Speed Modelling Challenge #11 Surrealism

Speed Modelling Challenge #11 Surrealism

Postby remus » Mon Apr 27, 2009 5:44 pm

make it as mind bending as possible :thumb:

Theres a new rule this round as well, just to clear up the issue regarding texturing. The whole lot s quoted as a quick reminder.

-60 mins max modelling time
-unlimited prep time (thinking, sketching, looking for pics etc. NO MODELLING!)
-I will ask people to judge the models on time taken to model, quality of the model and originality of the idea.
-Multiple entries are allowed, keep it sensible though.
-Please provide a wire frame shot of your model when you post.
-Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)
-Any texturing should be done within the modelling time.

Competition ends 11th may at 6pm BST (GMT+1).
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Re: Speed Modelling Challenge #11 Surrealism

Postby •BTM » Mon Apr 27, 2009 10:49 pm

Dang.

I don't like subjects that encourage subsmooth, because I don't have that truly fantastic extension by Whaat :roll:
Still a cool subject though. I might be able to make a less-smooth model.
... And maybe someday, I could make a plugin of my own. I've already got 2 ideas, and at least one seems very possible.
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Re: Speed Modelling Challenge #11 Surrealism

Postby Click Draw » Mon Apr 27, 2009 10:52 pm

I bought SSD and Profile Builder and have barely even used them, BUT,when I need them I'll have them. You can't beat the price for "whaat" they can do! :)
Jeff
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Re: Speed Modelling Challenge #11 Surrealism

Postby Vercors » Tue Apr 28, 2009 1:29 pm

I don't have Subsmooth, too.
But I think there will be another way.
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Re: Speed Modelling Challenge #11 Surrealism

Postby solo » Tue Apr 28, 2009 1:32 pm

You can achieve the floppy look with Freescale and the new bend tools.
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Re: Speed Modelling Challenge #11 Surrealism

Postby david_h » Tue Apr 28, 2009 4:17 pm

I was being facetious (in the Speed Challenge #10 Thread) when I mentioned SubSmooth. one can funky and surreal without them. There are all kinds of things one can do!

For instance. . .with joint Push Pull you can make draweres come out of the Venus de Milo! :mrgreen:
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Re: Speed Modelling Challenge #11 Surrealism

Postby modelhead » Wed Apr 29, 2009 4:56 am

Break the ice. Not sure what it is. Started out trying to model a rock shape. Couple of watermarks and a backdrop. No rubies.
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Re: Speed Modelling Challenge #11 Surrealism

Postby FormalyKnownAsMartin » Fri May 01, 2009 10:20 pm

This is my first attempt. I just managed it in one hour.
No rubies, but very foggy.
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Re: Speed Modelling Challenge #11 Surrealism

Postby Wainui » Sat May 02, 2009 4:36 pm

my 50 cents...
it's an imaginary cross-section of a house
everything you see is modelled from scratch
will look better without the edges turned on, but that'll also make my wireframe men dissappear
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Re: Speed Modelling Challenge #11 Surrealism

Postby johnsenior1973 » Sat May 02, 2009 4:58 pm

Wainui wrote:will look better without the edges turned on, but that'll also make my wireframe men dissappear


Hide all the edges in the rest of the model.
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Re: Speed Modelling Challenge #11 Surrealism

Postby dale » Sat May 02, 2009 8:02 pm

With apologies to De Chirico.
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Re: Speed Modelling Challenge #11 Surrealism

Postby EscapeArtist » Sun May 03, 2009 12:03 am

Ran out of time so I didn't finish the texturing, had no end of trouble cleaning up "round edges by bezier" errors. Oh well; excuses, excuses. Supposed to be a burned out fuse with the Earth inside the meter box.
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Re: Speed Modelling Challenge #11 Surrealism

Postby Click Draw » Mon May 04, 2009 5:18 pm

Here's mine. I think I'd wait for the elevator to be repaired! :-)
- Protrude
- CD Archiland
- Sandbox
- and the basics...
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Re: Speed Modelling Challenge #11 Surrealism

Postby boofredlay » Wed May 06, 2009 8:54 pm

About 50 min.

Balloon1.jpg

Balloon2.jpg

Balloon3.jpg
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Re: Speed Modelling Challenge #11 Surrealism

Postby modelhead » Wed May 06, 2009 8:59 pm

Cool...must be my cousin Wagonhead.
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Re: Speed Modelling Challenge #11 Surrealism

Postby Chris Fullmer » Wed May 06, 2009 9:01 pm

:roflmao: Good one Bruce!
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Re: Speed Modelling Challenge #11 Surrealism

Postby Vercors » Thu May 07, 2009 3:26 pm

My entry finally.
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Re: Speed Modelling Challenge #11 Surrealism

Postby remus » Mon May 11, 2009 9:31 pm

Times up people, voting coming shortly.
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