by Bryan K » Wed Aug 23, 2023 3:33 am
Do not feel much like modeling, but did decide to update an old render.
Raylectron render. Last rendered in 2021. It was... not bad, then. But when I look at the old and new side by side, it's almost embarrassing.
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by Rich O Brien » Wed Aug 23, 2023 11:23 am
If your old projects surpass your latest then you need to lie down.... Revisiting past projects is a great way to improve 
I would add ridge tiles to the roof and some rain gutters to level up a bit
I never know where I'm headed, just make it up as I go - Box 22:4
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by Bryan K » Wed Aug 23, 2023 11:25 pm
If your old projects surpass your latest then you need to lie down....
I'd prefer a pint at that point. And then a lie down. Trims? Agreed. It needs them badly. That will be the next update. I'm also not happy with shadow contrast. It needs to be a bit softer.
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by Gus R » Thu Aug 24, 2023 1:20 am
Very nice. Sometimes I go back to some old Sketchup models and shake my head at all the ungrouped elements in the model. I guess many of us have been at this for a long time now. I used to neglect the ridges until someone mentioned it to me year many years ago. You can still get my gutters, downspouts and conductor heads here here.
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by Bryan K » Fri Aug 25, 2023 5:16 am
Thanks Gus!
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by Bryan K » Sun Sep 10, 2023 4:07 am
Changes made and fixed some textures and changed lighting.
Two versions. Raylectron.
Last edited by Bryan K on Sun Sep 10, 2023 4:59 am, edited 1 time in total.
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by Bryan K » Sun Sep 10, 2023 4:59 am
D5 render.
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by tuna1957 » Sun Sep 10, 2023 3:18 pm
Good job Bryan. Curious about the D5 Render. Did you use a depth of field effect with it? 
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by Bryan K » Sun Sep 10, 2023 7:37 pm
Thanks tuna.
Honestly, I like none of them. There is something about this model that is jinxed. It's from the warehouse and had problems from the start. For starters, nothing is grouped except the plants and the car I added. Super high number of faces for the foliage. Many planes are not flat. Color choices are weird.
And I just realized the non-flat planes may be the reason the renders are not quite right.
The D5 render is not using depth of field. It is using a stock sky dome HDRI.
I'm going to take one more stab at this and then move on.
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by Bryan K » Tue Sep 12, 2023 4:18 am
This will have to do. This model really is jinxed. It took 5 tries to get it to load into the render. I also found some foreground objects were double grouped, which also affected the render.
I changed the HDRI again and then pushed the settings past where I normally set them.
But I like this one better than all the previous ones.
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by Mike Amos » Fri Sep 15, 2023 2:37 am
Rather smashing actually. 
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by Bryan K » Fri Sep 15, 2023 8:43 pm
Mike Amos wrote:Rather smashing actually. 
Thanks. I'm still not happy with it, but it's still better than all the previous versions including the first one from several years ago.
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by Mike Amos » Sat Sep 16, 2023 12:59 pm
There are times/models and especially from the warehouse, that are so bugged you spend hours just cleaning them up and straightening faces etc so in the end, nothing feels worthwhile.
Sucks mate but instead of worrying about it I just move on as soon as the things get to be too much irritation.
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by Bryan K » Sat Sep 16, 2023 9:23 pm
Mike Amos wrote:There are times/models and especially from the warehouse, that are so bugged you spend hours just cleaning them up and straightening faces etc so in the end, nothing feels worthwhile.
Sucks mate but instead of worrying about it I just move on as soon as the things get to be too much irritation.
Yep. Already considering my next subject. And there's some animation I need to try.
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by L i am » Sun Sep 17, 2023 1:31 pm
Nice work Bryan, I would google "California palms" (Images) and use the feel of those images as a concept. Tall, elegant palms will transform that image with many palms and maybe some in the foreground also. Always practice safe design, always use a concept 
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by Bryan K » Mon Sep 18, 2023 3:43 am
L i am wrote:Nice work Bryan, I would google "California palms" (Images) and use the feel of those images as a concept. Tall, elegant palms will transform that image with many palms and maybe some in the foreground also. Always practice safe design, always use a concept 
Good suggestions. I tried to work with the included foliage and in hindsight, I should have deleted it all and added my own. The high poly count of the foliage also created many of the problems I had loading and working with the model. Even with my new PC, it just bogged everything down.
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by L i am » Mon Sep 18, 2023 10:17 am
Bryan K wrote:L i am wrote:Nice work Bryan, I would google "California palms" (Images) and use the feel of those images as a concept. Tall, elegant palms will transform that image with many palms and maybe some in the foreground also. Always practice safe design, always use a concept 
Good suggestions. I tried to work with the included foliage and in hindsight, I should have deleted it all and added my own. The high poly count of the foliage also created many of the problems I had loading and working with the model. Even with my new PC, it just bogged everything down.
I found some pretty nice low poly Palms, about 0.5 MB per tree. I bet if you got rid of the backdrop and existing trees you would be net better off. Whet I see that render my brain cries out palm trees very loudly, Anyway just a thought Bryan https://3dwarehouse.sketchup.com/model/ ... onut?hl=hu
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by L i am » Mon Sep 18, 2023 11:19 am
Forgive me Bryan but I could not help myself. Mansion.jpg Mansion_FotoSketcher.jpg
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by Bryan K » Wed Sep 20, 2023 1:49 am
HOLLYWOOD! Yeah, that looks fine. 
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by Bryan K » Wed Sep 20, 2023 4:17 am
Many changes. Got rid of the stock foliage. That helped right away. Added L I am's palm trees. Got rid of the HRDI dome and used the render stock lighting and clouds. Fixed a lot of materials. A lot.
This model is still jinxed in some way. It took ten tries to get it to render. But I like this version as well.
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by Bryan K » Wed Sep 20, 2023 4:27 am
Meh. I like none of them.  There is something wrong with the lighting on all of them.
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by Bryan K » Fri Sep 22, 2023 3:30 am
I cannot let this go.
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