by rickgraham » Wed May 05, 2010 7:24 pm
rickgraham wrote:tak2hata wrote:Hi, Jeff and rick. I update Fur_en.rb
The WebDialog has problem in Mac OSX. So I put another menu for the correspondence of this problem. The menu named "fur!(MAC)". Using InputBox Dialog. How in this?
I cannot tell what the intended difference between the 1 - Linear and 2- Arch are. By the way, the Mac only shows 1,2,3,4 - I saw another persons screen shot which showed me what they were for. Rick
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by jeff hammond » Wed May 05, 2010 7:37 pm
tak2hata wrote:Hi, Jeff and rick. I update Fur_en.rb
The WebDialog has problem in Mac OSX. So I put another menu for the correspondence of this problem. The menu named "fur!(MAC)". Using InputBox Dialog. How in this?
yep, we're growing some fur now  thanks! fur.jpg
dotdotdot
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by solo » Wed May 05, 2010 7:44 pm
Was just a matter of time until someone posted hairy balls. 
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by xrok1 » Wed May 05, 2010 7:48 pm
i can hear all the script writers now " Why the fook didn't i think of that? , its so fookin simple too! " awsome, simply awsome! 
“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.” http://www.Twilightrender.com try it!
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by rickgraham » Wed May 05, 2010 8:01 pm
xrok1 wrote:i can hear all the script writers now " Why the fook didn't i think of that? , its so fookin simple too! " awsome, simply awsome! 
This is a banner day for me and SU. Rick
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by ken28875 » Wed May 05, 2010 8:26 pm
Follow Your Dreams.
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by thomthom » Wed May 05, 2010 8:30 pm
Mandatory:
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by ark » Wed May 05, 2010 8:58 pm
Absolute fantastic Somehow I can't seem to generate short hair? I set the "Lenght" to 0.0001 but the hair doesn't seem to get shorter then approx. 50 mm! It would be nice to be able to save presets!!! Great job 
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by solo » Wed May 05, 2010 9:23 pm
Teddy fur.
Which all but choked SU to death.
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by minguinhirigue » Wed May 05, 2010 9:34 pm
Really nice one I missed from a long time...  Thanks.
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by Mike Lucey » Wed May 05, 2010 9:59 pm
Thanks tak2hata, I can see this plugin becoming a great favorite Mike
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by utiler » Wed May 05, 2010 11:31 pm
No way!! Now I can see what a woman looks like with a beard. 
purpose/expression/purpose/....
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by Whaat » Thu May 06, 2010 3:25 am
Great plugin! Thanks for sharing!
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by CadFather » Thu May 06, 2010 8:36 am
Just when you think you've seen it all.. tak2hata comes along with another great idea...thanks! 
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by tomasz » Thu May 06, 2010 8:55 am
Hi, Thanks a lot for such an interesting plugin! tak2hata wrote:Creating Too Much Polygon is very slow. And to use code "entities.fill_from_mesh" must need blank Group. This Plugin executes each selected faces. Creating Group each new 800 polygons. so it parts.
I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info (EDIT: transformations of components) from your plugin and translate it into the rendering program entities, without creating it inside SU. Would it be possible? Cheers Tomasz
Last edited by tomasz on Thu May 06, 2010 9:58 am, edited 2 times in total.
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by CadFather » Thu May 06, 2010 8:59 am
yes please.. 
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by thomthom » Thu May 06, 2010 9:18 am
Tomasz wrote:I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Oooh! Good idea. Keep all data as attributes per face. And use simple lines (in reduced numbers) to represent the fur.
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by notareal » Thu May 06, 2010 9:36 am
Tomasz wrote:I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Would it be possible?
Cheers Tomasz
That would be great!
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by olishea » Thu May 06, 2010 10:03 am
one of the best plugins around!! i'm making everything furry! render cooking 
oli
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by tomasz » Thu May 06, 2010 10:05 am
I am testing the plugin and have noticed that it doesn't take an area of a triangle into account. It think it won't be that hard to fix. 
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by thomthom » Thu May 06, 2010 10:18 am
That's probably because of MaxNumber(/Face) setting you have set. The Dencity(Num/m2) appears to deal with the area, but larger faces needs more fur, so you need to increase the MaxNumber.
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by olishea » Thu May 06, 2010 10:34 am
so much fun!! would be nice if there was a "set defaults" button....and if it remembered your settings between tweaking. would also be good if the grass was automatically placed on a new layer so you can quickly turn it off or on....you could render the scene without the geometry even being present. Sketchup view of an old model of mine: 
Last edited by olishea on Thu May 06, 2010 12:03 pm, edited 1 time in total.
oli
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by tridem » Thu May 06, 2010 11:05 am
one more THANK YOU ...and one more request  in such a tool it's usefull having the Esc key available, to stop the process if it take too long than expected
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by thomthom » Thu May 06, 2010 11:11 am
tridem wrote:...and one more request  in such a tool it's usefull having the Esc key available, to stop the process if it take too long than expected
That is easier said than done. It's difficult to get any key press events while scripts are running. Though I thing Fredo has some feature like that...
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by massimo » Thu May 06, 2010 11:34 am
Really funny thank you tak2hata! 
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by KarinaGM » Thu May 06, 2010 11:38 am
Wow! Amazing tool. I've just downloaded it and can't wait to start (playing) experimenting
THANKS!
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by tridem » Thu May 06, 2010 12:48 pm
thomthom wrote:.. Though I thing Fredo has some feature like that...
I believe so... eg 'round corner' can do it
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by tak2hata » Thu May 06, 2010 1:58 pm
I updated the plugin. it's version 1.0.
I saw some requests now. It seems to be difficult in my skill. Hereafter, I will study Ruby more.
----------- by TAK2HATA
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by thomthom » Thu May 06, 2010 2:25 pm
tak2hata wrote:I updated the plugin. it's version 1.0.
I saw some requests now. It seems to be difficult in my skill. Hereafter, I will study Ruby more.
 Yea, you've started something.  If you need help with anything just ask at this forum, people are happy to help.
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by olishea » Thu May 06, 2010 2:26 pm
beautiful plugin. I placed the grass on hidden layer and replaced the component with a single line. Then rendered in twilight using "render all hidden layers" option. so each line represents blade of grass. close up of components 
twilight render 
oli
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