Orgelf's works. second topic.

Re: Orgelf's works. second topic.

Postby pilou » Thu Jul 15, 2021 6:27 pm

La femme à la tête de choux...fleur! ;)
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Is beautiful that please without concept!
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Re: Orgelf's works. second topic.

Postby Bryan K » Thu Jul 15, 2021 11:59 pm

Your imagination is boundless! Another good one! :thumb:
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Re: Orgelf's works. second topic.

Postby orgelf » Fri Jul 16, 2021 3:25 pm

@Pipile mais quel sens de la formule....j'en reste baba (au rhum). :mrgreen:

@Bryan K Thanks a lot Bryan, that's very kind :thumb:
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Re: Orgelf's works. second topic.

Postby Mike Amos » Mon Jul 19, 2021 11:06 am

You have great talent and these are a joy to see. :thumb:
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Re: Orgelf's works. second topic.

Postby orgelf » Tue Jul 20, 2021 5:46 pm

Thank you veru much Mike. :enlight:

Here is the last one, some concepts of ring , bracelets and tattoos.

the ring was made with Sketchup.

render with Cycles (blender).

Some pictures in big sizes here

https://zupimages.net/up/21/29/b6ef.jpg
https://zupimages.net/up/21/29/qmd3.jpg
https://zupimages.net/up/21/29/34cn.jpg
https://zupimages.net/up/21/29/5p3d.jpg
https://zupimages.net/up/21/29/hl8b.jpg

Have a nice week .
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Re: Orgelf's works. second topic.

Postby orgelf » Thu Jul 22, 2021 5:33 pm

Insects low polys made at 95% with sketchup for a project of tea service in the theme of carnivor plants.

Bigger size here https://zupimages.net/up/21/29/cwwf.jpg
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Re: Orgelf's works. second topic.

Postby orgelf » Sun Jul 25, 2021 7:26 pm

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Re: Orgelf's works. second topic.

Postby pilou » Sat Sep 11, 2021 6:30 pm

A cup of tea! :fro:

Sinon cela va te plaire! :enlight:
J'irais pas jusqu'à dire qu'il t'as piqué l'idée du cube, mais pas loin! ;)
C'est entre autres un Master de Moi3D! :o
a robotic bust base that was first modeled in Moi3D and then was quickly detailed in Zbrush using Alphas in various combinations.

(click this link for show the video - they are 4 videos of MOi3D)

Je suis totalement d'accord avec lui! :fro:
Non-Subd Modeling (Moi3D) is perfect for concept-designing realistic machinery-like style of robots, props and vehicles as it allows to take maximum advantage out of sharpness of edges without introducing supporting edge-loops that are necessary for quad-based Subdivision Modeling. This results in lighter final meshes, quicker renders and therefore creates more room to push the overall level of complexity.
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Re: Orgelf's works. second topic.

Postby Bryan K » Sun Sep 12, 2021 7:15 am

Top notch as always. :thumb:
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Re: Orgelf's works. second topic.

Postby Mike Amos » Sun Sep 12, 2021 4:01 pm

Pure sunshine on a rainy day. :thumb:
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Re: Orgelf's works. second topic.

Postby tuna1957 » Sun Sep 12, 2021 4:43 pm

As usual….. simply brilliant :thumb:
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