[Plugin] BezierSpline - v2.1a - 01 Nov 18

Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby fredo6 » Wed Dec 23, 2009 1:05 pm

plot-paris wrote:I've got one question though, that I wanted to ask you for quite some time now:
when I transform a polyline (or now just a series of linesegments ;) ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
bz_round_corner-problem01.jpg

The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
Is that the explanation or do you see another issue or bug?

Fredo
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby CadFather » Wed Dec 23, 2009 8:26 pm

Thank you Fredo, it runs very well.. conversion is awesome!

updated icons if needed

IMAGES_CadFather.zip
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby simon le bon » Wed Dec 23, 2009 8:47 pm

So Version 1.3 is out :berserk:

Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

So don't need to Weld anymore :thumb:

DogBone added I have to look that!

Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" ;) ;)

Bien Amicalement, Simon.
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby DIEGO-RODRIGUEZ » Sat Jan 02, 2010 4:17 pm

hi fredo.
a question.

- how they work, the inferences. when I'm editing the nodes of a polyline?
maybe. have an orthogonal way and a way to free movement, pressing ctrl

- can add a tool that enables you to select multiple nodes in order to move them?

- You can add, to draw a polyline (polyline insulation and polyline Zigzag)?


- Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar


greetings and thanks for your exelentes plugins. and her willingness to help
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby magpie » Sat Jan 30, 2010 4:37 pm

It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Sun Jan 31, 2010 11:18 pm

New version 1.3b - 31 Jan 10.
It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed.

One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby peter.b.nz » Wed Feb 03, 2010 3:48 am

I am going round in circles! How do I download the bezierspline v1.3b plug in please. i keep clicking on the title but nothing is happening ...
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mitcorb » Wed Feb 03, 2010 4:19 am

Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one.
Hope this helps.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Sat Feb 06, 2010 5:06 am

hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Sat Feb 06, 2010 10:11 am

DIEGO-RODRIGUEZ wrote:hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much


This plugin needs a serious refresh (this was my first one), in particular for the inference management, tangent positioining and some other additional features.

So your computer is innocent!

Fred
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby tulacong » Sat Feb 06, 2010 9:22 pm

thank you :ecstatic:
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mm5949 » Sat Feb 06, 2010 11:51 pm

Fredo6 wrote:
DIEGO-RODRIGUEZ wrote:hi fredo.
a query.
in this plugin, the inferences do not work correctly.
in the first segment, generally work well (inferences, color axis)
the second segment, with some work tools and other tools do not work.
in the third segment, inferences generally do not work or the color of the axes.
and does not block the inference to press the shift key



that's normal? or is an error in my computer?

if not normal, it might solve?
Thank you very much


This plugin needs a serious refresh (this was my first one), in particular for the inference management, tangent positioining and some other additional features.

So your computer is innocent!

Fred


So, should I download v1.3b, or should I wait for v.1.3c?
If so, where can I find the download? I would like to try it.
Thanks for your good work, :)
Mel
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby jcoulter1890 » Thu Feb 11, 2010 3:30 pm

This tool looks amazing bit how do i actualy download it. Is there a link any1 can give me?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby mitcorb » Thu Feb 11, 2010 3:40 pm

@jcoulter:
"Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one.
Hope this helps.
mitcorb
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby agrazdi » Wed Feb 17, 2010 3:54 pm

Whenever i try to use the Courbette comand the program always closes.

Is it a Bug ?

Thanks

agrazdi
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby vrrroom » Thu Feb 18, 2010 7:39 pm

I (also) have the problem that only half the toolbar is displayed. The same within the top menu.

http://dl.dropbox.com/u/2399172/bezier1.png
http://dl.dropbox.com/u/2399172/bezier2.png

It was working fine the first few days after adding the plugin bundle. But today it was like this. I tried disable/enable, uninstall/install (with starting SketchUp in between), updated to the lastest version 3b. Same problem in SketchUp 6 and 7.

I really need the Cubic Curve tool for tracing a complicated bent line for work with a tight deadline. Anybody knows what to do?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby rizal21 » Wed Feb 24, 2010 6:11 pm

Great update, thanks FREDO6
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Ferroman » Wed Feb 24, 2010 10:39 pm

Hi folks, I'm new here and am getting boggled by the depth of the software and the community. I have been familiarizing myself with the BezierSpline plug in. I was very happy to find it as I've used Illustrator for years in my design work. What I need help with is that I am unable to put a face on the bezier forms I am drawing. I can select the line but there is no face. Can someone tell me how to do it? I have been trying for a few hours and I am flummoxed. Thanks, Ray
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby TIG » Fri Feb 26, 2010 9:57 am

A curve will 'face' if all of its vertices are coplanar and it is looped [or at least connected to other edges so there are on open ends].
Draw over one of its edges and it should face.
If not try drawing a diagonal line across where the face should be - this can force a face - you should be able to erase the temporary line afterwards and the face should stay behind.
If not there are 'face-making' scripts - search for 'makefaces'....
:geek:
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Wed Mar 10, 2010 4:43 am

hi fredo.
could you fix this little mistake?
thank you very much

Error: #<NameError: undefined local variable or method `preserve' for BZ__Segmentor:Module>
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/BZ__Segmentor.rb:128:in `calculate'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/BZ__Segmentor.rb:57:in `bz_compute_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:1995:in `call'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:1995:in `call_compute_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2063:in `conversion_curve'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2323:in `compute_contextual_menu'
D:/Archivos de programa/Google/Google SketchUp 7/Plugins/BZ_Dir_13/bezierspline_main.rb:2323:in `call'
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby TIG » Wed Mar 10, 2010 5:20 pm

Diego

In the latest version of the file - that's download-able from the first post in this topic - the 'preserve' variable is 'commented out' with # ...
C:\Program Files\Google\Google SketchUp 7\Plugins\BZ_Dir_13\BZ__Segmentor.rb should have the word 'preserve' in it only twice [lines 86 and 128] - both times the line starts with a # to stop it loading...
Do you have the right version ?
If not, get it or add the two # yourself ?
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby DIEGO-RODRIGUEZ » Wed Mar 10, 2010 9:48 pm

TIG thanks.
now it works perfect.
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Wed Mar 10, 2010 11:49 pm

Thanks TIG for your help.
For info, the preserve variable is to have an option to keep the original control points, but for whatever reason I forgot to finish the code.

Fredo
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 12:15 pm

Hope to improve the function :control point along z axis

maybe add "ctrl" key to control XY plan or z plan
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby fredo6 » Wed Mar 17, 2010 7:54 pm

hsjzyangbin wrote:Hope to improve the function :control point along z axis

maybe add "ctrl" key to control XY plan or z plan

Do you mean you can do it or you wish to do it.
Planar lock is supported in creation mode.
Axis lock is also supported in Edition mode for th moving the control points.
This is explained in the doc, using Ctrl and Arrows
In a next version, I'll try to make something more explicit and straightforward however.

Fredo
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 8:04 pm

I used Bonzai3d to do it .
thanks a lot

hsjzyangbin
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 8:20 pm

wish to have a visual interface control nodes of the function like YAD
here is an example:



best regards
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby Daniel S » Wed Mar 17, 2010 9:22 pm

hsjzyangbin wrote:wish to have a visual interface control nodes of the function like YAD
here is an example:

About visual interface control nodes... Something like this is possible? (Like most 2d Vector software)
simulation.gif


bezier.png

"A quadratic Bézier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic Bézier curve uses two control points."

http://www.caffeineowl.com/graphics/2d/ ... intro.html

Daniel S
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby hsjzyangbin » Wed Mar 17, 2010 9:58 pm

Daniel S wrote:
hsjzyangbin wrote:wish to have a visual interface control nodes of the function like YAD
here is an example:

About visual interface control nodes... Something like this is possible? (Like most 2d Vector software)
simulation.gif


bezier.png

"A quadratic Bézier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic Bézier curve uses two control points."

http://www.caffeineowl.com/graphics/2d/ ... intro.html

Daniel S

maybe some difference:

visual interface control number of nodes
[flash=]
2010-03-18_0456.swf
[/flash]

thank you
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Re: [Plugin] BezierSpline v1.3b - 31 Jan 10 (bug fix)

Postby thanhsjc » Wed Apr 14, 2010 4:00 am

thank you very much
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