by numbthumb » Thu Dec 16, 2010 10:20 pm
Same here. It is a real pleasure to follow this thread. Excellent work, Rich! 
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by liam887 » Thu Dec 16, 2010 10:22 pm
wow the last sepia render is really nice you have put a lot of work into this one its looking great!
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by Rich O Brien » Thu Dec 16, 2010 10:32 pm
Jaysus, looks who back! Where you been hiding? Or is the Jagermeister and RedBull dominating your student life 
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by liam887 » Thu Dec 16, 2010 10:51 pm
rclub24 wrote:Jaysus, looks who back! Where you been hiding? Or is the Jagermeister and RedBull dominating your student life 
The latter is true but I have had so much uni work on and other projects hardly been able to do anything fun-wise with sketchup. Hopefully this christmas break will let me do some new stuff fingers crossed? Car looks great anyway, im not a fan of the default tyre material in thea either its not very good is it, love the blue paint now with the map and reflections on!
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by Rich O Brien » Sat Feb 26, 2011 2:30 pm
Thea Clay Render Line Overlay FotoSketcher (DaveR setting) AutoSave_Studio_SetUp_3.png Will I ever get to finish this?
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by modelhead » Sat Feb 26, 2011 2:50 pm
What can I say....  Looking forward to more great work!! The suspension is perfect. The clay/line/photosketcher idea looks very vivid....cheers!!
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by Dave R » Sat Feb 26, 2011 3:43 pm
Hey! That's really cool. How come you get better work out of it than I do? 
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by numbthumb » Sat Feb 26, 2011 4:45 pm
Well, you have already made it to "Most impressive SketchUp modelling". Rightly. And it just keeps looking better and better! A kind of work I like the most ( with all due respect to "organic" stuff ) 
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by Rich O Brien » Thu Mar 03, 2011 12:22 pm
Too white Bugatti_White_Studio_filtered.jpg
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by Dave R » Thu Mar 03, 2011 1:21 pm
Maybe a slightly dark white would be good.  It looks great to me but I'd like to see the car in a blue instead of black. And I think you need a little fill light on the tires (or just make them a dark gray instead of black). what are those two marks above the light on the left side of the picture. And now guess who is depressed. 
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by Rich O Brien » Thu Mar 03, 2011 1:34 pm
Those floating anomalies are rivets that I was playing in SU but forgot them. Nice spot!
The tyre material is Thea default rubber. Need to play more with it. Suggestions welcome.
The seat are shit at the moment but I've no time to play these. To busy planning world domination.
Thanks for feedback
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by Dave R » Thu Mar 03, 2011 2:06 pm
I was hoping the seat is a stand in. I hope someone who knows Thea will chime in about the rubber. I think of it from a purely photographic perspective. If I was losing the tires off the bottom of the range of the film, I would get some light in on them somehow. The side walls need something, too. Maybe some ribs running round the tire. How about whitewalls. "Luigi know what you want. Black-wall tires, they blend into the pavement, but a this... white-wall tires, they say look at me, here I am, love me."
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by Rich O Brien » Tue Sep 13, 2011 4:17 pm
I've had time to play today and bye bye went alot of parts. Just the Cockpit, Seats and underfloor to complete. I have found some nice engine images and I actually might model it. Current at 15mb in size without textures (45mb with  ) Bugatti_5.png All the dials are custom made in Illustrator along with the Steering wheel texture. Bugatti_4.png Bugatti_2.png An texture test in Thea of the cockpit....emitter fail  Bugatti_6.png
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by Dave R » Tue Sep 13, 2011 4:19 pm
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by Mike Lucey » Tue Sep 13, 2011 5:34 pm
Its coming along well Rich 
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by Rich O Brien » Tue Sep 13, 2011 6:59 pm
Thanks gents.
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by numbthumb » Tue Sep 13, 2011 7:06 pm
Very well Glad to see you´re keeping this project alive. Terrific job on those textures also. Oh, and don´t forget to raise the hood please when you´re done with the engine.
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by boofredlay » Tue Sep 13, 2011 8:11 pm
Nice Rich.
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by Fletch » Sun Sep 25, 2011 6:42 pm
Beauty model, Rich! The renders help highlight the great modeling. Perhaps needs some detail where the spokes hit the rims.
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by hellnbak » Sun Sep 25, 2011 9:46 pm
Beautiful model! Of course, nobody would expect anything less from you! Glad to see someone else turning out the oldies (although it's a bit older than what I'm into  )
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by Rich O Brien » Sun Sep 25, 2011 11:22 pm
@Fletch Thanks, I plan on remodelling the wheels at some point. It's one of those 'never quite content' models. @hellnbak High praise from the grandmaster of car modelling. In fact it was your Eldorado that made me revisit this and tweak the details. Don't get much time for playing with this though.
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by hellnbak » Sun Sep 25, 2011 11:46 pm
Rich O'Brien wrote: High praise from the grandmaster of car modelling.
Wow!! Ummmm...is there a salary that goes with this? Maybe a crown that I can put on Ebay? (I'm poor, I eat dirt and twigs - when I can afford the twigs  )
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by Rich O Brien » Mon Nov 05, 2012 11:50 pm
Some play time today while internet was broken.... Bugatti_Thea_Textured_v7.png ...every time I open this model I destroy something and start again. Gonna finish this for Xmas so I can bury the thread 
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by Bryan K » Tue Nov 06, 2012 12:09 am
Bury the thread? Not when you keep improving it! (and it looked great to begin with!)
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by Rich O Brien » Tue Nov 06, 2012 11:15 pm
Messing around with textures.... Bugatti_Test_001.png
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by hellnbak » Tue Nov 06, 2012 11:20 pm
Wow, it's gonna have weathering and rust??? Now that's tricky to do realistically, can't wait to see how it comes out.
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by sh00ks » Wed Nov 21, 2012 11:14 am
Awewome work!
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