by fredo6 » Wed Nov 10, 2010 10:06 am
Oxer wrote:Hi Fredo! Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10, i upload it here for share with all users.
Oxer, I have published an update with the Spanish translation integrated. see main postCould please edit the previous post and remove the attachment (actually, there are some issues with the files you posted). Thanks Fredo
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by fredo6 » Wed Nov 10, 2010 11:00 am
NEW RELEASE 1.4e - 10 Nov 2010This release just integrates a Spanish translation kindly provided by OxerDownload new release at main postFredo
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by theark » Wed Nov 17, 2010 2:37 am
Thank for your sharing.Great work. 
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by poohnut » Fri Nov 19, 2010 6:23 am
thankssssss 
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by Krypt » Mon Nov 22, 2010 8:57 pm
Thank you very much for this. 
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by queti2000 » Wed Nov 24, 2010 2:45 am
Fredo6,Thank You very much!
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by Elibjr » Thu Dec 09, 2010 9:31 pm
Thank you very much! 
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by aswas » Wed Dec 15, 2010 4:43 am
HThe link for this [Plugin]is not working, is there a reason for this? I would realy like to try the bezier tool.
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by Gaieus » Wed Dec 15, 2010 10:44 am
Hi aswas,
The link does work for me. What do you see in place of the download link to the zip archive under that big, yellow, download label?
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by thomthom » Tue Jan 11, 2011 1:16 pm
Hi Fredo I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.
Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in `load_all_menus' [...] bezierspline.rb:50 3.013 seconds
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by fredo6 » Tue Jan 11, 2011 6:50 pm
thomthom wrote:Hi Fredo I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.
Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in `load_all_menus' [...] bezierspline.rb:50 3.013 seconds
I guess these are 92000 entities at first level, which is normally seldom, since most co,plex model tend to be structured with components. Then, yes, BezierSpline cycles through it to find a curve which is of type BezierSpline. I'll see what I can do Fredo
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by thomthom » Wed Jan 12, 2011 12:09 am
It was on a selection inside a component or group.
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by fellanamedlime » Wed Jan 12, 2011 12:12 am
Hi Fredo,
I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?
For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.
If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?
Thanks once again for all you hard work.
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by mitcorb » Wed Jan 12, 2011 4:04 am
What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me. I believe Bezierspline has some documentation which you can find within your Sketchup Plugins Folder, since it is supplied with the script. Should be pdf. I am saying this without checking my folder for sure.
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by jeff hammond » Wed Jan 12, 2011 4:07 am
mitcorb wrote:What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me.
i'm leaning toward the ICBW side 
dotdotdot
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by mitcorb » Wed Jan 12, 2011 4:22 am
Yeah, me too. I just checked the documentation and then did an experiment. Yes, I was able to intentionally click a point above the horizontal plane, although I did not click on a particular line. Tralfamadorians have the ability to see things much more clearly than us earthlings My apologies, fellanamedlime
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by jeff hammond » Wed Jan 12, 2011 4:36 am
what's fellanamedlime? fella named lime? the only thing google is telling me at the moment is that it's a fairly popular forum user name (even one here at scf). i'm thinking this one has flown over my head 
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by chrisjk » Wed Jan 12, 2011 9:05 am
You can constrain the movement in editing mode. On the Mac, click Alt (I think it's probably Ctrl in Windows) then the black box turns into an outline, hit the up arrow as you would with the Move tool and Hey Presto you are locked in the Z direction. Fredo links to a tutorial here http://www.aecbytes.com/tipsandtricks/2 ... tchup.html that explains that plus other stuff.
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by fredo6 » Wed Jan 12, 2011 11:08 am
fellanamedlime wrote:Hi Fredo,
I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?
For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.
If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?
Thanks once again for all you hard work.
When you edit a control point, you can press Arrows to impose a direction of axes. You'll see a small triangle (you may have to press and release CTRL if you are in plane constraint mode). But I agree, this should be better done. Indeed, I will take care of it when I build a new version. Fredo
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by mitcorb » Thu Jan 13, 2011 6:42 pm
Thank you, Fredo Would there be any difficulty using this SU7.1 in anticipation of upgrading to SU8?
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by Larsen » Sun Jan 23, 2011 10:50 pm
Total respect, chapeau Monsieur.
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by fredo6 » Sun Jan 23, 2011 11:55 pm
NEW RELEASE 1.4f - 23 Jan 2011This release just fixes a potential performance in the contextual menu when there is a big number of elements in the selection. This was signaled by ThomThom and Jim. Download new release at main post on BezierSplineFredo
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by Jim » Mon Jan 24, 2011 12:09 am
Thanks Fredo.
Hi
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by fellanamedlime » Mon Jan 24, 2011 3:54 am
chrisjk wrote:You can constrain the movement in editing mode. On the Mac, click Alt (I think it's probably Ctrl in Windows) then the black box turns into an outline, hit the up arrow as you would with the Move tool and Hey Presto you are locked in the Z direction. Fredo links to a tutorial here http://www.aecbytes.com/tipsandtricks/2 ... tchup.html that explains that plus other stuff.
Aha! This is exactly what I was after... Pressing the arrow keys to constrain direction plane (i.e. up key=blue etc.) is actually a pretty easy way of doing it, I just wasn't aware of this function. This makes it a lot easier to use. Thanks for the tip!
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by watkins » Mon Jan 24, 2011 10:56 am
Dear Fredo,
Just a brief note to say thank you for all your hard work. As always, your generosity is greatly appreciated.
Kind regards, Bob
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by junoswayam » Fri Jan 28, 2011 5:35 pm
Thanks a lot man..... This is amazing!!
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by spruzza » Fri Feb 04, 2011 1:40 pm
Great!!! Really usefull!! Thanks
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by unclex » Sat Feb 12, 2011 11:17 pm
IF remove cadfather's icon catalog the BS icon @ SU vanished...
when cadfather's and default catalog together, the icon @ SU can work
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by bentleykfrog » Mon Mar 21, 2011 4:58 am
cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.
Sorry for my ignorance if this feature already exists.
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by bentleykfrog » Mon Mar 21, 2011 5:07 am
Ohh, I forgot to post an example of how I've used the tool. I used Polyline divide in the image below on the lines that set out the rows of vines, then I used Chris Fullmer's Component Stringer to set out the vine components along these paths. Very happy with the result  site-contours1.png
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