIG » Thu Jan 06, 2011 10:59 am

A true 'tour de force' :shock:
Please tell me that you've backed up your files ;)
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Re: Naval Cutter "Alert" 1777

Postby Bryan K » Thu Jan 06, 2011 11:23 am

Has someone seen my jaw? I left it on the floor somewhere.... :o
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Re: Naval Cutter "Alert" 1777

Postby Gaieus » Thu Jan 06, 2011 11:46 am

ecofeco wrote:Has someone seen my jaw? I left it on the floor somewhere.... :o

Yeah. They were in the basement. Here you are:

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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Thu Jan 06, 2011 5:21 pm

Well its time for her to officially get wet, the sails have been fitted in game and shes good to go,still need to add the sail texture and the footropes etc to the spars,but the worst of its over,the bowsprit being offset slightly to her port makes setting the Jib tricky but not impossible,the Staysail is centred as its Line comes off the stem head ( BONUS! )
Ive set the sails in game in a way so that you can choose your own sail setup,The main squaresail and the T`gallant share a File while all the rest are induvidual.

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Re: Naval Cutter "Alert" 1777

Postby Gaieus » Thu Jan 06, 2011 5:35 pm

Some slight wrinkling of the sails would really sell the whole set-up (wow, the first critique, I guess)

Exquisite job, thanks for sharing! :thumb: :thumb: :thumb:
;)
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Re: Naval Cutter "Alert" 1777

Postby SketchUpNoobie » Thu Jan 06, 2011 6:01 pm

Congratulations! :ecstatic:

Truly amazing. :o One question though, is this a shot of the ship in-game or a rendering? :oops: Sorry, I'm not very good at distinguishing these kind of things.
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Re: Naval Cutter "Alert" 1777

Postby Bryan K » Fri Jan 07, 2011 10:37 am

Gaieus wrote:
ecofeco wrote:Has someone seen my jaw? I left it on the floor somewhere.... :o

Yeah. They were in the basement. Here you are:



:roflmao:
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Re: Naval Cutter "Alert" 1777

Postby Pherim » Fri Jan 07, 2011 11:12 am

Wow this is amazing. The only thing is the sails need a real texture, then it would be perfect!
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Re: Naval Cutter "Alert" 1777

Postby rollin45 » Sun Jan 09, 2011 12:59 am

Work which can only be aspired to by regular folks like me, you are an inspiration!!
ok,, back to work for me.. :D

Wishing you continued success in your efforts.

rollin'
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Re: Naval Cutter "Alert" 1777

Postby Bryan K » Sun Jan 09, 2011 11:32 am

(well that made no senses. remind me not to post after I've been to the pub)

This is what I meant to say:

Love the formation composition. Wow.
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Last edited by Bryan K on Mon Jan 10, 2011 3:17 am, edited 1 time in total.
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Re: Naval Cutter "Alert" 1777

Postby Crazy Eyes » Sun Jan 09, 2011 11:04 pm

Hi Marius,

Its been a long time since Ive been on here, and whos model do I see but yours.
I see that your modelling is getting even better. I love the way you set the scenes as you go along.
I always told you you were good! ;)

We'll have to catch up some time.
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Re: Naval Cutter "Alert" 1777

Postby Dave R » Fri Jan 14, 2011 12:21 pm

Excellent drawings. You've done a marvelous job on these boats. Looks like a lot of detail.

I did notice two things, though. Neither boat has frames or ribs which must be installed prior to planking since they are what give the hull her shape. And the jib stay can't go through the tops'l.

The t'gallant seems quite large to me. I don't know that I've ever noticed a rig where the t'gallant is larger than the tops'l. Usually the higher up the sail, the smaller they are.

You mentioned in the game that the sails can be set as desired. Can that long bow sprit be reefed as well?

Keep up the good work.

Edited to add: While looking at something else, I came across this image of a model of Alert. The foot of her tops'l is cut to clear the forward standing rigging and it does look like her t'gallant is larger than the tops'l. You can see her frames through the hole in the side of the hull.



There's an interesting article about the model's construction by Mr. Cole, the builder.
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Re: Naval Cutter "Alert" 1777

Postby cadmunkey » Fri Jan 14, 2011 6:06 pm

Superb model and I've really enjoyed following your thread. It must be sweet to play with your model in a game too!
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Re: Naval Cutter "Alert" 1777

Postby sawhack » Fri Jan 14, 2011 7:21 pm

hi axionalias,

how'd you make those hull plating? I'm doing lusitania ship hull and i want its hull appears to it is in the actual Lusitania, but i don't have any plan of its hull plating, how did you done that one i'm really impressed of your work, what plugin you use to do that hull plating?

saw
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Re: Naval Cutter "Alert" 1777

Postby spence » Fri Jan 14, 2011 8:01 pm

Wow :shock: that is some quality work, nice job. I loved viewing the build process.
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Fri Jan 14, 2011 9:12 pm

Hi Saw,

I did not use any plugins for the hull,Its just texturing etc. nothing fancy,A hip like the Lusitania`s hull would be tricky and require a Texture made for it.

Dave as im sure you are aware that this is a game model and in reality the Ribs are not visable,I have modeled The full ribs on ships like these before but it is alot of work for something that will later be removed.

About the sails I am also aware of it,the pictures shown are incorrect,its abit tricky to make cloth fold around a line in a game as you will also notice when she is on a close haul her main square intersects the shrouds and on a run the Gaff intersects the Backstays as well,I have found a way to control this in game but still needs tweaking. Thanks
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Fri Feb 25, 2011 11:48 pm

Its been a wile since ive done anything on her,but its time to finnish her up.
Sail Textures have been made and added on, this is a tiresome task that involves modeling the ropes and all the details on each sail,then Baking the texture,then fitting the texture to the sail mesh.
Im happy with the way it turned out,all Dirty and old looking is my style.



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Re: Naval Cutter "Alert" 1777

Postby Krisidious » Sat Feb 26, 2011 1:10 am

bravo... what an incredible journey this model has been. thanks for taking the time to cut the development shots and render them... the process of watching it come to life was an experience aside from the wonderful model itself.

where do we get this game?
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Re: Naval Cutter "Alert" 1777

Postby axeonalias » Sat Feb 26, 2011 7:38 am

Thanks Krisidious, She still has some work before she is finnished, Baking will be the last and most rewarding step.
The Game can be found here, She will be available for both Virtual sailor 7 and Vehicle simulator ( More for Vehicle sim as it is has the latest engine and looks way better )

http://www.hangsim.com/
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