Day And Night :::

Day And Night :::

Postby free agent » Fri Jul 23, 2010 2:21 pm

Just finished a new set of renders, quite happy with the outcome so i thought i would share. added raw renders for comparison

Sketchup > 3dsMax/Vray > Photoshop





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Last edited by free agent on Fri Jul 23, 2010 8:25 pm, edited 2 times in total.
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Re: Day And Night :::

Postby Frederik » Fri Jul 23, 2010 2:57 pm

Really nice renders, Sean... :thumb:
And great post pro skills as well... :)
What render app. did you use to make these...??
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Cheers
Kim Frederik
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Re: Day And Night :::

Postby free agent » Fri Jul 23, 2010 3:04 pm

i'll update the top post, it went: Sketchup > 3dsMax/Vray > Photoshop
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Re: Day And Night :::

Postby boofredlay » Fri Jul 23, 2010 3:44 pm

Wow these are great!
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Re: Day And Night :::

Postby Pixero » Fri Jul 23, 2010 4:04 pm

Very nice indeed.
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Re: Day And Night :::

Postby TIG » Fri Jul 23, 2010 4:31 pm

Please stop posting photographs of existing buildings in the Gallery.





;) :thumb:
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Re: Day And Night :::

Postby sepo » Fri Jul 23, 2010 5:12 pm

Fantastic... Could you please explain how you changed colour of the car in the day render?
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Re: Day And Night :::

Postby fymoro » Fri Jul 23, 2010 6:06 pm

Wow really nice image, congrats... :thumb:
Did you add the cars in 3ds max or it was in SU ?
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Re: Day And Night :::

Postby free agent » Fri Jul 23, 2010 7:54 pm

thanks all :geek:

fymoro: the cars are all max models

sepo: after making a selection of the car paint i duplicated it then used Hue and Saturate to adjust colour, i might have also used a solid orange colour overlay to pop it out a bit.
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Re: Day And Night :::

Postby free agent » Fri Jul 23, 2010 8:26 pm

i added an extra night render one from the set
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Re: Day And Night :::

Postby Frederik » Fri Jul 23, 2010 8:46 pm

Free Agent wrote:i added an extra night render one from the set

Really nice...! :thumb:
Can you share how you did the (not sure what they're called) ghost lights as if a car had been passing...??
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Re: Day And Night :::

Postby free agent » Fri Jul 23, 2010 8:56 pm

sure, we have some stock photographs in the office of Headlight streaks (but google works too), which i isolated (by contrasting the image and then making a white selection in the RGB channels) and then overlay in the render and set the layer to Screen or Color Dodge (add).

The thing i like about headlight streaks is that it doesn't so much try to emulate a real photo but rather an impressionistic expression of car circulation. :fro:
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Re: Day And Night :::

Postby shura » Fri Jul 23, 2010 10:16 pm

You are WOWing us mad again and get standing ovations. Deservedly!

Concerning Sepos question about car paint, how was the selection possible without a material-ID pass?

respect
alex
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Re: Day And Night :::

Postby sepo » Fri Jul 23, 2010 10:22 pm

There is Thomas's plugin which you can use to create mask for photoshop. Can't remember the name from the top of my head. Now I am not sure if that was used.
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Re: Day And Night :::

Postby ivanscotti » Fri Jul 23, 2010 10:26 pm

wow, really great job!
I love this kind of make so sharp, that creates both a hyper realistic situation and a beautiful illustration.
Respect and admiration :thumb:

ivan
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Re: Day And Night :::

Postby shura » Fri Jul 23, 2010 10:45 pm

@ sepo : Wasn't it "blackout.rb" or am I having one too? Cant find it in my plugins...


edit: yep, found it here viewtopic.php?f=323&t=15790&hilit=plugin+blackout

could work, but since blackout colors all geometry in black you have to delete what you don't need in your mask. luckily it doesn't color backsides.
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Last edited by shura on Fri Jul 23, 2010 11:01 pm, edited 1 time in total.
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Re: Day And Night :::

Postby sepo » Fri Jul 23, 2010 10:56 pm

Yes Shura...blackout rings the bell.
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Re: Day And Night :::

Postby free agent » Sun Jul 25, 2010 9:59 am

shura: that selection wasnt difficult enough to warrant render selection pass, just plain lasso

i had asked thomthom to make that plugin so one could make everything black then turn the material on the object you wanted white so when u render u get a black and white selection redner, but he had refined the script after to make that automatic, in max there is another script that does a similar thing called Render Mask, but thats just click and render very handy.

i made a small tuto concerning the car headlight streaks.
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Re: Day And Night :::

Postby shura » Sun Jul 25, 2010 10:28 am

Oh, sometimes it is in front of my eyes but... :oops:
Making all geometry black (blackout) and then just painting the object you want to mask white. That is so much easier - thanks for this one!
Also thanks for the tut on light streaks, I'll remember this for my next night scene.
cheers
alex
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Re: Day And Night :::

Postby pibuz » Sun Jul 25, 2010 1:37 pm

Thanks a lot freeagent: your Ps tips are always a pleasure to read. And to learn :lol:
Wonderful images: nothing too exciting after render pass only, but really quality images after the postpro phase. This always reminds me of the importance of ALL the steps of the image creating process. A barbaric postpro would have surely turned the starting render to something terrible.
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Re: Day And Night :::

Postby dale » Sun Jul 25, 2010 3:17 pm

Your post pro work is making me re think process. Thanks for sharing yours.
The work as usual is more than just rendering, it's personal expression.
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Re: Day And Night :::

Postby robert111 » Tue Aug 10, 2010 3:17 pm

free agent, how you export to sketchup 3d max textures with sketchup,
You can share your peronnages thank you
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Re: Day And Night :::

Postby Don Pepz » Tue Aug 10, 2010 7:48 pm

Perfect render and nice composition.
Thanks for sharing and keep up the good work :thumb:
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Re: Day And Night :::

Postby Fletch » Wed Aug 11, 2010 1:31 am

Lovely renders, Freeagent, beautiful work!
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Re: Day And Night :::

Postby stevebo » Wed Aug 11, 2010 2:58 pm

Lovely stuff!

One minor thing... the light streaks look great but it suggests a long exposure and where you have people in your scene, shouldn't a motion blur be applied to them?
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Re: Day And Night :::

Postby tegman » Wed Aug 11, 2010 5:46 pm

Hi,

Beautifull renders!!!...I mean...WOW!!!...., may I ask what do you render and what do you add in post processing??? Basically your workflow of adding elements....I've read that you added car in Vray but what about people trees, lights...etc...and lastlly, how much time it took for complete a single picture??? (workflow time if you prefer...)

Thanks in advance. Again, very great renders.

Rick
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Re: Day And Night :::

Postby rcossoli » Thu Aug 12, 2010 4:50 pm

Really excellent work, and amazing postpro!!!! :thumb:
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Re: Day And Night :::

Postby stefanq » Thu Aug 12, 2010 10:03 pm

Top class work! Not to much to say... good luck with Hover Challenge! :thumb:
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Re: Day And Night :::

Postby Richard » Fri Aug 13, 2010 12:23 am

Sean!

You are seriously one VERY VERY talented artist mate!!!

On a side note, I'm a tad surprised that such buildings are approved in some areas - we could never get away with such prominant car parking to a residential building. In nearly all cases car parking MUST be obscured, the pedestrian and vehicle entries separated and significant landscaping to the forecourt. It is a nice looking building from the floor level up but a little spoilt by what would be a mess at the base!

I would ask mate, did the client want for these views? Personally if this was for the seeking of either approvals or sales I'd probably aim to select an angle to lessen the visual impact of the parking!

Again mate simply inspiring work! :thumb:
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Re: Day And Night :::

Postby Scostumatu » Thu Jul 14, 2011 1:33 am

in regards to the blackout script, another method (if you use VRAY as a renderer) is to select a couloured MATERIAL ID (such as white) and ensure you include it as one of your VFB channels... You can use this method for as many materials as you like in the scene for EASY selection in POST PRO....

good luck
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