KT fast start 4Architects (Kerkythea render engine)

KT fast start 4Architects (Kerkythea render engine)

Postby majid » Wed Mar 04, 2009 11:22 am

hi everyone. last week I made a tutorial for KT beginners , or let me say architects in a hurry , who r looking for a fast start user guide. and here is the result.http://www.kerkythea.net/joomla/index.p ... &Itemid=76
also you mal take a look at:
now i uploaded material test scene too. so u can test yr materials over it.
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Last edited by majid on Fri Mar 13, 2009 4:09 pm, edited 1 time in total.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby dazza » Wed Mar 04, 2009 11:57 am

Thanks, Majid, really generous of you.
:thumb: :thumb: :thumb: :thumb: :thumb:
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby pilou » Wed Mar 04, 2009 12:07 pm

Useful for anybody ;)
And with these video about Material Editoreverybody can start easily Kerky :enlight:
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby PRSS » Wed Mar 04, 2009 1:22 pm

Hi Majid!

I really appreciate and thankful for the efforts and time spent by people like you in helping others.
Great!

Thanks once again
With best regards
PRSS
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby rcossoli » Wed Mar 04, 2009 2:57 pm

thank you very much, great contribution, the truth that you agradesco lot because I use kerkythea and it is always good to have tutorials to improve work
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby Ecuadorian » Wed Mar 04, 2009 3:35 pm

Thank you, Majid.

I'm preparing a video tut for Youtube on the same subject (KT for architects), and I'll post a link to your pdf as an incredibly good reference.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby dale » Wed Mar 04, 2009 3:46 pm

Although I haven't had a chance to sit down with it I can tell by first glance that it answers some of the questions I have.
Thanks for all the effort on this.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby solo » Wed Mar 04, 2009 3:48 pm

Thanks majid.

You make it difficult for me to find reasons not to give KT a try with such valuable tutorials like this.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby david_h » Wed Mar 04, 2009 4:23 pm

I had played with KT a while back and I didn't really get it. (big surprise there) I ve got KT07 on my machine now but I haven't had the chance (or the courage I guess) to take it on again. I guess I need to give it a second look.

D
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby stanmarsh » Wed Mar 04, 2009 4:27 pm

Thank you majid :berserk:
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby cadward » Wed Mar 04, 2009 7:01 pm

Thanks Majid....this answers a lot of questions not explained by KT documentation. Your effort is greatly appreciated.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby linea » Wed Mar 04, 2009 10:43 pm

Thanks ever so much Majid. There is hope for me yet!
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Thu Mar 05, 2009 10:03 am

David_H wrote:I had played with KT a while back and I didn't really get it. (big surprise there) I ve got KT07 on my machine now but I haven't had the chance (or the courage I guess) to take it on again. I guess I need to give it a second look.

D

dear david I myself started whit KT07 , but strongely encourage you to use KT echo 2008, most easiest and faster/simplest version. :berserk:
solo wrote:Thanks majid.

You make it difficult for me to find reasons not to give KT a try with such valuable tutorials like this.

thanx dear solo , I haven't covered anythins and even all the mateials I've read are not so tight ( but simplified for beginners ). BTW I think whit an artist eye you have , soon we will see some great renders :).
I strongly need your feedbacks for next editions. :bounce:
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Fri Mar 13, 2009 4:18 pm

now i uploaded the material test scene whit some preset light and cameras . so you can easily test your materials over it .
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby notareal » Sat Mar 21, 2009 6:54 pm

solo wrote:Thanks majid.

You make it difficult for me to find reasons not to give KT a try with such valuable tutorials like this.


:o Welcome, there is always room for one.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby IdahoJ » Sat Mar 21, 2009 8:00 pm

Thank you for the wonderful resource majid. I'm moving from POVray to Kerkythea and your guide is helping "smooth out the learning curve".

Cheers.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Mon Mar 23, 2009 11:43 am

I prepared a simple interior scene.
pls see scenes in sketchup , there r some tips there , then export your model to kt.
adjust steel materials and dielectric and also thinGlass materials,
then go to setting-->sun and sky-->next-->choose sky color as white and set intensity to 2.
use render preset 6 and render.
you also may open my kzx file that i've attached and is ready to render and render it.
cheers majid
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Last edited by majid on Mon Mar 23, 2009 5:14 pm, edited 2 times in total.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby Edson » Mon Mar 23, 2009 1:06 pm

hey majid,

great initiative. although i do not use KT most of my students do and it will help them a lot. thanks!
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Mon Mar 23, 2009 5:18 pm

dear Edson.which render engine do u use? as i am a freeware user, i've used KT for a long while. ( i tried pov-ray but confused by errors, also it was the same whit indigo). and i think it is fast and easy enough to try it. so pls give it a try .and maybe my tutorial can help you!!!
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby Edson » Mon Mar 23, 2009 6:45 pm

i have been using podium for about a year (run a search under my name in the gallery and you will see a couple of renders i produced with it). it is the one that suits my needs best at the moment. but i have not written KT off. i may give it another try when i have the time.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby Ecuadorian » Mon Mar 23, 2009 8:49 pm

Master Edson, then you are actually a Kerkythea user. You're just using it with a simplified interface.
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby solo » Mon Mar 23, 2009 9:41 pm

Majid

I was wondering if we can use your interior model for our 'Render this challenge'?
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Tue Mar 24, 2009 2:09 am

solo wrote:Majid

I was wondering if we can use your interior model for our 'Render this challenge'?

yes for sure dear solo . i think it's composion needs some work . maybe a ceiling light or something vertical at the left part of the view can help the composition to be more balanced. it would be very nice to see what results would be achieved
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby rcossoli » Tue Mar 24, 2009 4:47 pm

i can?
this is my version, I made some changes in the textures and lighting, but it is practically the same scene,i can or may be better off?
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Tue Mar 24, 2009 6:40 pm

rcossoli, you encoraged me to do some more renders whit different light settings , your light setting is really good. congrats!
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby rcossoli » Wed Mar 25, 2009 1:56 am

thanks majid
I did was add a few points of light to the left and change the direction of the sun to illuminate more of the scene right and lower values to the point of light in the lamp then this is a more even illumination
and add some more material and reflections on the floor
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Thu Mar 26, 2009 10:58 am

as some KT masters awared me , my thin frosty material was tricky ,and maybe the only way to make correct material is using "layered materials" ... and also describing "how to make layered materials" was not easy to write , so i made an wink exe tut, that describes how to make a simple layered material ( also it is a thin frosted glass).it is a bit tricky to , but much much more better than what i've described in "fast start" guide.
cheers
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby rcossoli » Thu Mar 26, 2009 6:05 pm

thanks
I guess you can use this method of layer for all materials
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby majid » Thu Mar 26, 2009 7:22 pm

yes, in fact layers and sub layeres are one of the powerful tools of KT, but i've prevent to describe it at "fast start4architects" because of a bit confusing. by the way i guess by seeing the wink tut and after a while you will be familiar enough whit layering system.
and was the wink tut useful and clear enough?
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Re: KT fast start 4Architects (Kerkythea render engine)

Postby rcossoli » Thu Mar 26, 2009 7:57 pm

Yes, clear and simple, thanks again
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